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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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Old 06-18-2011, 11:07 AM
Doc_uk Doc_uk is offline
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Originally Posted by luthier View Post
I find in my own experience that it's best to know what you're talking about before speaking. Especially in public.

In ship building in general, and with this ship specifically, you don't line up portholes with the ceiling but rather with the deck. In the German minelayer pictured, the forecastle deck is not parallel with the main deck. This creates the effect you are seeing.

A quick google search would have given you all the information you need.


And yes, the mines are fully operational. They are an optional cargo you can load in FMB. You will then set waypoints to drop a given number of mines, which are also working and will explode and damage or sink ships.

The only concession is that all mines will float, which we feel is acceptable in a flight sim.
Thats all very well giving us a german ship, but how are the british ment to defend against this? plus the fact as stated befor, If you cant destroy a fishing boat with your plane, How are you ment to detroy this?
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Old 06-18-2011, 11:09 AM
Rattlehead Rattlehead is offline
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I like the new ship. Looks very nice.
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Old 06-18-2011, 11:18 AM
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bongodriver bongodriver is offline
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wasn't blowing up ships the whole idea behind 'silent hunter'? last time I checked this was a flight sim and was meant to be based on the aerial battles between aircraft....i.e. dogfighting etc, sure more objects are a welcome addition for immersion blah blah.....but I was amazed to see the post on the new ship texture wasn't a joke.....seriously? some portholes apparently don't line up and someone practically has a stroke over it?

Last edited by bongodriver; 06-18-2011 at 11:28 AM. Reason: spelling mistake
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Old 06-18-2011, 11:22 AM
Gamekeeper Gamekeeper is offline
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Luthier thanks for taking the time to post this morning.

Overall your recent updates and road plan appear to concentrate on multiplayer, I'm sure your team are hard at work developing all aspects of the game can you offer any insight into single player improvements?

What is the progress re a community manager?
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Old 06-18-2011, 11:34 AM
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Originally Posted by Gamekeeper View Post
Luthier thanks for taking the time to post this morning.

Overall your recent updates and road plan appear to concentrate on multiplayer, I'm sure your team are hard at work developing all aspects of the game can you offer any insight into single player improvements?

What is the progress re a community manager?
The community manager as been installed but it was found in beta testing that his head was too small for the office, when his head was enlarged it was clipping into the ladies toilet which is not acceptable.
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Old 06-18-2011, 11:46 AM
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bongodriver bongodriver is offline
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with all the bitching and whining in this community it probably has been deemed unmanageable.
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Old 06-18-2011, 12:36 PM
Ze-Jamz Ze-Jamz is offline
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the community manager as been installed but it was found in beta testing that his head was too small for the office, when his head was enlarged it was clipping into the ladies toilet which is not acceptable.
lol
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Old 06-18-2011, 12:10 PM
Doc_uk Doc_uk is offline
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Originally Posted by bongodriver View Post
wasn't blowing up ships the whole idea behind 'silent hunter'? last time I checked this was a flight sim and was meant to be based on the aerial battles between aircraft....i.e. dogfighting etc, sure more objects are a welcome addition for immersion blah blah.....but I was amazed to see the post on the new ship texture wasn't a joke.....seriously? some portholes apparently don't line up and someone practically has a stroke over it?
The battle of britian was not just about aerial combat
Read this, and enlighting yourself
http://www.iwm.org.uk/upload/package...ain/phase1.htm
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Old 06-18-2011, 12:22 PM
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The battle of britian was not just about aerial combat
Read this, and enlighting yourself
http://www.iwm.org.uk/upload/package...ain/phase1.htm
Never said it was all about aerial combat, I just said this sim is fucussed on the aerial dogfighting aspect, no enlightenment needed here.
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Old 06-18-2011, 09:51 PM
Doc_uk Doc_uk is offline
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Originally Posted by Doc_uk
The battle of britian was not just about aerial combat
Read this, and enlighting yourself
http://www.iwm.org.uk/upload/package...ain/phase1.htm

Quote:
Originally Posted by bongodriver View Post
Never said it was all about aerial combat, I just said this sim is fucussed on the aerial dogfighting aspect, no enlightenment needed here.
And if you are going to try and accurately portray the battle of britian, by makeing a sim, Then the least they could do, is Do it right
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