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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

View Poll Results: Acccuracy and preference for moded vs current tracers
I think we should immediately use the "new" tracers. 19 14.18%
I think with some more work the "new" tracers should be used. 50 37.31%
Indifferent to the tracer effects/possible effects. 35 26.12%
I like the current tracers. 30 22.39%
Voters: 134. You may not vote on this poll

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  #1  
Old 07-14-2011, 03:50 PM
SNAFU SNAFU is offline
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You never experienced life on board of a slow running, 2stroke 40MW diesel engine driven vessel I guess? But vibrations can render you vision blurry to even hurting if you even try to focus something at certain revolutions and certain points in your cabin.

But I don´t think wing mounted cannons or guns can induce such vibrations into the pilots seat.

I don´t mind the look of tracers, in my limited playing time (maybe 4hours of abt. 150 hrs in FMB logged via steam) I now don´t use tracers anymore. But I would like the option to switch off guns sounds, because in all the literature I read, it was mostly mentioned that the pilot could not hear the guns being fired, only notices the shaking and nose dropping of the plane, when he pressed the trigger. But that`s another story...

Last edited by SNAFU; 07-14-2011 at 04:14 PM.
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  #2  
Old 07-14-2011, 03:55 PM
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Quote:
it was mostly mentioned that the pilot could not hear the guns being fired, only notices the shaking and nose dropping of the plane, when he pressed the trigger. But that`s another story...
Probably true but oh my god can you imagine the whining if anything like that was ever implemented, if it ain't how holywood or the media shows it it ain't real.....



Oh and something about tracers...........
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Last edited by bongodriver; 07-14-2011 at 04:04 PM.
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  #3  
Old 07-14-2011, 03:59 PM
SNAFU SNAFU is offline
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That`s why I would ask for the option, but we are getting offtopic, so everybody would be happy.
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Old 07-14-2011, 04:12 PM
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Mysticpuma Mysticpuma is offline
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As you mention the sound I'd like to add a very short part of an anecdote that was told to me by P-51 'Ace' Art Fiedler.

He recalled the first time he fired his guns as it went something like this;

"I got my sights on the target and squeezed the trigger......I nearly jumped out of my skin as the roar of the guns was so loud! It doesn't sound anything like you hear in the movies, you can't here the guns, it's just a load roar and vibration!"

Cheers, MP
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Old 07-14-2011, 04:23 PM
SNAFU SNAFU is offline
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I read also read contradicting stories, that is right. I interpret these contradicting stories in a way, that the pilot could sense a structure-borne noise I, but not hear a distinct sound of the guns.
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Old 07-14-2011, 04:32 PM
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bongodriver bongodriver is offline
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Well it would make sense, when I do formation flying the noise of the other aircraft is barely noticeable because of sound attenuation from my headset, and an aircraft up close is louder than most guns, yes I have the relevant experience.
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Old 07-14-2011, 04:47 PM
CharveL CharveL is offline
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I will almost always opt for the more "realistic" approach.

However, it's a matter of degree and practicality. It's funny how some will want absolute realism in an effect for one thing while being completely content with some other effect that is less realistic.

At some point we have to realize that we are perceiving the sim through crappy colour LCD monitors (most of us) in 2D representing 3D and some "Hollywood" effects that aren't over-the-top might actually be welcome in some effects.

As for the framerate of the human eye, it is far, far more than 60fps in some circumstances and difficult to quantify anyway since it has little to do with the eye itself and more to do with the way the brain processes the information using a sort of "fuzzy logic".

Anyway, let's try not to get too anal about it - tracers are far down the list right now imho - and go for something that's mostly realistic and partly just "good" looking for the sake of immersion whether it be narrower laser blaster shots or a bit of squiggle even.

Personally, I'd be happier with more immersive sounds (not necessarily super realistic engine samples) but things like those deep low frequency flak bursts like in BoB:WoV for example.

I'll let the armchair experts debate the ultra-realistic aspects.
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Old 07-14-2011, 10:20 PM
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ElAurens ElAurens is offline
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Quote:
Originally Posted by CharveL View Post
I will almost always opt for the more "realistic" approach.

However, it's a matter of degree and practicality. It's funny how some will want absolute realism in an effect for one thing while being completely content with some other effect that is less realistic.

At some point we have to realize that we are perceiving the sim through crappy colour LCD monitors (most of us) in 2D representing 3D and some "Hollywood" effects that aren't over-the-top might actually be welcome in some effects.

As for the framerate of the human eye, it is far, far more than 60fps in some circumstances and difficult to quantify anyway since it has little to do with the eye itself and more to do with the way the brain processes the information using a sort of "fuzzy logic".

Anyway, let's try not to get too anal about it - tracers are far down the list right now imho - and go for something that's mostly realistic and partly just "good" looking for the sake of immersion whether it be narrower laser blaster shots or a bit of squiggle even.

Personally, I'd be happier with more immersive sounds (not necessarily super realistic engine samples) but things like those deep low frequency flak bursts like in BoB:WoV for example.

I'll let the armchair experts debate the ultra-realistic aspects.
Stop making so much sense Charv, would ya?

Oh, and I am utterly indifferent and in no way do I want mods in my stock install.
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  #9  
Old 07-14-2011, 07:06 PM
ATAG_Doc ATAG_Doc is offline
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If you want that squiggly gun camera tracer look then they need to cook up a gun camera feature that records as soon as you press fire and records for 3 seconds after you release it. Build it where it looks like it is indeed a camera that is bolted down where it gets all the vibration in the field of view. Blackdog is correct. Your eyeballs are surrounded by soft tissue and that helps to reduce this affect you normally see with all this old footage from WWII.

Speaking of this. How hard would it be to create a menu item that you could enable within CoD that would act as your guncam? Can't be all that hard.

Just add a recording view that is 30 degrees FOV record to gif file.

Does this get anyone else excited??
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  #10  
Old 07-14-2011, 07:15 PM
Jatta Raso Jatta Raso is offline
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a tad thinner and just a little less glow? i find these ones pretty convincing (3:42)


Last edited by Jatta Raso; 07-14-2011 at 07:20 PM.
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