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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 07-04-2011, 03:30 PM
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CaptainDoggles CaptainDoggles is offline
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Why on earth are you following him down to (literally) treetop height?

Stay high and conserve your energy. Let him go down while you stay high and build more E. By the time he tries to come back you'll have an enormous margin.
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Old 07-04-2011, 03:37 PM
Tree_UK
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Quote:
Originally Posted by CaptainDoggles View Post
Why on earth are you following him down to (literally) treetop height?

Stay high and conserve your energy. Let him go down while you stay high and build more E. By the time he tries to come back you'll have an enormous margin.
lol, the fact is that being able to fly through tree's is simply not acceptable in any Sim, hell you cant even do it in WOP, this needs fixing urgently or it will kill online play.
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Old 07-04-2011, 03:42 PM
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CaptainDoggles CaptainDoggles is offline
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Originally Posted by Tree_UK View Post
lol, the fact is that being able to fly through tree's is simply not acceptable in any Sim, hell you cant even do it in WOP, this needs fixing urgently or it will kill online play.
The sim is being worked on.

The trees really, really, really are not a very urgent issue. How much action happens at treetop height? What servers are you guys flying where everyone is down at the trees and can I join so I can get some free kills?

I'd rather see the sound issue fixed than this issue that only affects noobs who insist on doing TnB combat on the deck.
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  #4  
Old 07-04-2011, 03:46 PM
Tree_UK
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Originally Posted by CaptainDoggles View Post
The sim is being worked on.

The trees really, really, really are not a very urgent issue. How much action happens at treetop height? What servers are you guys flying where everyone is down at the trees and can I join so I can get some free kills?

I'd rather see the sound issue fixed than this issue that only affects noobs who insist on doing TnB combat on the deck.
Well, you wont get any kills if you cant see them because of the Tree's wiil you?? And it wont be fixed, Luthier as aleady said its not fixable.
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Old 07-04-2011, 03:50 PM
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CaptainDoggles CaptainDoggles is offline
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Originally Posted by Tree_UK View Post
Well, you wont get any kills if you cant see them because of the Tree's wiil you?? And it wont be fixed, Luthier as aleady said its not fixable.
I get lots of kills, because I don't furball below 100 meters. I spend my time attacking aircraft up high.
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Old 07-04-2011, 03:52 PM
Tree_UK
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I get lots of kills, because I don't furball below 100 meters. I spend my time attacking aircraft up high.
Well, if the object of the server is to defend certain ground targets then if we all flew high there would be no challenge, anyone knows you can just keep high, but if your a 'team player' you try and win the map.
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Old 07-04-2011, 07:11 PM
JG14_Jagr JG14_Jagr is offline
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Its not cheating. Its open to everyone. If you want to do it, you can do it. The fact that you don't is commendable, I don't do it either, but its a choice not "cheating".

Eventually what needs to be added is invisible low poly "fences in the large wooded areas to insure that if you do it enough you will pay the price and not know where you can and cannot do it..
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  #8  
Old 07-04-2011, 03:44 PM
Blackdog_kt Blackdog_kt is offline
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Unless the amount of trees (a graphics detail setting) can be enforced by the server there is no real fix to this.

If i'm flying with trees set to low and the server is using trees set to medium to calculate the collision boxes then i'll end up crashing into tress i can't see, if on the other hand i'm flying with a higher setting than the one used by the server i'll be able to fly through some of the trees i see (because they are not there in the server's "version" of what's rendered) and crash into others.

And since servers need to be populated and make an effort to cater to a variety of players and not just those who can crank up all the details to maximum, this can only mean one thing: the server forcing the players to fly with trees set to low no matter their own settings, because otherwise there will be a mismatch between players in what constitutes collision material.

I'm perfectly ok with this, i just have a feeling that as soon as we get a rough collision box outline for the main forested areas there will once again be people complaining about having to fly with lowered detail
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Old 07-04-2011, 04:16 PM
Ataros Ataros is offline
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Some people fly on Repka 3 only because they have low fps on Repka 1 even with forest completely OFF. In case there would be a server side setting for forest there is a good chance it would be OFF server side to allow more players play with reasonable fps at least for 6-12 months before majority of players make an upgrade.

Please reread this:

Quote:
Originally Posted by Blackdog_kt View Post
Unless the amount of trees (a graphics detail setting) can be enforced by the server there is no real fix to this.

If i'm flying with trees set to low and the server is using trees set to medium to calculate the collision boxes then i'll end up crashing into tress i can't see, if on the other hand i'm flying with a higher setting than the one used by the server i'll be able to fly through some of the trees i see (because they are not there in the server's "version" of what's rendered) and crash into others.

And since servers need to be populated and make an effort to cater to a variety of players and not just those who can crank up all the details to maximum, this can only mean one thing: the server forcing the players to fly with trees set to low no matter their own settings, because otherwise there will be a mismatch between players in what constitutes collision material.

I'm perfectly ok with this, i just have a feeling that as soon as we get a rough collision box outline for the main forested areas there will once again be people complaining about having to fly with lowered detail
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  #10  
Old 07-04-2011, 04:20 PM
Sven Sven is offline
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It's the sim's fault and you need to blame the dev's on this one.

I've seen this behaviour so many times in other games, some humans can't bring up the decency themselves to play a fair game. You won't get rid of it unless you take the toy from the child's hands.
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