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| Vehicle and Terrain threads Discussions about environment and vehicles in CoD |
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#1
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i notice a problem with heavy flak... when they shoot. the bullet explose really too soon. i put 30 flak on a field and bomber passing at 3000meters.
only 3 black flocons at the altitude of bomber the other seems to explode below 2000meter... i do the test again with bomber at 5000 meters.... all black flocons were at 3000 metter and none explode at 5000 meters. in fact the probleme of the flak servant are they can't appreciate the high of plane if only we can link static elevation tools with the flak... maybe we can...but how?! |
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#2
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another thing!
i put an hearing radar.... he turn to the direction of the plane he hear....but exept that... i still don't know what is the usefull of this unit.... we really miss info about the possibility of the FMB and the ground unit! |
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#3
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Quote:
Now the units should be "connected" and your range finders will give data to the flak. Also, you need to place an anti-aircraft AI. This is a pre-made C script that you just set on the map and adjust its radius to include all your flak units and maybe the rang finders too (they'll be close to each other anyway), but sadly i don't remember exactly where it can be found. I think it's in the object category "ai actor". |
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#4
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Quote:
first even if i use acoustic locators in artillery or static. sometimes button target are present and sometimes there are not in the properties box. (bug?) and when they are present. i can link the accoustic to the IA object. but not to the flak canon. We really really miss info about FMB |
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#5
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Hey, have any of you guys actually gotten the AA to work under a script together with range-finders and listening devices? Can you confirm this works? I know the searchlights work when you connect a generator and searchlight + add the script poweron.cpp
I would much appreciate if someone did the research |
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