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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 07-01-2011, 10:00 PM
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ElAurens ElAurens is offline
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But, it still will not be differential braking.
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Old 07-03-2011, 06:56 PM
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My "request":
1) command and control;
2) Ju88G and Do217 nightfighter.
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Old 07-04-2011, 07:58 PM
MaxGunz MaxGunz is offline
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LOL, at 182 pages long x 1 thread wide.........

DT needs a wider 'room'!
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Old 07-06-2011, 03:33 AM
Bearcat Bearcat is offline
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Quote:
Originally Posted by ElAurens View Post
But, it still will not be differential braking.
True.. but then... I'm not flying either... For me.. and I guess tat's te operative word here.. I can simulate it enough to pivot on one wheel in the dirt so..
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Old 07-13-2011, 07:31 PM
MaxGunz MaxGunz is offline
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I thought that steering with rudder is supposed to make a difference in the brakes, left and right. At least I think there was some discussion about it in years past.

Maybe it's just propwash on the rudder that lets me turn during taxi. I do make a bit like the Flying Circus guys in "Hell's Angels" when taxiing, hit the rudder and goose the motor and the nose comes around nicely.
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Old 10-27-2013, 01:19 PM
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Problem is that without having a separate right brake and left brake it becomes impossible to steer a P-38 on the ground with only one engine running. You end up just spinning around in circles regardless of how you adjust the prop pitch & throttle or how much rudder and braking you apply.
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Old 10-28-2013, 07:08 AM
SaQSoN SaQSoN is offline
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Differential braking is in the game since it was released back in the 2001. If you press brake button, or engage brake axis, and simultaniously apply rudder axis, the braking force will be different in right and left wheels, depending on how much rudder you applied.
Such system IRL was used on most French and Soviet aircraft, as well, as on many other nation's planes.
On most US planes were used toe brakes on rudder pedals, which would produce exactly same result, as system, described above, but with different body moves.
In the game, only the first approach modeled, which, however, can perfectly replicate differential braking for both (or even more) IRL systems. It's just that you use different from historical body moves to do that. Which, surprse, surprise, is true for many other cockpits controls in game vs IRL!
So, the question is, what the heck are you arguing about, or what do you requesting?
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Old 10-28-2013, 11:52 PM
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wheelsup_cavu wheelsup_cavu is offline
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What I want to see is an ntrk where someone is actually able to taxi using one engine of a twin engine plane. Then a complete explanation on how it was accomplished would really be nice. I am not saying it can't be done but I have been playing for 8 years and all I can do is spin in circles on the ground when I have one engine that is working.


Wheels
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Old 10-29-2013, 05:16 AM
MaxGunz MaxGunz is offline
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Could it be done IRL?
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Old 11-04-2013, 11:45 PM
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Quote:
Originally Posted by SaQSoN View Post
So, the question is, what the heck are you arguing about, or what do you requesting?
I don't have a twist stick for rudder and maybe it was a concession that the designers made to accommodate those players at the expense of those who have flight rigs that have rudder pedals that include separate axis for individual toe brakes.

So since you are asking what we are requesting, we want to have the left toe brake stop the left main gear wheel (brake) and the right toe brake stop the right main gear wheel (brake); two separate independent functions. We want to pivot on each wheel without being required to provide rudder input all of the time in the revetment area or on a carrier deck. The game lets us edit the settings file in the user/pilot folder to add the Y-axis for the brakes, but it does not give us a separate function such as left or right brake. We should be able to steer the plane on the ground using only the toe brakes if we have a flight rig that has the feature such as CH Pro Pedals and other pedal systems.

The P-38 in the game cannot taxi with only one engine running like the Real Life plane could regardless of how we adjust the throttle and propeller pitch in the game.

I have a P-38 Training DVD (which I just watched again). Both the Lockheed Test Pilot and a USAAF Pilot converting to the P-38 from a single seat fighter took turns simulating the loss of one engine during takeoff, in flight and also landing. They shut down the right engine and feathered the right propeller. They chose to simulate right engine failure because only the left engine has the electrical generator connected to it. If they shut down the left engine they would have been running only on the battery. They had to trim the plane in order to compensate for the torque of single engine use. Both the test pilot and the trainee each landed the P-38 with only one engine and and taxied to the parking area without spinning in circles like we do in the game.

I also have a P-39 training DVD which also talks about using just the left or right brake to turn the plane around the stopped wheel when maneuvering in a tight space among other aircraft.
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