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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 07-08-2011, 09:21 AM
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Raggz Raggz is offline
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As developing progress and new things are added like physics and other things, stuff has to be balanced. Add some and remove some. It's the way games are built. We just can't have it all and everyone want something different. It's been said a hundred times that the engine is built for the future. In i a few years we might have it all and be able to run it with good FPS. As of now there's no point bringing up all these things as we probably won't be able to have it playable with reasonable FPS with all the goodies.
I rather have great plane physics and models than trees blowing in the wind or water splashing on the beaches. The colors is another matter which is a matter of taste, more or less.

I'm not bashing heads here. It's just how it's done.
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  #2  
Old 07-08-2011, 09:47 AM
6S.Manu 6S.Manu is offline
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Quote:
Originally Posted by Raggz View Post
As developing progress and new things are added like physics and other things, stuff has to be balanced. Add some and remove some. It's the way games are built. We just can't have it all and everyone want something different. It's been said a hundred times that the engine is built for the future. In i a few years we might have it all and be able to run it with good FPS. As of now there's no point bringing up all these things as we probably won't be able to have it playable with reasonable FPS with all the goodies.
I rather have great plane physics and models than trees blowing in the wind or water splashing on the beaches. The colors is another matter which is a matter of taste, more or less.

I'm not bashing heads here. It's just how it's done.
The bolded part make me gives me a bone chill.

Using "new" technlogies like WPF and WCF doesn't mean the game is made for the future: Multithreading, PhysX, DX11 and 64bit are. Modular applications (with SDK) are the future, where you add planes, tanks, ships and buildings to a WORKING physic/graphic/sound engine.
Not adding a incomplete physic/graphic/sound engine to a pair of well made planes.

We can only wait, but this was not designed as a game for the future.. sure it wasn't at the Euro release.
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Last edited by 6S.Manu; 07-08-2011 at 09:55 AM.
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  #3  
Old 07-08-2011, 10:07 AM
CrazySchmidt CrazySchmidt is offline
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Quote:
Originally Posted by Raggz View Post
As developing progress and new things are added like physics and other things, stuff has to be balanced. Add some and remove some. It's the way games are built. We just can't have it all and everyone want something different. It's been said a hundred times that the engine is built for the future. In i a few years we might have it all and be able to run it with good FPS. As of now there's no point bringing up all these things as we probably won't be able to have it playable with reasonable FPS with all the goodies.
I rather have great plane physics and models than trees blowing in the wind or water splashing on the beaches. The colors is another matter which is a matter of taste, more or less.

I'm not bashing heads here. It's just how it's done.
The leading video example most certainly did not imply that purchasers of this sim should expect to wait years to see in game examples of what was demonstrated in the video!!

I personally appreciate seeing this video again because it reminds me of why I was so excited about this (then pending) release and why I had such high expectations. I'm curious now, are you a member of the 1C development team? or have you at least had some experience in the process of programming and game development? You certainly imply authority and understanding of the process in your last reply.

Unless you are a member of the development team or are close to them your words are simply opinion at best, as are the rest in this forum, good, bad or indifferent!

Personally I believe this is one of the best threads in recent weeks that actually brings the point home for a lot of fans. Where the hell did all this promise go???

Jesus, I and many others parted with our hard earned coin based on this level of promise, when the bloody hell am I going to get what I paid for!!

Yep, I get it... apparently it's a year or so from now.

I support everyone in this forum bringing up their gripes over and over again, because it is what the developers need until they come back with a suitable solution for everyone that has purchased this.

CS.
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Old 07-08-2011, 10:13 AM
Tree_UK
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Quote:
Originally Posted by CrazySchmidt View Post
The leading video example most certainly did not imply that purchasers of this sim should expect to wait years to see in game examples of what was demonstrated in the video!!

I personally appreciate seeing this video again because it reminds me of why I was so excited about this (then pending) release and why I had such high expectations. I'm curious now, are you a member of the 1C development team? or have you at least had some experience in the process of programming and game development? You certainly imply authority and understanding of the process in your last reply.

Unless you are a member of the development team or are close to them your words are simply opinion at best, as are the rest in this forum, good, bad or indifferent!

Personally I believe this is one of the best threads in recent weeks that actually brings the point home for a lot of fans. Where the hell did all this promise go???

Jesus, I and many others parted with our hard earned coin based on this level of promise, when the bloody hell am I going to get what I paid for!!

Yep, I get it... apparently it's a year or so from now.

I support everyone in this forum bringing up their gripes over and over again, because it is what the developers need until they come back with a suitable solution for everyone that has purchased this.

CS.
+1, nicely worded buddy and just as I feel.
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  #5  
Old 07-08-2011, 10:17 AM
Tree_UK
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Quote:
Originally Posted by Raggz View Post
As developing progress and new things are added like physics and other things, stuff has to be balanced. Add some and remove some. It's the way games are built. We just can't have it all and everyone want something different. It's been said a hundred times that the engine is built for the future. In i a few years we might have it all and be able to run it with good FPS. As of now there's no point bringing up all these things as we probably won't be able to have it playable with reasonable FPS with all the goodies.
I rather have great plane physics and models than trees blowing in the wind or water splashing on the beaches. The colors is another matter which is a matter of taste, more or less.

I'm not bashing heads here. It's just how it's done.
We may well be able to run it in the future, but it already looks outdated 'the landscape that is'. The idea that this game was built for 2013 or whatever Luthier said was just rhetoric, if they ever do apply DX11 to this game which i think again is never going to happen then we might start seeing something that is on a parallel to what can be done with modern day software coding and hardware.
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  #6  
Old 07-08-2011, 10:50 AM
kendo65 kendo65 is offline
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It is annoying to see the obvious superiority of the earlier terrain. I'd never seen the MysticPuma vid before, so thanks for posting - look at the terrain around the 15:50 mark - looks good.

Quote:
Originally Posted by Raggz View Post
As developing progress and new things are added like physics and other things, stuff has to be balanced. Add some and remove some. It's the way games are built.
...
...
I rather have great plane physics and models than trees blowing in the wind or water splashing on the beaches. The colors is another matter which is a matter of taste, more or less.
...
I don't think this is valid at all - the current COD has as many or even more trees than the earlier version - number and resource usage isn't the point. 'Artistic' use of the elements is where they have screwed up so royally.

The early version demonstrates conclusively that they knew HOW to make a realistic, believable representation of the terrain. My guess is that when the early version was binned they either didn't have enough time (or maybe the services of a talented enough graphical artist) to recreate the authentic look.
The current map has for me all the indications of a rushed job.

I'm aware that different people have different opinions and that some feel the terrain issue is comparatively unimportant. But, I'm definitely not one of them. I've tried to get into the game and give it a chance, but the poor terrain is too much of a turn-off. It's the main reason why I've shelved the game for now. I can also say that unless it is fixed and improved in the future i don't think I will have the desire to get back into the game.

Hopefully it will be, by the community using the SDK if not the devs.
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