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7,62 Tactical action game, sequel to Brigade E5 |
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#1
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Yeppers, as long as they keep their folder structure they will have the highest priority. Just remember to set all the texture files(TGA and DDS) to read only if they are outside an AZP archive or the game will eventually chew them to bits.
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#2
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After looking through the 7.62 file structure for comparison, it seems man of prey works differently, as the bmp folder of the game directory is almost empty. The only thing i can think of is that the game must extract and use the bmp archive while playing the game.
Anyway, i've given up on using the totalcommander azp plugin and am using the azp program from cmd to manually extract and re-pack, so far with some success. Will update as I get more finished. |
#3
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A friend of mine checked it for me and the menu files you are looking for are inside the BMP.AZP archive. Just extract the BMP\HUD\E10_MENU\ folder and look for the MENU0.TGA, MENU1.TGA and MENU2.TGA files, those are the ones that needs translating. These are only for the main screen, the other ones are located in other folders in the HUD older, the folder names should give you a clue about what's what.
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#4
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I've been working on the files you mentioned, but as a photoshop noob, I'm struggling to get my edited images displaying properly. It seems there is an alpha channel that displays some russian text and I can't work out how to change/hide it. The result is that the menu has russian and english and looks crap.
I've spent ages on this and need some direction. I know nightprowler has photoshop skillz as he did a great job of 7.62. Care to share some tips? Anyway, got most of the mission dialogues and cutscenes translated up to mission 4, will take a break as I indulge in some bsm 1.8!! Awesome work R@s |
#5
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In the small window where you select which layer you want to edit there's a tab called channels, at the bottom of that you can find the alpha channel. A little trick when working with this is to use the magic wand on the other channels to get the selection you want and the switch to the alpha channel and make the slection transparent(white) or not(red).
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#6
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Overall the translation is going well, just very slowly.
I will post up my modified files soon, just doing some testing. One interesting thing is that there must have been multiplayer ideas at one stage because there is quite a bit of work done on it. But like some other missions, items and stuff I've come across, it didn't make it into the final game. I loved playing brigade e5 multi, even if it was limited. |
#7
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Hm, I tried this just now, I placed the folder (named BlueSun.azp) with extracted files from the real AZP and I have set all the files and folder in it to read only but I get a crash when loading the game. Is there anything else I need to do here?
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