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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 06-21-2011, 08:17 PM
W32Blaster W32Blaster is offline
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Originally Posted by Blackdog_kt View Post
Will be testing today, thanks.
Up till the last patch i could see the 109s elevators functioning like regular trim tabbed surfaces in external view: add trim and the elevators deflect.

In reality, what happened was that the elevators remained level with the stabilizer but the whole assembly (including the horizontal stab) would tilt. In other words, you get your trim and you still have the elevator's full range of motion to work with, which increases the amount of available control authority.

If they corrected it to reflect the historically correct method of operation then we could pull off some really nifty tricks by using trim and stick together, or at the very least be able to exit high speed dives with more ease.
Thats exactly the way the trim funktion of 109 is working now.
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Old 06-21-2011, 08:18 PM
zoopyzook zoopyzook is offline
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Guess its been pulled...


"The file you are trying to access is temporarily unavailable. Please try again later."

EDIT: nvm its working now
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  #3  
Old 06-21-2011, 08:26 PM
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Shado Shado is offline
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Well after my previous moan it appears to be the weathering layer thats been fixed affecting the skin shine, which will need some work as far as skinning is concerned, where it really does shine (pun intended) is the bare metal effect is stunning, load up a Hurricane in QMB, whack the weathering right up and take an external look at just behind the spinner, how long before we get a bare metal skin to work with
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  #4  
Old 06-22-2011, 05:40 AM
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TUSA/TX-Gunslinger TUSA/TX-Gunslinger is offline
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Originally Posted by Shado View Post
Well after my previous moan it appears to be the weathering layer thats been fixed affecting the skin shine, which will need some work as far as skinning is concerned, where it really does shine (pun intended) is the bare metal effect is stunning, load up a Hurricane in QMB, whack the weathering right up and take an external look at just behind the spinner, how long before we get a bare metal skin to work with
This is what stunned me too. When running TBD track I saw this many times on the Hurricanes. SP also, weathered Italian aircraft look good in this regard also.

1. Real aluminum!
2. "Markings" checkbox working in SP and MP

More testing for me tommorow.

S!

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Last edited by TUSA/TX-Gunslinger; 06-22-2011 at 06:02 AM.
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Old 06-22-2011, 06:02 AM
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mungee mungee is offline
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A BIG improvement!

What is VERY IMPORTANT is to delete the contents of the cache folder (documents\1c softclub\cache) before running the new patch - after doing that, the graphic glitches dispappeared, the frame rate INCREASED A LOT and the stuttering REDUCED A LOT.

However I'm still getting BAD STUTTERING WHEN LOOKING STRAIGHT AHEAD IN 'COCKPIT VIEW'!
Looking out to the wings, the stuttering disappears - it's therefore looks like its being affected by the pixels etc relating to the instrument panel and/or rear view mirror! Obviously stuttering in this view is the most bothersome because one can't aim etc.

When looking sideways (to the wings), I get a consistent and smooth 30+fps, whereas when looking straight ahead I get 30+fps dropping to 7fps after every 2 or so seconds (creating the stutter) - hope that helps!?

Other than that, it's a big improvement - thanks, and keep up the good work.

I respectfully suggest that resources get prioritised to the STUTTERING ISSUE - with bad stuttering, the game essentially remains unplayable for me and others who have systems a year or two old.
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Last edited by mungee; 06-22-2011 at 06:19 AM. Reason: spelling
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Old 06-22-2011, 06:40 AM
Tiger27 Tiger27 is offline
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Quote:
Originally Posted by mungee View Post
A BIG improvement!

What is VERY IMPORTANT is to delete the contents of the cache folder (documents\1c softclub\cache) before running the new patch - after doing that, the graphic glitches dispappeared, the frame rate INCREASED A LOT and the stuttering REDUCED A LOT.

However I'm still getting BAD STUTTERING WHEN LOOKING STRAIGHT AHEAD IN 'COCKPIT VIEW'!
Looking out to the wings, the stuttering disappears - it's therefore looks like its being affected by the pixels etc relating to the instrument panel and/or rear view mirror! Obviously stuttering in this view is the most bothersome because one can't aim etc.


When looking sideways (to the wings), I get a consistent and smooth 30+fps, whereas when looking straight ahead I get 30+fps dropping to 7fps after every 2 or so seconds (creating the stutter) - hope that helps!?

Other than that, it's a big improvement - thanks, and keep up the good work.

I respectfully suggest that resources get prioritised to the STUTTERING ISSUE - with bad stuttering, the game essentially remains unplayable for me and others who have systems a year or two old.
Possibly some of your settings are to high, I have very little stutter and certainly none out the front, but I always turn the mirror off as it is buggy anyway and reduces fps.
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Old 06-22-2011, 07:33 AM
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addman addman is offline
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Nice that the weathering slider now functions for single plane flights. The Stuka is still shaking though, please look into this luthier.
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  #8  
Old 06-22-2011, 07:37 AM
dflion dflion is offline
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Quote:
Originally Posted by mungee View Post
A BIG improvement!

What is VERY IMPORTANT is to delete the contents of the cache folder (documents\1c softclub\cache) before running the new patch - after doing that, the graphic glitches dispappeared, the frame rate INCREASED A LOT and the stuttering REDUCED A LOT.

However I'm still getting BAD STUTTERING WHEN LOOKING STRAIGHT AHEAD IN 'COCKPIT VIEW'!
Looking out to the wings, the stuttering disappears - it's therefore looks like its being affected by the pixels etc relating to the instrument panel and/or rear view mirror! Obviously stuttering in this view is the most bothersome because one can't aim etc.

When looking sideways (to the wings), I get a consistent and smooth 30+fps, whereas when looking straight ahead I get 30+fps dropping to 7fps after every 2 or so seconds (creating the stutter) - hope that helps!?



Other than that, it's a big improvement - thanks, and keep up the good work.

I respectfully suggest that resources get prioritised to the STUTTERING ISSUE - with bad stuttering, the game essentially remains unplayable for me and others who have systems a year or two old.
Mungee, do you get rid of of everything in the Cache and Shaders file? Can you kindly explain in more detail what is happening when you do this?

DFLion
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  #9  
Old 06-22-2011, 08:49 AM
AARPRazorbacks AARPRazorbacks is offline
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Great patch- But--------------This is why thy called this a bate patch oops-- I mean Beta patch.




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  #10  
Old 06-22-2011, 09:06 AM
Orpheus Orpheus is offline
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Quote:
Originally Posted by mungee View Post
However I'm still getting BAD STUTTERING WHEN LOOKING STRAIGHT AHEAD IN 'COCKPIT VIEW'!
Looking out to the wings, the stuttering disappears - it's therefore looks like its being affected by the pixels etc relating to the instrument panel and/or rear view mirror! Obviously stuttering in this view is the most bothersome because one can't aim etc.

When looking sideways (to the wings), I get a consistent and smooth 30+fps, whereas when looking straight ahead I get 30+fps dropping to 7fps after every 2 or so seconds (creating the stutter) - hope that helps!?
Sounds like an issue with either shadows or terrain loading to me. Frontal cockpit view renders cockpit shadows which are a framerate killer, try the game without shadows (if you don't already).

Looking straight ahead also means you're seeing the terrain being loaded in front of you - the load/draw distance is much smaller than it was at release and so there is frequent load in the area directly in front of you as you travel/load more terrain. Looking to the sides means seeing terrain that, in most cases, has already been rendered by your flight over/past it, hence the framerate being more stable.


On an unrelated note, just noticed the map display in the vid in the post above... did they really revert to the old IL2 map that takes up half the screen and has a massive (and useless) screen-space eating border? If they did, it will be the first 'step backward' for me since release - I HATE the IL21946 map with a passion, while CloD's has, since release been small, un-intrusive and completely lacking borders.

When I tested I didn't think to look at the map. I assume (though I probably shouldn't) that it can still be resized, but for the love of god someone find a way to get rid of that f*cking border!!
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