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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 06-16-2011, 10:52 AM
csThor csThor is offline
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First to say I don't like the d*ck length comparisons and the squabbling CloD vs RoF. Where does the testosterone and the territorial jousting come from? What's the point? RoF has - in my opinion - currently the far superior offline experience, despite the perceived or real FM/DM issues (don't have the time to play ATM so I can't check it thoroughly). CloD is - at the moment - not more than a very interesting flight sim engine with a load of potential ... and an equally large load of bugs and issues. But one thing it is not: a game. I haven't found any gameplay so far - the campaigns are a bad joke, the FMB is still very much a work in progress so the community is very limited in what it can do with it to improve the campaign situation and a number of key objects (read: warships) aren't present at all so a realistic campaign is hard to create anyway.

Once the technical issues with the engine will be fixed the real challenge for Maddox Games will come: giving the engine a campaign system worth the name. This I consider a much greater challenge than fixing the numerous technical issues (regardless how obstinate these prove to be, SLI anyone? ) because it requires not only technical skills such as 3D modelling, creation of textures or coding but sheer creativity.
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Old 06-16-2011, 11:42 AM
JG53Frankyboy JG53Frankyboy is offline
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i dont think anything about "gameplay" will come from the oficial side.....

A more userfriendly , or a least a proper documentation for it, FullMissionBuilder and a working eventlog files should enable the community to create at least the same on- and offline experience like in IL2.
I can remember , after 2 month of original IL2 release i had already plenty of online COOP missions in my logbock. And i was in missionbuilding.
Nothing so far about that in CoD.
That the secanario/planeset is limited we knew long time before CoD release. So that is no reason to complain for me (even i dont realy like the BoB scenario, but thats a very personal opinion!).

Comparisons with RoF i also dont like. Its a game from another developer. With a FMB far from beeing simple i have to ad ............
And it has also its Bugs and little mistakes - as IL2 had also for all its years

In a time when CoD will 'work' for me, i still will fly RoF too.
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Old 06-16-2011, 11:52 AM
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JG52Krupi JG52Krupi is offline
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Yes even though my squad doesn't fly rof I have and still plan on supporting them.

Unfortunately it's not ww2 and the planes are quite simple and it's very hard to compare two aircraft like you can with the 109 and spit. The ww1 planes in the axis and allied sides are too different (I know some can be compared but at the end of the day the Germans had manoeuvrable aircraft and the allies fast ones).
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Its a glass half full/half empty scenario, we all know the problems, we all know what needs to be fixed it just some people focus on the water they have and some focus on the water that isnt there....
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Old 06-16-2011, 12:28 PM
Skoshi Tiger Skoshi Tiger is offline
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Originally Posted by csThor View Post
(regardless how obstinate these prove to be, SLI anyone? ) because it requires not only technical skills such as 3D modelling, creation of textures or coding but sheer creativity.
Seams like COD isn't the only sim that's having problems with SLI/ Crossfire.

http://riseofflight.com/Forum/viewto...p?f=45&t=18901

The issues sound very similar to COD.
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Old 06-16-2011, 12:54 PM
JG53Frankyboy JG53Frankyboy is offline
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yep, but at least:
"After months of testing and a lot of headache, our official recommendation to users about adopting SLI/Crossfire for ROF remains the same. Our engine was not designed for it and implementing it was very difficult and as I mention above the results are somewhat mixed. We still recommend that you invest in a really strong single card solution to boost your ROF frame rate if you feel it necessary. We suggest you save the money you would spend on a second video card and use it to buy a better processor if need be

http://riseofflight.com/Forum/viewtopic.php?t=20189
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Old 06-16-2011, 01:10 PM
csThor csThor is offline
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Franky - I disagree about gameplay not coming from the developers. Quite frankly they'll have to deliver at least a platform that enables the community to create campaigns and missions with ease. Right now ... Well, ask Tom from Desastersoft about the campaign interface as it is. If you know what I mean.

I do remember sharing my thoughts on campaign systems with Oleg years ago. I still have some of the documents we exchanged on my HDD and what was listed there, ideas and concepts mostly as well as some details we came up with, would be very useful for a very good dynamic campaign system. That's what they'll have to deliver and quite honestly I firmly believe that a dynamic campaign engine needs to be an integral part of the game and not a bolt-on accessory that behaves like a spare rocketpack.
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Old 06-16-2011, 01:18 PM
tintifaxl tintifaxl is offline
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I'm very much looking forward to Desastersoft's campaign "Fliegerasse - Helmut Wick vs. J. C. Dundas". I did enjoy two of their campaigns for IL2: Fall Blau and Eismeerjäger tremendously.

And I really hope the COD campaign engine will be enhanced, so at least scripted campaigns can be created properly.
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  #8  
Old 06-16-2011, 01:21 PM
JG53Frankyboy JG53Frankyboy is offline
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Originally Posted by csThor View Post
Franky - I disagree about gameplay not coming from the developers. Quite frankly they'll have to deliver at least a platform that enables the community to create campaigns and missions with ease. Right now ... Well, ask Tom from Desastersoft about the campaign interface as it is. If you know what I mean.
yep, that was what i ment, the basic instruments have to work !
In IL2 it was the FMB and the improvements over the time the eventlog got and the release of a deticated server software (<- took its time)

This enabled 3.party people to create missions, campaigns, online wars COOP, scripted dogfightservers. That is what i call gameplay content.
IIRC nothing of that ever was from official 1C MaddoxGames.

I never expected a full switch from the gameplaypossibilites from IL2 to CoD. I can remember it took years of experience to come to the IL2 status of 2010. But now with CoD, time will tell. I stopped missionbuilding as i saw i need some kind oftrigger/script to put something easy as a missiontarget in the mission. Not to talk about the CoD COOP play.....
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Old 06-16-2011, 01:26 PM
skouras skouras is offline
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personally i don't have problem with ROF since i running everything on very high and maximum
i really enjoy it espesially online
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Old 06-16-2011, 03:05 PM
csThor csThor is offline
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Simply put I use the term "dynamic campaign" meaning dynamically generated missions within a believable environment, but I do absolutely not speak about gamey crutches such as "a single pilot single-handedly wins the war" (or loses it, for that matter).
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