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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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As developing progress and new things are added like physics and other things, stuff has to be balanced. Add some and remove some. It's the way games are built. We just can't have it all and everyone want something different. It's been said a hundred times that the engine is built for the future. In i a few years we might have it all and be able to run it with good FPS. As of now there's no point bringing up all these things as we probably won't be able to have it playable with reasonable FPS with all the goodies.
I rather have great plane physics and models than trees blowing in the wind or water splashing on the beaches. The colors is another matter which is a matter of taste, more or less. I'm not bashing heads here. It's just how it's done.
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#2
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Using "new" technlogies like WPF and WCF doesn't mean the game is made for the future: Multithreading, PhysX, DX11 and 64bit are. Modular applications (with SDK) are the future, where you add planes, tanks, ships and buildings to a WORKING physic/graphic/sound engine. Not adding a incomplete physic/graphic/sound engine to a pair of well made planes. We can only wait, but this was not designed as a game for the future.. sure it wasn't at the Euro release.
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![]() A whole generation of pilots learned to treasure the Spitfire for its delightful response to aerobatic manoeuvres and its handiness as a dogfighter. Iit is odd that they had continued to esteem these qualities over those of other fighters in spite of the fact that they were of only secondary importance tactically.Thus it is doubly ironic that the Spitfire’s reputation would habitually be established by reference to archaic, non-tactical criteria. Last edited by 6S.Manu; 07-08-2011 at 09:55 AM. |
#3
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I personally appreciate seeing this video again because it reminds me of why I was so excited about this (then pending) release and why I had such high expectations. I'm curious now, are you a member of the 1C development team? or have you at least had some experience in the process of programming and game development? You certainly imply authority and understanding of the process in your last reply. Unless you are a member of the development team or are close to them your words are simply opinion at best, as are the rest in this forum, good, bad or indifferent! Personally I believe this is one of the best threads in recent weeks that actually brings the point home for a lot of fans. Where the hell did all this promise go??? Jesus, I and many others parted with our hard earned coin based on this level of promise, when the bloody hell am I going to get what I paid for!! Yep, I get it... apparently it's a year or so from now. I support everyone in this forum bringing up their gripes over and over again, because it is what the developers need until they come back with a suitable solution for everyone that has purchased this. CS. ![]() |
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#6
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It is annoying to see the obvious superiority of the earlier terrain. I'd never seen the MysticPuma vid before, so thanks for posting - look at the terrain around the 15:50 mark - looks good.
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The early version demonstrates conclusively that they knew HOW to make a realistic, believable representation of the terrain. My guess is that when the early version was binned they either didn't have enough time (or maybe the services of a talented enough graphical artist) to recreate the authentic look. The current map has for me all the indications of a rushed job. I'm aware that different people have different opinions and that some feel the terrain issue is comparatively unimportant. But, I'm definitely not one of them. I've tried to get into the game and give it a chance, but the poor terrain is too much of a turn-off. It's the main reason why I've shelved the game for now. I can also say that unless it is fixed and improved in the future i don't think I will have the desire to get back into the game. Hopefully it will be, by the community using the SDK if not the devs.
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