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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #191  
Old 05-25-2011, 07:43 PM
Krt_Bong Krt_Bong is offline
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Now I have an issue where I cannot re-center Track Ir while in game, and controls intermittently respond, sometimes not even keystrokes will work as if the game has disconnected from the key assignments.
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  #192  
Old 06-04-2011, 12:49 AM
AndyJWest AndyJWest is offline
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A minor one - Canterbury airfield:


Rauchen Verboten?
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  #193  
Old 06-06-2011, 01:17 AM
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Ibis Ibis is offline
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It's not a problem Andy if you're not a smoker

Maybe it's for German pilots who land there by mistake.

cheers
Ibis.
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  #194  
Old 06-06-2011, 11:29 AM
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Trooper117 Trooper117 is offline
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See how kind we are to you jerries?
Even have your own little hanger to park up in when you decide youv'e had enough..
Rather nice of us I thought!

'Bung Ho chaps'
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  #195  
Old 06-15-2011, 07:06 AM
Bobb4 Bobb4 is offline
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Not sure in which thread to post this...
But has anyone noticed on an arcade server the game just ignores the instruments. I am talking tem guages here. So instead of a player learning how to fly and what temps work, in arcade mode the game just ignores temps altogether.
If this is the solution for a human pilot does that mean the AI ignores engine temps as well?
I have noticed ai just spool up and take off, no engine management at all
Just wondering
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  #196  
Old 06-15-2011, 07:21 AM
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klem klem is offline
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Quote:
Originally Posted by Bobb4 View Post
Not sure in which thread to post this...
But has anyone noticed on an arcade server the game just ignores the instruments. I am talking tem guages here. So instead of a player learning how to fly and what temps work, in arcade mode the game just ignores temps altogether.
If this is the solution for a human pilot does that mean the AI ignores engine temps as well?
I have noticed ai just spool up and take off, no engine management at all
Just wondering
That's the opint of CEM on or off. In Arcade servers it will be off so no adverse effects on the engine.

You're right about the AI at least in the off-line campaign. While I have CEM on and wait patiently for my engine to warm up the AI just start up and blast off down the runway.
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  #197  
Old 06-15-2011, 11:23 AM
Bobb4 Bobb4 is offline
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Quote:
Originally Posted by klem View Post
That's the opint of CEM on or off. In Arcade servers it will be off so no adverse effects on the engine.
I understand that no adverse effects part, but why not have the plane automatically start with perfectly warmed engine and then maintain it for you, in other words nothing you can do will go beyond the planes performance. You at least then see near perfect engine management and can learn from the games ai.
Currently an arcade pilot just rushes off. If he looks at his guages he will think it is okay to take-off with a water temp of 15 degrees...
RoF deals with this by allowing pilots to start with warm engines
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  #198  
Old 06-15-2011, 04:49 PM
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klem klem is offline
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Quote:
Originally Posted by Bobb4 View Post
I understand that no adverse effects part, but why not have the plane automatically start with perfectly warmed engine and then maintain it for you, in other words nothing you can do will go beyond the planes performance. You at least then see near perfect engine management and can learn from the games ai.
Currently an arcade pilot just rushes off. If he looks at his guages he will think it is okay to take-off with a water temp of 15 degrees...
RoF deals with this by allowing pilots to start with warm engines
Its a good point because in real life pilots on standby would have their engines warmed by the groundcrew and be immediately available for takeoff. Indeed thats what the AI seem to have.

I've added my vote for pre-warmed engines here.....
http://forum.1cpublishing.eu/showthread.php?t=23405

you can add yours too by adding a post.
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  #199  
Old 06-16-2011, 12:17 AM
Blackdog_kt Blackdog_kt is offline
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Enabling CEM for the player's own aircraft costs about 10 FPS on most rigs.

Enabling it for every other AI aircraft would grind the sim to a halt, so the way the AI works is different: instead of monitoring the complete set of CEM parameters, they just follow a set of predetermined procedures and power settings.

This is done to prevent them from "cheating" without having to calculate everything and overload the CPU (this was said in one of Luthier's Q&A sessions some time before release).

In short, the AI doesn't look at gauges and decide what to do because decision making costs CPU cycles.

What the AI does is being fed a list of settings to use and following these checklists for their engine operation, dependent upon the phase of flight and maybe their skill levels.

So, on takeoff they will get to the appropriate manifold pressure/boost and RPM, then they will reduce power to climb or cruise, then they will go to combat power once they spot enemy aircraft and so on. They don't know about or even "feel" the limits like a human player does, they just follow a set of restrictions that prevents them from getting an unrealistic advantage.

Somewhere along the list of those restrictions there needs to be added a bit of extra code that follows this logic:
If AI Level = rookie then warm-up time = X seconds +/- 5%
If AI Level = veteran then warm-up time = Y seconds +/- 2%
etc,

and everything would be fine
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  #200  
Old 06-16-2011, 07:44 PM
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klem klem is offline
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Good idea BD and we need something like that but why would a veteran's engine warm up faster than a rookies? Does he carry a blow torch?
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