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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

View Poll Results: Should the developers mainly focus on single player?
Yes, single player far more important. 74 32.60%
No, both should have equal focus. 81 35.68%
No, rather focus on multiplayer. 72 31.72%
Voters: 227. You may not vote on this poll

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  #1  
Old 06-25-2011, 12:53 PM
pupo162 pupo162 is offline
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Quote:
Originally Posted by LoBiSoMeM View Post
...
what an uncalled for commentary, this should get you banned at lea st

Last edited by pupo162; 06-25-2011 at 02:50 PM.
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  #2  
Old 06-25-2011, 01:32 PM
LoBiSoMeM LoBiSoMeM is offline
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Originally Posted by pupo162 View Post
what an uncalled for commentary, this should get you banned at lea st
I really don't think so!

I'm tired off all that "US release" talking... The sim was developed in Russia, was sold in europe and other places around the world... Why people keep talking like the US market have "higher standards" than other markets? It's not true at all.

I listen a lot of nonsense about the european release... Like european customers are "guinea pigs"... Now you dislike some joke about the north american market? Gimme a break...

This sim is a masterpiece, in any market!

Last edited by LoBiSoMeM; 06-25-2011 at 01:36 PM.
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  #3  
Old 06-25-2011, 01:52 PM
xnomad xnomad is offline
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I love playing online but I find that living in Australia you are hard pressed to find a server that has a low ping, full realism settings and isn't empty.

Currently COD only seems to have about 7 servers and only one has an acceptable ping (Syndicate). However since the hotfix/patch fiasco I can't seem to find anyone on the Syndicate server when it is evening in Australia during the week. The other night there were 5 people on it, I joined up and they all left within a minute of me joining .

I'm suffering from the MP sound bug, and now to make matters worse I lose FFB when I pull the trigger in MP. So multiplayer is dead for me at the moment. Single player is starting to get tiring as the AI is just too aware.

As MG said the sound is going to take months to fix, I think they should try to make SP as enjoyable as they can, by giving us more control over AI settings in the Quick missions etc, and the dev team need to work on toning down some of the AI's behaviour.

Last edited by xnomad; 06-25-2011 at 01:56 PM.
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  #4  
Old 06-25-2011, 01:57 PM
MadBlaster MadBlaster is offline
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The U.S. release is psychologically important because it creates a mental barrier between the hope that this game will be fixed and devastation that it never will. Of course, we all know that July will be here soon...too soon really to get the game fixed. Hence, I suggest that 1C will consider my re-deployment strategy described above to extend everyone's hope for this game. It's very simple strategy. We all just say ourselves in your quiet voice, "the game hasn't come out yet, it's coming out next year". Then the webmasters around the world delete everything on CLoD. Then next year 1C delivers the change, a fixed game. It will work. I know it.
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  #5  
Old 06-27-2011, 11:05 AM
carguy_ carguy_ is offline
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I bought the game for multiplayer. Since online campaigns in IL2 I can never return to flying alone. Experiencing a 4 man squad commencing a supply/bomber hunting mission is something hard to express with words. And now, a full BoB online campaign seems to be few months away.
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  #6  
Old 06-27-2011, 11:25 AM
Buzpilot Buzpilot is offline
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I see it simpler maybe, offline - training, online -advanced.
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  #7  
Old 06-27-2011, 11:31 AM
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JG52Krupi JG52Krupi is offline
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Buzpilot what have you said...

Run away before the offline pilots get the pitchforks out...

I agree
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Its a glass half full/half empty scenario, we all know the problems, we all know what needs to be fixed it just some people focus on the water they have and some focus on the water that isnt there....
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Old 06-27-2011, 11:47 AM
csThor csThor is offline
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*pulls pitchfork*

Pardon the strong words, Buzpilot, but utter BS.

This attitude is one of the things I don't like about some onliners. They think online is inherently superior just for the presence of other human players, but while nobody denies that AI will never be as unpredictable as a human being that is not a sign of inferiority - just difference. Because, IMO, online is simply sportive competetive flying without much regard for history (varying in degree, though, and in varying disguises) while offline I can actually enjoy what I like about PC games - the story behind the operation(s).
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Old 06-27-2011, 11:51 AM
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JG52Krupi JG52Krupi is offline
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Quite true csThor.

To be honest the only thing not working in cod online at present and ignoring the low 45-50 fps is the sound issues, if only they could get a temporary fix fir that I would've happy.
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Quote:
Originally Posted by SiThSpAwN View Post
Its a glass half full/half empty scenario, we all know the problems, we all know what needs to be fixed it just some people focus on the water they have and some focus on the water that isnt there....
Gigabyte X58A-UD5 | Intel i7 930 | Corsair H70 | ATI 5970 | 6GB Kingston DDR3 | Intel 160GB G2 | Win 7 Ultimate 64 Bit |
MONITOR: Acer S243HL.
CASE: Thermaltake LEVEL 10.
INPUTS: KG13 Warthog, Saitek Pedals, Track IR 4.
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  #10  
Old 06-27-2011, 01:50 PM
carguy_ carguy_ is offline
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Quote:
Originally Posted by csThor View Post
Because, IMO, online is simply sportive competetive flying without much regard for history (varying in degree, though, and in varying disguises) while offline I can actually enjoy what I like about PC games - the story behind the operation(s).
You are one of the pilots from the Staffel assigned to support a Stuka airstrike to fend off the T34 attacking our main airfield. You`re short on fuel, with only two 109G10, the rest being 109G6early. If you fail, the AF falls to the red side and you`re forced to retreat another 50km of the frontline to the west. This will also rid your tank columns residing near Moscow of any resources. How`s that for a story?
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