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  #1  
Old 06-22-2011, 06:51 AM
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Radio communication seems to work but why has it been stripped down?
There are no rejoin, different attack orders and such!

Now that the radio finally works i can't do much else than changing formation. Please consider adding more options to the radio commands in the final patch!
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  #2  
Old 06-22-2011, 07:11 AM
Kanalkrank Kanalkrank is offline
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BEGIN log session -------------
Load landscape...
Load bridges
LongBridge: wrong width. (3)
Load static objects...
Battle starting...ok
Chat: Server: TS3: ts13.forteam.ru:10117 pass: sukhoi
ERROR: HierMesh: Can't find chunk 'UC0_1'
ERROR: HierMesh: Can't find chunk 'UC1_1'
Chat: StrangerTJ: Есть кто нить в живых?
Chat: dmitrimull: яживой,нотокапервыйраз
Chat: dmitrimull: как всамолетсесть?
Chat: StrangerTJ: Где тут кнопка выбора стороны? Красной или Синей
Chat: dmitrimull: на флажокнажми
Chat: StrangerTJ: Я наверное слепой, где флажек
Chat: StrangerTJ: Ни фига не вижу, подскажите
Chat: Server: TS3: ts13.forteam.ru:10117 pass: sukhoi
Load landscape...
Load bridges
Load static objects...
Battle starting...ok
Load landscape...
Load bridges
Load static objects...
Battle starting...ok
Chat: vit_unit: привет всем
Chat: SC/JG_Ivank: Dobra utra
Chat: vit_unit: i have afternoon here))
Chat: SC/JG_Ivank: Yes same here
Chat: vit_unit: u said as good morning))
Chat: SC/JG_Ivank: Yes I am a cripple at Russian
Chat: vit_unit: ))
Chat: vit_unit: where's anybody here?
Chat: SC/JG_Ivank: Dover
Chat: vit_unit: k
Chat: SC/JG_Ivank: So far so good no sound drop outs
Chat: vit_unit: i had it yesterday
Chat: vit_unit: maybe it depens on servers
Chat: vit_unit: can't see anybody((
-------------- END log session -------------




------------ BEGIN log session -------------
Load landscape...
Load bridges
LongBridge: wrong width. (3)
Load static objects...
Battle starting...ok
Chat: Server: TS3: ts13.forteam.ru:10117 pass: sukhoi
Chat: =UAi=Shkrab: памагите не вижу кудысь идти
ERROR: HierMesh: Can't find chunk 'UC0_1'
ERROR: HierMesh: Can't find chunk 'UC1_1'
-------------- END log session -------------

Last edited by Kanalkrank; 06-22-2011 at 04:47 PM.
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  #3  
Old 06-22-2011, 07:26 AM
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Mattius Mattius is offline
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Default Comms problem....

No menu option to cobtact ground control anymore. All landing comms are automated now. This reduces immersion greatly
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  #4  
Old 06-22-2011, 09:15 AM
Phazon Phazon is offline
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ATI blue line horizon bug still there. There will be alot of unhappy fliers until this is fixed. See screenshot attached. This is with fresh config and cache files, all settings maxxed out. PC specs are in my signature.
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  #5  
Old 06-22-2011, 09:17 AM
Cpt_Farrel Cpt_Farrel is offline
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Something seems to have happened to the aircraft reflections, they're so much over the top that I suspect that it's an unforseen consequence of a change made somewhere rather than deliberate. The 109 is shinier than a polished natural metal warbird for example.

So I sure HOPE that is a bug rather that the way it's supposed to be.

It's great to finally be able to select skins though so thanks a lot for that!
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  #6  
Old 06-22-2011, 09:19 AM
Phazon Phazon is offline
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Yes I noticed that too. Kind of defeats the point of the matte camo paint heh.

Edit: I think the shiny effect is meant for weathered sections of the aircraft only, but it seems to be showing up on the whole skin regardless of its weathering. Hopefully a bug.

Last edited by Phazon; 06-22-2011 at 09:25 AM.
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  #7  
Old 06-22-2011, 10:05 AM
csThor csThor is offline
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Not exactly new, either, but any kind of AI flown fighter (even your own aircraft if you activate autopilot) has a messed-up aiming point for the weapons. I've tried this with Hurricanes, Spitfires, 109s and 110s and all of them are aiming slightly above the target -and that means without deflection and with deflection. In the latter case the AI pulls too much lead and frequently misses its target. This way hits become the product of coincidence.
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  #8  
Old 06-22-2011, 10:12 AM
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furbs furbs is offline
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Airfield lights showing through aircraft...


By furbs9999 at 2011-06-22
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  #9  
Old 06-22-2011, 05:56 PM
baronWastelan baronWastelan is offline
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Quote:
Originally Posted by csThor View Post
Not exactly new, either, but any kind of AI flown fighter (even your own aircraft if you activate autopilot) has a messed-up aiming point for the weapons. I've tried this with Hurricanes, Spitfires, 109s and 110s and all of them are aiming slightly above the target -and that means without deflection and with deflection. In the latter case the AI pulls too much lead and frequently misses its target. This way hits become the product of coincidence.
There are different skill levels configurable for AI. Believe it or not it's a feature. Start a thread in Gameplay subforum with your usage questions rather than in a bug reporting thread, please!
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  #10  
Old 06-22-2011, 09:54 PM
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Redroach Redroach is offline
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Quote:
Originally Posted by Raggz View Post
Radio communication seems to work but why has it been stripped down?
There are no rejoin, different attack orders and such!

Now that the radio finally works i can't do much else than changing formation. Please consider adding more options to the radio commands in the final patch!
I hope... no, I expect that this is due to the patch's status as beta and will be completed with the retail patch. The radio comms 'fixed' as it is now is just an insult to every intelligent being and they have to know that. Besides that, there's an occasional 'come_on_in' and other 'underscore' commands thrown in by the AI Comms.

Also, I just had a wacky thing happening to me. Flying in a 110, after some time, the Rudder axis didn't seem to work anymore - in fact, I believe it was somehow 'remapped' onto the rudder trim axis. After going down with no real rudder control and having the rudder trim totally messed up, I tried again and the rudder worked normally again. Strange... could it be a feature, i.e. random damage by flak splinters or something? Or could it be a bug?
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