Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover > Technical threads

Technical threads All discussions about technical issues

Reply
 
Thread Tools Display Modes
  #1  
Old 06-22-2011, 04:42 PM
Blackdog_kt Blackdog_kt is offline
Approved Member
 
Join Date: Jan 2008
Posts: 2,715
Default

Quote:
Originally Posted by Stefem View Post
  • G.50 engine temperature indicator show constantly 0°C.
It has been this way since the first release but it's not a bug, you just need to turn on the gauge.

There's a cockpit switch that you can use to monitor each cylinder head's temperature separately. It's switched off when you spawn (that's why you get 0 degrees showing), but clicking on it will cycle the "sensor" through all available cylinders and you will get a proper readout.


As for the people getting graphical glitches on the black death track, this was not uncommon in IL2 either. A track is actually a set of commands for all units and the sim reflies the mission when you play it back.

For this reason if you play back a track recorded with a previous version while running a newer one, changes made to the sim will affect how the track plays out.

For example, if the terrain elevation has been changed in the patch you could get ground units appearing stuck inside the terrain or above it. In a similar fashion, if the flight model is changed it will affect how a dogfight is played back. I remember making some tracks of me practicing bomber busting in IL2:1946 and when i installed a patch the track was messed up for this reason.

All the track does is tell the aircraft "give this and this control inputs at moment X, fire guns at moment Z" etc, so if the FM has changed the effect of the control inputs will change to. In my case, i had shot down all four bombers on my QMB practice mission but when i played back the track under a newer version every single attack run i made would show me going wide of the target and missing completely.

This is a necessary compromise that has been around since the previous series and it's a trade-off: by making tracks essentially be a text file of control inputs matched to certain points in time and then having the sim refly the mission with these instructions, we are able to get a lot of playback time without using up much disk space.

If they wanted to do away with this issue the could do so, but it might result in a larger file size per minute of track recorded.
Reply With Quote
  #2  
Old 06-22-2011, 04:52 PM
Tree_UK
Guest
 
Posts: n/a
Default

Bug: A massive rectangle lake in the middle of France, just south of St Pol, does not show on map and looks terrible.
Reply With Quote
  #3  
Old 06-22-2011, 05:19 PM
Blackrat Blackrat is offline
Approved Member
 
Join Date: Apr 2011
Posts: 133
Default

Multiplayer on beta server

Attacking formation of AI, on fourth pass screen froze, no sound, no CPU activity. ESC to exit to desktop with no game running or error message

Server log was this

[17:09:42] Server: Pilot of a Do 17 Z-1 () (AI) was killed.
[17:09:42] Server: Ventral Gunner of a Do 17 Z-1 () (AI) was killed.
[17:09:42] Server: Top Gunner of a Do 17 Z-1 () (AI) was killed.
[17:09:42] Server: Nose Gunner of a Do 17 Z-1 () (AI) was killed.
[17:09:42] Server: Do 17 Z-1 () (AI) was destroyed by SYN_Blackrat’s Hurricane (Rotol) ().
[17:13:04] Server: SYN_Blackrat has left the server.
[17:13:09] SteamServer: onP2PSessionConnectFail:76561198039725327
Reply With Quote
  #4  
Old 06-22-2011, 09:03 PM
Thee_oddball Thee_oddball is offline
Approved Member
 
Join Date: Mar 2011
Posts: 812
Default

Quote:
Originally Posted by Blackrat View Post
Multiplayer on beta server

Attacking formation of AI, on fourth pass screen froze, no sound, no CPU activity. ESC to exit to desktop with no game running or error message

Server log was this

[17:09:42] Server: Pilot of a Do 17 Z-1 () (AI) was killed.
[17:09:42] Server: Ventral Gunner of a Do 17 Z-1 () (AI) was killed.
[17:09:42] Server: Top Gunner of a Do 17 Z-1 () (AI) was killed.
[17:09:42] Server: Nose Gunner of a Do 17 Z-1 () (AI) was killed.
[17:09:42] Server: Do 17 Z-1 () (AI) was destroyed by SYN_Blackrat’s Hurricane (Rotol) ().
[17:13:04] Server: SYN_Blackrat has left the server.
[17:13:09] SteamServer: onP2PSessionConnectFail:76561198039725327
SEE IF YOU CAN RECREATE IT BUT THIS TIME DO A shift+tab AND SEE WHAT MESSAGES ARE GOING THROUGH YOUR CONCSole...caps sorry,
__________________
Gigabyte Z68
Intel 2500K (@4.3 ghz)212 CM Cooler
8GB Ram
EVGA 660SC (super clocked) 2GB Vram
CORSAIR CMPSU-750TX 750W
64 GB SSD SATA II HD
WIN7 UL 64BIT
Reply With Quote
  #5  
Old 06-22-2011, 09:29 PM
Ivan Fooker Ivan Fooker is offline
Approved Member
 
Join Date: Apr 2011
Posts: 91
Default

Dunno if it was posted already...
In SP the loadup and fuel option doesnt work anymore.
In MP it does.

I guess it was also posted b4...the AI aiming procedure seem to be bugged now.
No AI is able to shoot me, even in level flight.All tracers seem to pass me 1m too high.

Last edited by Ivan Fooker; 06-22-2011 at 09:41 PM.
Reply With Quote
  #6  
Old 06-23-2011, 04:58 AM
Space Communist Space Communist is offline
Approved Member
 
Join Date: Jun 2010
Posts: 194
Default

Quote:
Originally Posted by Ivan Fooker View Post
In SP the loadup and fuel option doesnt work anymore.
The loadouts have never worked in SP. They just let you set them before but it did nothing when you actually flew. Stock loadouts only unless you alter the plane in the FMB.
Reply With Quote
  #7  
Old 06-23-2011, 05:32 AM
fireflyerz fireflyerz is offline
Approved Member
 
Join Date: Dec 2007
Location: All over the world...
Posts: 417
Default

With installation of the new beta patch I now seem unable to set or have any wheel brakes in the controls section , the tiger moth ground handling is still very poor and although I love the new shiny effect it is not so good on tyers.

Ps , I would like to see the return of the bale out animation in one of these patches.

Jafa.
Reply With Quote
  #8  
Old 06-22-2011, 09:49 PM
Blackrat Blackrat is offline
Approved Member
 
Join Date: Apr 2011
Posts: 133
Default

Quote:
Originally Posted by Thee_oddball View Post
SEE IF YOU CAN RECREATE IT BUT THIS TIME DO A shift+tab AND SEE WHAT MESSAGES ARE GOING THROUGH YOUR CONCSole...caps sorry,
Have switched logging on in my client so hopefully that should pick it up, first time the game has crashed on me like that though.
Reply With Quote
  #9  
Old 06-23-2011, 09:33 AM
Bobb4 Bobb4 is offline
Approved Member
 
Join Date: Jan 2008
Posts: 553
Default

Quote:
Originally Posted by Tree_UK View Post
Bug: A massive rectangle lake in the middle of France, just south of St Pol, does not show on map and looks terrible.
Seen it too.
Also wish washy distance graphics, looks like tearing almost.
Will post screenshots later.

ATI stripes still there
Ground water textures mixing on shoreline (a claim was made that this was fixed, it has not been.) What has happened is it appears less frequently and dissappears the closer you get to the shore.

Can the developers please tell us (please this is not a whine) if the ATI blue stripes that only seem to effect 6xxx series cards is a game engine problem or a driver problem and whether this has been addressed with AMD?
Have the developers even managed to replicate the issue?
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 10:41 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.