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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 07-17-2011, 01:07 AM
TheEditor TheEditor is offline
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Default What our good friends at Ubi$oft are doing...

http://www.tomshardware.com/news/DRI...ing,13091.html
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  #2  
Old 07-17-2011, 01:24 AM
Troll2k Troll2k is offline
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I think that is for console games.
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Old 07-17-2011, 03:49 AM
nearmiss nearmiss is offline
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Originally Posted by TheEditor View Post
Ha Ha the way to solve this we all know it. Don't buy any game that has it.

When they hurt in the wallet they'll change their twist on things.

Otherwise... if people accept it, that's what Ubi wants and we'll get more of "their success".

There is always some ferret thinking on ways to put it to your. Don't matter what you do. Cell phones in USA are a good example. Everyone of the cell companies has their own encoder, and the same phone used by different companies will not crossover.

Cell phone contract is another biggy for them. 2 year contracts are a joke, anyone that checks around will find you can get every feature you need with a pay as you go phone.

The practice would end when people don't buy their deal. As it is, they'll keep their nasty practice.

So... just don't buy their deal
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Old 07-17-2011, 04:14 AM
jimbop jimbop is offline
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How is it different from steam? Can't sell steam games either you know...
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Old 07-17-2011, 05:12 AM
AndyJWest AndyJWest is offline
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A dumb question (well, it isn't really, because I know the answer): what is a 'used game'? And why would anyone expect to be able to sell it at all? As much as I dislike the general attitude of most games suppliers, I think that they are entitled to suggest that when someone buys 'a game', they are purchasing the right to use the software, not the right to resell it. This is normally explicitly stated in the terms of sale, and for a very good reason - a 'used' game is no different (unless there are specific restrictions) from a new one - it is just binary data after all. I'm sure that games suppliers could figure out an appropriate price for flog it afterwards if you like' software, but if you buy something with the normal restrictions, you can't really complain about them enforcing it - unless you are willing to engage in a more protracted struggle against capitalism, the profit motive, Mammon, etc - which I'd not advise against (I still have the odd skirmish myself), though I don't think the PC games field is exactly the focus of Class Struggle right now. Otherwise, accept that PC games are like beer - you don't buy it, you rent it, and after you've used it, you can't sell it to someone else.
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Old 07-17-2011, 05:13 AM
Phazon Phazon is offline
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Its been like this for PC gaming for quite a while now. A game that requires an account + an associated CD-key is effectively the same thing.
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Old 07-17-2011, 09:32 PM
tk471138 tk471138 is offline
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Quote:
Originally Posted by jimbop View Post
How is it different from steam? Can't sell steam games either you know...
it may not be different from steam...how ever lets get back to reality....

a comment on the link cuz its pointless to retype the same thing in essence

If i buy a used lawn mower, Honda isnt going to make me pay just to use it.

the game was bought new at one point. they got their money out of it.

this is why we have things like pawn shops consignment stores and salvation army, tag sales and a whole slew of other second hand sellers...i wonder what FUNCOLAND would think of this....that is if Funcoland still exists (company that specialized in selling secondhand, or used videogames).

now im in no rush to purchase any ubisoft game and the only one i intended on buying was Clod, which dosent have this 'feature' however is still sold by ubisoft....id rather just send my 50-60$ straight to russia, to the developers, than to these crooks at ubisoft...please give us a way to do this...
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Old 07-17-2011, 05:44 AM
ATAG_Doc ATAG_Doc is offline
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hahaha you guys are a trip. complaining about a few bucks. me giggles @ every1
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Old 07-17-2011, 08:19 AM
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addman addman is offline
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Good morning everyone! EA has had the same system for like 2 years already. The big publishers wants to kill the second hand market because they seem to think that they are loosing money from it.
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Old 07-17-2011, 08:23 AM
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klem klem is offline
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Good morning everyone! EA has had the same system for like 2 years already. The big publishers wants to kill the second hand market because they seem to think that they are loosing money from it.

Its a tricky one.

If you buy a second hand car the manufacturer doesn't getting anything out of it and no-one expects it to be any different, including the manufacturer. In fact their design/reliability concerns in part address the second hand market as it partly influences a potential buyer's re-sale possiblities.

However, this is the software world, usually one of licensing rather than selling and software doesn't deteriorate and need replacing except through eventual boredom. If a game is sold-on cheaply then understandably the distributor/developer is going to feel cheated out if a 'new' sale/revenue and you could hardly blame them for protecting themselves from what they might see as a form of piracy. The alternative might be to increase the original sell price to compensate for that.

I suppose one question is are you buying the software package with the right to re-sell or are you only buying a licence for your personal use?

I never bother with second-hand PC games because I buy so few. I don't use consoles but I can see that market has a high game turnover as those games seem limited in play-life and that's where I think most re-sale takes place.

I can see a reasonable argument for re-charge providing it is done carefully with no risk to the original buyer. How that is achieved is down to the distributors who will lose their business if they get it wrong.

I understand that most people want the most they can get for the lowest cost but the argument persists that if you cut off the hand that feeds you...........

The only other point I can think of is that if console games sales are prolific and high-return, two arguments present themselves:
The companies can afford to live with re-sale
or
The companies can enforce re-charge but could afford to reduce the original price and might be forced to by competition.

So, recharging could possibly reduce game prices.

Of course re-charging may drive down the price of a re-sold game, who would pay £15 and a £10 re-charge for a game they can buy new for the same overall price? But if the new game price is £40 and the second hand one is £15 + £10, they will still buy it. So perhaps there's a balance that will be found.
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Last edited by klem; 07-17-2011 at 08:27 AM.
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