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CoD Multiplayer Everything about multiplayer in IL-2 CoD |
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Thread Tools | Display Modes |
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#1
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every one enjoys this game in there own way from air-quake to hard core and everything in between and as such should have access to the classic COOP format if all he/they want todo is build a handful of COOPS to play with there m8,s on a Saturday night over a few beers. The Devs are really going to have to come up with some kinda GUI along with a tutorial and some documentation in regards to the scripting aspect of the game. Something along the lines of UQMG from UberDemon. ![]() I know they are going to bring it back but it should have been in the game to begin with because it is just another aspect of the game that enriches it overall....there are enough COOPS over at M4T and other sites that would keep a new guy busy for over a year. I really! appreciate what you and all the others guys are doing in terms of the scripts and im not trying to bump heads with you I am just playing devils advocate . S!
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#2
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Thanks for the link, I'll make good use ![]() |
#3
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Nice job Ataros, many thanks for the link and nice to see that somebody already created what the old COOPs used to do! ![]() I admit, having to learn C is a bit of a turn off but the possibilities of using a programming language as interface for a game simulation even for simple users, is tremendous potential! It may take a bit of time but soon there will be a lot of programming wiz-kids spending time creating virtual battlefields. ~S~ |
#4
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So imagine how disappointed I was when I noticed Cliffs Of Dover includes one official COOP mission. Which is not working, I mean I as a host could not even get inside the aircraft. It worked by default like observer mode and just watched how lame AI pilot crashed into a mountain every time. Lack of "cooperative missions" promised in the back of the gamebox cannot be excused by saying you should not want to COOP because it is unrealistic. Why was the difficulty settings easy, normal and custom added, if you want to encourage us to real life airwarfare? Ironically I would not mind if there would be no difficulty settings at all, since I have never played IL-2 series on nothing else than full realism (with the exception of No Icons disabled). There reason for me and my gamebuddies want to play COOP and COOP only is that we are tired of competition, cheating and "I want to be the best" -egoism that many player versus player games or gamemodes offers. Isn't there already enough competition and fighting between humans in the world already, so why shouldn't I want to use this simulator to simulate fight between humans and never-give-up AI. In COOP your opponent will not get tired, will not go to change baby diapers, will not go AFK, BRB and so on. Also enemy never cheats, will never get tired of stalking or camping, he can wait for you forever or chase you forever. We just like COOP and there is noway to turn us away from it. ![]() If you want to drop off COOP because it is unrealistic, get rid of everything else that is unrealistic too, like the difficulty settings and replace it with full realism only. ![]() Those who have worked for the IL-2 original COOP missions, should be happy that there are/were people who enjoyed playing them and not everyone just play dogfights, ADW or custom missions. Like we used to do. Last edited by Hanzu; 07-04-2011 at 02:06 PM. |
#5
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In summary: Some people want things to be exactly like il2fb was and are threatened by change.
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#6
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S!
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#7
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It's not like the sim is forcing you to use a certain feature just because it's there. You can ignore it and use only what you want, for example you don't set multiple spawn points all over the map so that people are forced to stick to the coop scenario and not turn it into a DF map. You can set everything up like a coop (one team of players vs one team of AI) and fly, the only thing that's changed is that there's no big sign in neon letters making a distinction between the two modes anymore: you have all the features at your disposal, choosing what to use is a matter of how the mission is designed in the FMB. Which to be honest, is not very different to IL2:1946 since it also required a few different steps in how a mission was designed. The only problem is that it's hard to click on aircraft in the pre-flight map but that's not a fundamental design flaw, it's just an interface issue. I hope i'm making myself clear, what i'm trying to say is that the only thing that's changed is the labels, we can still fly a pure DF scenario or a pure Coop scenario if we have a suitable mission made in the FMB. |
#8
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So how do I recreate my fundemental 2 vs 1 Bracket mission from IL-2? It is a 2 vs 1 with airstart. Friends and foes can se the other. Pilots select the a/c before the mission start in order not to waste time. The idear is that the mission can be rerun as many times as possible in order to create muscle memmory. I have a sh*tload of very short training missions that was designed to save time and I don't know how to recreate them. If I undestand you correctly, then there are no way this can be done!? If my assumption is true that we can't select aircraft before mission start, I do find it a very fundemental flaw. If I undestand you correctly, all that COOP-mode does is to prevent new aircrafts from spawning. Something that can still be done in DF-mode. I am confused ![]()
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#9
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#10
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In IL-2:CoD you can have AI bots in 'dogfight' and spawnpoints in 'coop'. 'Coop' in Il-2:CoD is a 'dogfight' map without spawnpoints, i.e. limited version of dogfight. Say you can have a furball server like Repka 1 with action concentrating between 3-4 airfields and at the same time you can have old style 'coop' missions starting at the same server within the same virtual airspace from airfields located further away from the frontlines. Several such missions can start at the same time from different airfields. When player joins server he reads general briefing describing which missions are available at which airfields. Then depending on airfield selected the player reads specific airfield briefing and flies either a furball/dogfight mission if selected a frontline airfield or a 'coop' mission if selected one of remote 'coop' airfields. Thus flying your 'coop' mission you can meet players flying other 'coop' missions or even 'dogfight' players like it was in real life. I do not know why anyone would limit himself to old style 8 vs. 8 duels when these amazing possibilities are available in the new engine. This is only psychological limitation I assume as people tend to reject anything they are not accustomed to. |
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