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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

 
 
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Old 07-10-2011, 04:17 PM
White Owl White Owl is offline
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You can alter this AI behavior yourself in the FMB. A little bit of experimentation leads me to believe the two main factors are the tactics and advanced flying skills, but especially tactics. If you set tactics skill to about 15 ticks on the 20 tick scale (that's about veteran level) then the AI pilot starts corkscrewing all over the place. Advanced flying makes him roll even faster. But if you set advanced flying to a high value and leave tactics low, the AI retains more realistic roll rates.

It's interesting (to me) to note that we aren't limited to just the skill levels on the 20-tick sliders. Any value between 0 and 1 is viable, so with some effort it should be possible to carefully fine tune the behavior of every AI pilot or aircrew.
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