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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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I was Ho humming in 2003 when I first learned of Il-2:BoB. Needless to say, I am not disappointed.
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#2
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wasnt it called SOW:BOB back then ? hint hint. "imo a completely different product expectation"
Last edited by Ali Fish; 06-28-2011 at 11:24 PM. |
#3
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It didn't have a name yet in 2003. "Il-2:BoB" is just my shorthand.
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#4
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Well, from other threads it looks like they've solved the SLI issue, they've fix the 109 trim system, frame rates continue to improve, stutters are becoming less and less (honestly how many roof top level dog fights actually occurred over central London).
In three Months we've had three patches that have continuously refined and improved the sim, we been given a road map for how the developers are trying to fix the multiplayer sound issue! Ho Hum! I guess some people hare hard to please! Cheers everybody! Last edited by Skoshi Tiger; 06-29-2011 at 01:40 AM. |
#5
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Just now I made a fast misson on FMB, a bunch of Spitifires over Isle of Wight screamble to protect one of the airfields from bomber attack. I set the mission time to 3:45, put some searchlights, ground unitis to be destroyed, and jump to the cockpit!
As usual, I was amazed with the gameplay, beautiful terrain, objects, aircraft... And enjoyed the transition of light when the sun raise... All that with the searchlights over the He111 and all the amazing effects of shooting at low light! Almost real! Seriously: people don't explore 0.1% of this sim. If people TRY to explore what is already working and go deeper trying to understand what this engine can do... Well... Maybe they can finally understand what CloD are about... Really sad... Well, I'll stay exploring the FMB waiting for all the fixes. This engine is amazing, and all the foundation is a masterpiece! Airquake in small maps and peole whinning about the performance or lack of their belover 109 version? This sim in much bigger than that... This engine can handle really GREAT things... Now I can see why it take so long to be released and understand Oleg's vision about all "Storm of War" thing... Wake up, people! Last edited by LoBiSoMeM; 06-28-2011 at 11:26 PM. |
#6
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MP
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#7
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SOW v IL2 in my mind seems more like an explicit case of intellectual property rights dont you think, more than just a game name. funny how were back to the IL2 branding. the equation is as follows (1C+Ubisoft)-1C:maddox = IL2 Cliffs of dover. Last edited by Ali Fish; 06-29-2011 at 12:44 PM. |
#8
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BTW whats happening on the russian side of things. can anyone find out ? is their community like it is here ? do the devs talk to them at all ?
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#9
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Well I have to say I'm very sceptical they can make this the sim that was promised...ever
Reason is pretty simple...resource and funding. The things they have fixed are simple minor changes and as much as we all tug each other off in regards to 'oh my I have half decent FPS now' it's on a platform that is pretty much empty of the goodies we should and we are supposed to have. It looks nice...great and the lighting on the AC looks fab, again great...it's 2011 for Pete sake, how do you think it should look? It's pretty obvious they don't have the team or resources to sort this out anytime soon due to the fact there introducing old problems, I don't think you need many more clues than that...but the fanbois will keep a calling instead of looking at the facts. They cannot afford to release this to the U.S in it's current situ so how long can they hold out? That is the question Last edited by Ze-Jamz; 06-29-2011 at 01:02 PM. |
#10
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Nice to see your new 'avatar' baron. The arse end of that porsche was getting a bit stale!
Ho hum. Can anyone think of anything interesting to talk about? Edit: Oh no, he's back, like a secret predator lurking over your door jamb. Anyone seen 'Jeepers Creepers'? Last edited by ATAG_Dutch; 06-28-2011 at 11:36 PM. Reason: Lobidoremesibog |
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