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CoD Multiplayer Everything about multiplayer in IL-2 CoD

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  #1  
Old 07-11-2011, 08:50 AM
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Nitrous Nitrous is offline
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The way this game works in coop ish mode is, instead of selecting a base and spawning, you click on a moving plane and jump into it. It works fine on all the online small gay maps, but when it comes to the BoB map the host can see the moving planes but anybody joining can't see anything to select to spawn into. It's problem with the game/map itself. Thats all that needs fixing. The old style coop mode is just a bonus.

Like all of you have said. Would be nice if the game came with instructions.
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  #2  
Old 07-19-2011, 07:39 AM
Ataros Ataros is offline
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http://forum.1cpublishing.eu/showthr...d=1#post310693
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Old 09-16-2011, 08:36 PM
Tigertooo Tigertooo is offline
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Hi again chaps, i started this thread and read all answers very carefully. It seems C# scripting cando miracles.Alas i know nothing on how C# scripting works and after reading some scripts it is complete Cinese for me.Hence a question that perhaps will be impossible to answer, but who knows:
Is it possible to make a script, just and only to to determine the amount flyable planes a mission builder wants to have on different "spawn areas" ?
Stupid example: i want 5 spits2 on Tangmere and 6 Me 110's at calais? next mission: 6 Rotols on Manston and 4 Me 109 at whatever French airfield.
So is it possible that with one script, this one script can be used in different missions,to determin the amount of flyable a/c in different "spawn areas"?
One can laugh if this is not possible, as said it's chinese for me
so just wondering
Thanks to the scripting chaps
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  #4  
Old 09-17-2011, 11:22 AM
Ataros Ataros is offline
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Quote:
Originally Posted by Tigertooo View Post
Hi again chaps, i started this thread and read all answers very carefully. It seems C# scripting cando miracles.Alas i know nothing on how C# scripting works and after reading some scripts it is complete Cinese for me.Hence a question that perhaps will be impossible to answer, but who knows:
Is it possible to make a script, just and only to to determine the amount flyable planes a mission builder wants to have on different "spawn areas" ?
Stupid example: i want 5 spits2 on Tangmere and 6 Me 110's at calais? next mission: 6 Rotols on Manston and 4 Me 109 at whatever French airfield.
So is it possible that with one script, this one script can be used in different missions,to determin the amount of flyable a/c in different "spawn areas"?
One can laugh if this is not possible, as said it's chinese for me
so just wondering
Thanks to the scripting chaps
Absolutely possible but you should better start a new thread in the the FMB section.

For me it is not clear if you want to change missions automatically or manually. It is also easier to limit number of planes by type in total, not by airfield.

You may also search for Dynamo online mission/campaign. It has a script example limiting plane numbers that some C# programmers can fine-tune to your needs.
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  #5  
Old 09-17-2011, 08:42 PM
Tigertooo Tigertooo is offline
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thanks Ataros . I'll post in the FMB sectoion tomorrow and will try to be as specific as possible
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