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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #171  
Old 06-13-2011, 10:20 PM
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JG52Krupi JG52Krupi is offline
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Originally Posted by pupo162 View Post
you would be disapointed if you saw how similar fms in cod are with 1946..... only a few refined features thats all.


damn trolls, the fms are a bit messed up at the moment. I havent played 1946 for a while but last time i checked I could turn in a 109 E.
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Its a glass half full/half empty scenario, we all know the problems, we all know what needs to be fixed it just some people focus on the water they have and some focus on the water that isnt there....
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  #172  
Old 06-13-2011, 10:22 PM
pupo162 pupo162 is offline
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Originally Posted by JG52Krupi View Post


damn trolls, the fms are a bit messed up at the moment. I havent played 1946 for a while but last time i checked I could turn in a 109 E.
have you seen them?
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  #173  
Old 06-13-2011, 10:27 PM
LoBiSoMeM LoBiSoMeM is offline
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Originally Posted by pupo162 View Post
you would be disapointed if you saw how similar fms in cod are with 1946..... only a few refined features thats all.
These "few refined features" makes a WORLD of difference... Read:

"ILYA: Simple. The formulas process more variables and are therefore more precise. Il-2 was pretty darn close to the real thing, so the flight model in Cliffs of Dover doesn’t feel drastically new. You will see the most differences at low speeds and in adverse conditions such as stalls and spins. Basically, in Il-2 we calculated simpler physics at fewer points around the aircraft. In Cliffs of Dover, we look at more parameters in more places. In reality this means a codebase that’s many times larger. Our engine model alone is over 20 times the size of that of Il-2."

"Flight Model" isn't just a few variables as "turn rate" or "max speed". If you fly in IL-2: Cliffs of Dover after years in old IL-2 series, you can fell the new engine work providing a much better flying experience.

Last edited by LoBiSoMeM; 06-13-2011 at 10:31 PM.
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  #174  
Old 06-13-2011, 10:30 PM
pupo162 pupo162 is offline
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These "few refined features" makes a WORLD of difference...
they do
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  #175  
Old 06-13-2011, 11:29 PM
Blackdog_kt Blackdog_kt is offline
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Haven't touched IL2:1946 since installing CoD, despite the initial optimization troubles. Now that it actually runs well on my 2 year old PC with mostly medium settings (which look better than IL2's high settings), there's definitely no way of going back.

Sure, i miss my FW190A sometimes, but the CEM alone in the new sim makes IL2 feel like a toy to me now
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  #176  
Old 06-13-2011, 11:47 PM
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JG52Krupi JG52Krupi is offline
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Originally Posted by Blackdog_kt View Post
Haven't touched IL2:1946 since installing CoD, despite the initial optimization troubles. Now that it actually runs well on my 2 year old PC with mostly medium settings (which look better than IL2's high settings), there's definitely no way of going back.

Sure, i miss my FW190A sometimes, but the CEM alone in the new sim makes IL2 feel like a toy to me now
+1

From what I have seen CoD with poor ground textures looks terrible compared to 1946 but from medium to high settings you just cannot compare them, CoD looks fantastic.
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Originally Posted by SiThSpAwN View Post
Its a glass half full/half empty scenario, we all know the problems, we all know what needs to be fixed it just some people focus on the water they have and some focus on the water that isnt there....
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  #177  
Old 06-14-2011, 04:08 PM
JG27CaptStubing JG27CaptStubing is offline
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Looks are subjective period. I don't think CODs terrain looks all that much better. Sure some higher res textures here and there at a cost of FPS I might add. Flickering Shadows and the same clouds as IL2. Yeah it's that much better?

For those of you not able to fly anything but COD because of its CEM and Graphics... IL2 with the mods is years beyond COD in terms of Content and Game Play at the moment. COD has a long ways to go before it comes even close to what we have now.

COD is not even a complete game and I do wish the developers luck and fortune so the developement can continue. At this point we are all Beta testers at best.
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  #178  
Old 06-14-2011, 04:30 PM
ATAG_Doc ATAG_Doc is offline
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I don't think it looks too bad I can deal with it. I bet these are not final at all.
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  #179  
Old 06-14-2011, 05:12 PM
JG27CaptStubing JG27CaptStubing is offline
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I agree... I was just saying that it wasn't all that others make it out to be... It's really not that much different than IL2 with exception of a few high res textures. I'm not completely floored like others.
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  #180  
Old 06-14-2011, 06:00 PM
LoBiSoMeM LoBiSoMeM is offline
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Originally Posted by JG27CaptStubing View Post
I agree... I was just saying that it wasn't all that others make it out to be... It's really not that much different than IL2 with exception of a few high res textures. I'm not completely floored like others.
More nonsense, sorry.

In CloD we have much better trees. We don't have "invisible trees".

We have more real railroads and roads. We have CURVES!

We have much better terrain shading.

We have much better planes and cockpits, and pilots, gunners, etc.

We have amazing and detailed ground units, with decent physics.

And MUCH more, effects, etc... A long list!

"Not that much different than IL2 with exception of a few high res textures" is a joke... And a bad one!

But I can understand... People think in "terrain" as just the ground itself, with a big texture on it. Well, all look the same in any modern flight sim: texture work. What makes ALL THE DIFFERENCE is the shading and things above ground... And I don't see anything near CloD quality today!

Last edited by LoBiSoMeM; 06-14-2011 at 06:04 PM.
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