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#31
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Personally, if i see, everyday, what some people here claims how Britain, grass on a sunny day etc look like (im pretty sure grass on a sunny day anywhere in the northern hemisphere look pretty much the same) , i would have my eyes checked asp. The grass for ex, some people say it should look like is more how grass looks after 1 straight month of blistering sun and no rain what so ever. And no, Britain colours isnt specially in any way what so ever compared to say Sweden. The colours look darker and more toned down only when there is complete overcast. The layout is another matter. Colours in Cod. Pic. 1 at 06.00 Pic. 2 at 12.00 Pic. 3 at 16.00 Sometime i wonder if people forgotten that CoD have Dynamic Lighting and colours change depending on time of day. But hey, maby we should go back to no Dynamic Lighting so the colours "feel" better. Last edited by Baron; 07-08-2011 at 12:37 PM. |
#32
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Landscape will be improved further of cause. Upd. For instance compare difference between light and shade colours on a cloudy day here http://www.ivask.ru/content/rus/mnu/238/F3_1280.jpg Last edited by Ataros; 07-08-2011 at 12:40 PM. |
#33
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Storm of War landscape did look damn good. I've never understood why they did change it with Jurassic.
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#34
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You don't have to be a pilot to now what the ground looks like from inside an aeroplane at any altitude, you just simply have to have flown and looked out the window.
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#35
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heres the Fact: 90% of the time of day the colours work as they should they are colours you see out over a landscape through direct and non direct lighting. Most of your opinions are incapable of understanding the ART has to look good over a 24 hours period and be affected by cloud cover and lighting angle. IMHO there is a period of time between 1 to 2 hours that most of you fly at that does appear incredibly wrong. thats about 20% of the day to night schedule and funnily enough the time of day your all flying. Out with those times the scenery is absolutely stunning in its presentation. The Scenery is not going to get better because its as good as it will get. you guys must fix your conceptualisation on the matter. If i want to get critical i would be criticising a few factors. the scale of the fields. the lack of a wild urban tile representing wild countryside. the scale of the fields affects the colours believe it or not. more smaller scaled fields with a selection of say 5 colours. when your eye sees this it affects the relationships between the colours. in not so many words its these relationships that bring you to the wrong conclusion that the colours are off. wether you believe what i say or not. it is not the colours that are wrong. Last edited by Ali Fish; 07-08-2011 at 12:59 PM. |
#36
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its not our fault that the colours and layout of the SOW landscape are better than CODs, these are just the facts as most of us see them. What we would like to happen is that Luthier sees these threads and if its at all possible in the future he changes some things...thats all we want. You do know that Luthier doesn't cry when somebody points out these things right? Most of us would like to know if they can get the colours and layout right once, why did the colours and layout change in COD?
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Furbs, Tree and Falstaff...The COD killers... ![]() Last edited by furbs; 07-08-2011 at 01:08 PM. |
#37
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I was at the same show as Mystic,and sat at that computer.It looked better than what we have now IMO.
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#39
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Please see my post on the previous page and Ali Fish post above. Regarding layout they could develop some sort of algorithm for automatic tree placement as the map is to big to place all trees manually. The demo for IL-2 engine probably had trees placed by hand as area was smaller or they were not as pressed for time by UBI back then. Another thing the devs mentioned that number of trees and number of types of trees was reduced for optimisation. The 1st one just has like 5 times more individual trees with more branches = low fps on current hardware. We will have this amount of trees in 5 years when hardware is ready. No problem. Last edited by Ataros; 07-08-2011 at 01:26 PM. |
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