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CoD Multiplayer Everything about multiplayer in IL-2 CoD

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  #1  
Old 07-08-2011, 10:00 AM
SYN_Jed SYN_Jed is offline
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For now we have removed ai aircraft spawns from the server to try and get some stability. By removing the spawns we have also removed the sound bug. Once we have this level platform we will introduce and test ai aircraft and scripts. As it stands there are just static ground tgts to bomb like IL2 1946.

Better pings all round and more stability. Just need lots of ppl in it now :/
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  #2  
Old 07-08-2011, 11:50 AM
Ataros Ataros is offline
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Quote:
Originally Posted by SYN_Jed View Post
By removing the spawns we have also removed the sound bug.
Are you sure this fixes sound bug? I remember reading that it does not help.
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  #3  
Old 07-08-2011, 12:07 PM
SYN_Jed SYN_Jed is offline
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No sound probs reported in the last 5 days. Guess it has done something. After all most ppl reporting the sound bug did so immediately after an ai spawn.
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  #4  
Old 07-08-2011, 05:43 PM
ATAG_Bliss ATAG_Bliss is offline
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Quote:
Originally Posted by Ataros View Post
Are you sure this fixes sound bug? I remember reading that it does not help.
From what I've seen, removing the AI acts like a band-aid and only only slows the bleeding. Sound still disappears.

But to back that up a bit. My sound would be gone within 10-20 minutes of playing on an online map with spawning AI. It happened every time within that time frame.

What I think is the biggest helper of retaining your sound is to completely mute the voice actor / disable it. Now I can fly with 100-200 spawning AI in the server and keep my sound for hours. Now don't get me wrong, I still occasionally lose it, but it seems that even if I do, it will come back within 5-10 minutes on it's own.

I'd try disabling your own AI voices / chatter and see if that doesn't help you. I can actually enjoy MP after I did that.

Edit: About having more cpu power: The best thing I can suggest is holding off until the game can actually support / uses many cores for the dedi server. The way I understand it (hopefully!), what we are doing now by having to use the full game install to run the dedi server is wrong. We should have dedi software just like the old game for that. And it should only be streaming through steam, not actually having to use it. Until we get a proper dedi software or at least some information about it, I wouldn't worry about upgrading. The lag that's apparent over time doesn't have anything to do with cpu power / bandwidth. Even with 200+ AI on the big map our server is barely using any of it's resources to run. If you are actually maxing out cores, the best bet for the time being IMO, would be to get a higher clock speed cpu. That is, until we actually figure out what sort of software we are going to be using. Our server is simply overkill. It's designed to run 20-30 instances of MP servers at the same time (12 core / 1gbps bandwidth).
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Last edited by ATAG_Bliss; 07-08-2011 at 05:50 PM.
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  #5  
Old 07-08-2011, 06:32 PM
Ataros Ataros is offline
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Bliss, thanks a lot for your answer.

BTW at sukhoi.ru we have multiple reports telling that forest being switched off helps to avoid the sound bug. Probably it takes some load off game file manager letting it process sound files better. I assume sound files have less priority than textures.

Another guy at this forums mentioned installing gtx580 solved his sound problem.
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  #6  
Old 07-09-2011, 02:51 AM
Thee_oddball Thee_oddball is offline
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Quote:
Originally Posted by SYN_Bliss View Post
From what I've seen, removing the AI acts like a band-aid and only only slows the bleeding. Sound still disappears.

But to back that up a bit. My sound would be gone within 10-20 minutes of playing on an online map with spawning AI. It happened every time within that time frame.

What I think is the biggest helper of retaining your sound is to completely mute the voice actor / disable it. Now I can fly with 100-200 spawning AI in the server and keep my sound for hours. Now don't get me wrong, I still occasionally lose it, but it seems that even if I do, it will come back within 5-10 minutes on it's own.

I'd try disabling your own AI voices / chatter and see if that doesn't help you. I can actually enjoy MP after I did that.

Edit: About having more cpu power: The best thing I can suggest is holding off until the game can actually support / uses many cores for the dedi server. The way I understand it (hopefully!), what we are doing now by having to use the full game install to run the dedi server is wrong. We should have dedi software just like the old game for that. And it should only be streaming through steam, not actually having to use it. Until we get a proper dedi software or at least some information about it, I wouldn't worry about upgrading. The lag that's apparent over time doesn't have anything to do with cpu power / bandwidth. Even with 200+ AI on the big map our server is barely using any of it's resources to run. If you are actually maxing out cores, the best bet for the time being IMO, would be to get a higher clock speed cpu. That is, until we actually figure out what sort of software we are going to be using. Our server is simply overkill. It's designed to run 20-30 instances of MP servers at the same time (12 core / 1gbps bandwidth).
http://forum.1cpublishing.eu/showthr...621#post303621 post #25 , no charge this time SYN shall i add you to the news letter

S!

p.s you can extract the core files for game server but the problem come in when you try to launch it...the launcher calls for a Steam , not the whole game...that when u get the error message and the server wont launch...another reason that having our servers locked into steam is not that great of an idea
Quote:
<maddox.Properties.Settings>
<setting name="nativeDLL" serializeAs="String">
<value>parts\core\steam_api.dll</value>
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Last edited by Thee_oddball; 07-09-2011 at 03:04 AM.
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  #7  
Old 07-09-2011, 02:56 AM
Thee_oddball Thee_oddball is offline
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SYN ,Ataros did you guys generate a trouble ticket at steam?
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  #8  
Old 07-09-2011, 08:16 AM
Blackrat Blackrat is offline
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Quote:
Originally Posted by Thee_oddball View Post
SYN ,Ataros did you guys generate a trouble ticket at steam?
Nope haven't had a log off for a while now.
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  #9  
Old 07-09-2011, 08:59 AM
Ataros Ataros is offline
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Nope haven't had a log off for a while now.
BigRepa said the same. He does not run Steam log, only launcher one and does not read this forums. He can be reached directly here http://www.sukhoi.ru/forum/showthrea...=68774&page=41 I publish most important info there for him or PM him.

Last edited by Ataros; 07-09-2011 at 09:02 AM.
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  #10  
Old 07-09-2011, 09:22 PM
Thee_oddball Thee_oddball is offline
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Quote:
Originally Posted by Blackrat View Post
Nope haven't had a log off for a while now.
well that is good news

Quote:
Originally Posted by Ataros View Post
BigRepa said the same. He does not run Steam log, only launcher one and does not read this forums. He can be reached directly here http://www.sukhoi.ru/forum/showthrea...=68774&page=41 I publish most important info there for him or PM him.
the steam log is there , tell him to look under logs in the steam folder

S!
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