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FM/DM threads Everything about FM/DM in CoD

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  #1  
Old 06-21-2011, 06:57 PM
Blackdog_kt Blackdog_kt is offline
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Originally Posted by Crumpp View Post
No, at any manifold pressure and rpm setting below the knock limited performance of the fuel, the power will be the same.

Basically at any manifold pressure below +9lbs (limit for 87 Octane) in the Merlin, the power is the same for 87 Octane or 100 Octane fuels.
This

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Originally Posted by CaptainDoggles View Post
The problem is that people think the higher octane fuels magically give more horsepower when in reality they merely allow the engine to develop higher power at higher manifold pressures without engine knock.
and this.




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Originally Posted by Seadog View Post
Kinda hard to keep formation if some aircraft are using 87 octane and some 100 octane...

In a Blenheim flying a long range recon or ferry mission (which is the only time they could use the auxiliary tanks) it is quite reasonable that there will be long periods where the expectation of enemy encounters are low, and thus mixing octane types is a reasonable risk. The problem is that it will take many seconds before the change back to 100octane can be made, and during that time overboost will not be available and damage to the engine may result if overboost is applied too soon.
Yes, it's kinda hard. And that's why whenever a squad was stationed on a field with available supplies of 100 octane they used that, when stationed on another one i guess they wouldn't.

The only case where you would have mis-matched fuel types in a single flight is if you diverted to another field using a different octane rating and then taking part in a scramble before going back to your own base.

Even so, maintaining formation is not done on full throttle anyway, so the point is moot. A flight leader will always fly slightly lower power settings than the nominal values for a very simple reason: if you're the first to take-off and start climbing (aka getting into a region of a higher TAS as you go along) it's increasingly harder for the wingmen to keep up with you if you are already running the maximum values.
Another reason is fuel economy, yet another one is that the faster you go the more pronounced any mistake is in station keeping.

Have you ever flown formation to the AI in IL2:1946 with their magic, non-overheating engines? If you did then you know what i'm talking about.

Since the amount of boost and RPM used is what governs produced HP, it's perfectly possible to keep formation even when using different octane rating fuel. The only case where a discrepancy would occur and aircraft would be spaced apart is when going to full power, because a difference in O.R. institutes a difference in what full power is for each aircraft. But then again, this happens in combat where (gasp!) it actually makes sense to loosen and even break up the formation, something the RAF realized early on after incidents where multiple losses were incurred because pilots were more busy keeping a close vic formation than actually splitting up and flying combat properly, so they switched their tactics.

In short, a different O.R. has minimal effect in how you keep formation because formations are not flown at full power.
You think too much in terms of pure numbers and totally sidestep tactical considerations and how a mission profile usually plays out. But then again, you're convinced it's possible to run engines on full WEP all day long, so i'm not surprised.


As for the Blenheim, yes it takes time until the residual fuel is burned up and there might even be a case of air in the lines when switching over from tank to tank, which is why it's standard procedure in many aircraft to turn on the fuel boost pumps whenever changing tanks and keep them running for a short while.

Also, full fuel was not only loaded for ferry flights. It was specifically used for long range raids, like the one on the Cologne power station. I have the actual pilot's manual and the main reason they used 100 octane in the first place was because the aircraft was too heavy to safely get off the ground with a full fuel load without the extra boost.

Last edited by Blackdog_kt; 06-21-2011 at 07:05 PM.
  #2  
Old 06-21-2011, 08:36 PM
Seadog Seadog is offline
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Originally Posted by Blackdog_kt View Post
.

In short, a different O.R. has minimal effect in how you keep formation because formations are not flown at full power.
You think too much in terms of pure numbers and totally sidestep tactical considerations and how a mission profile usually plays out.


.
I don't quite know how you managed to quote me without reading the extract where a pilot describes climbing in formation using overboost:

Quote:
Quote:
P/O Art Donahue's account of using +12 boost during his first combat of 5 August 1940, whilst flying Spitfires with No. 64 Squadron out of Kenley, is typical:

“There are bandits approaching from the north” In quick response to this information, our leader sang out a command: “All Tiger aircraft, full throttle! Full Throttle!” That meant to use the emergency throttle that gave extra power to our engines. I was flying in our leader’s section, on his left. As he gave the command “Full throttle”, his plane started to draw ahead, away from me. I pushed in my emergency throttle in response to the command, the first time I had ever used it, and my engine fairly screamed with new power. I felt my plane speeding up like a high spirited horse that has been spurred. http://www.spitfireperformance.com/spit1vrs109e.html
Kinda hard to keep formation if some aircraft are using 87 octane and some 100 octane...

It was common for pilots to land and refuel at the most convenient base, then return to base and fly another mission, so if 100 octane wasn't universally used then there is a high probability that fighter squadrons would be forced into combat with mixed 87 and 100 octane fuel loads, yet there is no historical account of this ever happening.

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Originally Posted by Blackdog_kt View Post
But then again, you're convinced it's possible to run engines on full WEP all day long, so i'm not surprised.

It was possible, and was done on multiengined Merlin aircraft, when one or more engines failed. 12lb boost is not an excessive boost level even for a Merlin III, and as long as the cooling and lubrication stay in the black, the probability of failure is low:



Dover Castle to Hornchurch is ~55 miles, or about 11 minutes at 300mph, and this pilot was further east than Dover Castle..
  #3  
Old 06-21-2011, 10:40 PM
Blackdog_kt Blackdog_kt is offline
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Originally Posted by Seadog View Post
I don't quite know how you managed to quote me without reading the extract where a pilot describes climbing in formation using overboost
He didn't say anything about keeping station, he describes going full throttle in anticipation of an engagement. Neither of us knows if they were in formation at that point or if they had broken up to pick their targets, because the quote you supplied doesn't mention anything about it.

As for the rest of your post, 11 minutes is a reasonable amount of time (even though exceeding the specified guidelines) and a far stretch from all day long WEP running.

Let me ask you one question just to eliminate any suspicion of bias and restore my willingness to be convinced that your arguments are about what you perceive to be historically accurate and not about gameplay advantages: if someone finds combat reports stating similar situations for 109s, will you be content to let DB601s run WEP in a similar fashion (ie, with the only constraint being fuel expense)?
  #4  
Old 06-22-2011, 12:09 AM
Seadog Seadog is offline
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Originally Posted by Blackdog_kt View Post
He didn't say anything about keeping station, he describes going full throttle in anticipation of an engagement. Neither of us knows if they were in formation at that point or if they had broken up to pick their targets, because the quote you supplied doesn't mention anything about it.

As for the rest of your post, 11 minutes is a reasonable amount of time (even though exceeding the specified guidelines) and a far stretch from all day long WEP running.

Let me ask you one question just to eliminate any suspicion of bias and restore my willingness to be convinced that your arguments are about what you perceive to be historically accurate and not about gameplay advantages: if someone finds combat reports stating similar situations for 109s, will you be content to let DB601s run WEP in a similar fashion (ie, with the only constraint being fuel expense)?
I think that its pretty clear that the Squadron leader wanted them to climb in formation.

A Merlin III at 12lb/3000rpm will typically use 115 gal/hr. The maximum possible time for a Spitfire is 45 mins, and about 55mins for a Hurricane. Using say 20 gals for non boost operations, the max time for a Spit falls to 34 mins.

I suspect that info on WEP times for the Luftwaffe's engines must exist and I have no doubt that some of them could be run for extended periods at WEP, and it would be interesting to read such info. I have no doubt that an Me110 pilot might feel compelled to run at WEP for extended periods, when in combat with one engine out and multiengined Merlin powered aircraft had similar experiences, but a SE Merlin engined fighter doesn't have enough fuel to run for very long at 12lb/3000rpm.
  #5  
Old 06-22-2011, 01:48 PM
Glider Glider is offline
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I am afraid that I don't have the time I thought I was going to have but can quickly deal with the comment Kurfurst made about the Pilots notes for the Spit II.

There are two sets of pilots notes for the Spit II both of the dated June 1940 which is confusing. Kurfursts one states both types of fuel mine only 100 octane so there is an obvious queston as to which one applies at what time.
The decider I believe is in the other details in the pilots notes. The one Kurfurst quotes in section 35 and the gun controls goes into detail about how to choose the 20mm and/or the LMG's. The one that I have only talks about one firing choice withthe 8 guns specifically mentioned in item 44.

As we know the Spit II in the BOB was only armed with 8 x LMG so I believe that this is the one for the BOB period.

Twin fuel options for the 20mm cannon armed Spit II does make sense in early/mid 41, as the Spit II was quickly followed into service by the Spit V and the earlier Spits transfered to training roles which used 87 Octane fuel.

I attach links to both sets of notes for people to look at and comment on.

The version Kurfurst has
http://www.plane-design.com/document...e%20Manual.pdf

The Version I am referring to
http://www.ww2aircraft.net/forum/oth...uals-9050.html

So to sum up I believe that the 8 guns version with only 100 octane fuel is the BOB version. The 20mm gunned version with both 87 and 100 octane fuel is post BOB when in training command.

Last edited by Glider; 06-22-2011 at 10:59 PM.
  #6  
Old 06-23-2011, 10:45 AM
Kurfürst Kurfürst is offline
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Quote:
Originally Posted by Glider View Post
I dunno what you talk about mate, this one you kindly attribute to me is a Mark Niner... and this isn't the one I talk about.
__________________
Il-2Bugtracker: Feature #200: Missing 100 octane subtypes of Bf 109E and Bf 110C http://www.il2bugtracker.com/issues/200
Il-2Bugtracker: Bug #415: Spitfire Mk I, Ia, and Mk II: Stability and Control http://www.il2bugtracker.com/issues/415

Kurfürst - Your resource site on Bf 109 performance! http://kurfurst.org
  #7  
Old 06-23-2011, 11:13 AM
Glider Glider is offline
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Quote:
Originally Posted by Kurfürst View Post
I dunno what you talk about mate, this one you kindly attribute to me is a Mark Niner... and this isn't the one I talk about.
Whoops the correct manual

http://www.zenoswarbirdvideos.com/Im...pit2Manual.pdf

The following is the link to where you identified the notes you were using as being the Zeno Notes

http://www.ww2aircraft.net/forum/avi...a-20108-8.html

Post numbers 108, 112, 116
  #8  
Old 06-23-2011, 11:43 AM
Bobb4 Bobb4 is offline
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Okay lets' cut a long story short, if only for game purposes. What is modelled in Clod, 87 Octane or 100 Octane?
Is this just a debate between intellectuals with different viewpoints or a game breaker?
I struggle to find the relevance if it is not game related and if it is why have the developers not weighed in?
If it is just two standpoints then to each his own but if it materially affects game play the I want 100 Octane fuel to be an option at least and let the mission designer decide on it’s historical merit
  #9  
Old 06-23-2011, 12:52 PM
Viper2000 Viper2000 is offline
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Quote:
Originally Posted by Bobb4 View Post
Okay lets' cut a long story short, if only for game purposes. What is modelled in Clod, 87 Octane or 100 Octane?
That depends how you look at it.

Instrument indications say that we have 87 octane boost limits, and strange behaviour of the boost control cutout.

Speeds and rates of climb are somewhat equivocal. Last time I checked, the Spitfire II was too fast and had strange full throttle heights, but boost topped out at about +8.

TBH it might be more reasonable to just say that there appear to be issues with the models rather than to try to pin this down to a fuel standard, because really we don't know enough about the assumptions underlying the FM, nor do we have the test technology (device link autopilot etc) to speak with the same certainty about CoD that we could talk about IL2/1946.
  #10  
Old 06-24-2011, 12:59 AM
Seadog Seadog is offline
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Quote:
Originally Posted by Bobb4 View Post
Okay lets' cut a long story short, if only for game purposes. What is modelled in Clod, 87 Octane or 100 Octane?
Is this just a debate between intellectuals with different viewpoints or a game breaker?
I struggle to find the relevance if it is not game related and if it is why have the developers not weighed in?
If it is just two standpoints then to each his own but if it materially affects game play the I want 100 Octane fuel to be an option at least and let the mission designer decide on it’s historical merit
It seems that 87 octane is being used in the FMs, but to many people, including myself, a game like this is only of interest if it simulates RL performance. If it doesn't simulate RL performance, it is just another arcade game, of no more interest than Star Wars.
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