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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #91  
Old 06-14-2011, 12:55 PM
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JG52Krupi JG52Krupi is offline
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Those bending wings do look sweet though and I will support both sims but I love ww2 aircraft and only like a few ww1 aka Bristol fighter, albatross.

But your right about the DM cod has more but at the same time I would love to see the wing tearing simulated (I know different materials but you would still see tearing just at a much quicker speed I assume).
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Its a glass half full/half empty scenario, we all know the problems, we all know what needs to be fixed it just some people focus on the water they have and some focus on the water that isnt there....
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  #92  
Old 06-14-2011, 01:31 PM
JimmyBlonde JimmyBlonde is offline
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Originally Posted by LoBiSoMeM View Post

Nothing today compares to CloD. People are lazy, people don't explore all the content in CloD and talk a lot of nonsense, like a bunch of console players.
That's a harsh generalization. People aren't necessarily lazy, although some are I admit, but others would love to see the features you mentioned.

The problem is that they don't know how to see them or that they are not inclined to find out because it either takes too much time or is too complicated.

The presentation is what is lazy here and always has been with the Il-2 series.

If you're going to pack a game full of features then you should present them in a meaningful way otherwise how can you expect the user to figure it our for themselves?

How do you seriously expect every user to be able to code their own missions and campaigns when some of them struggle with the basics of computer knowledge?


This is not an Ikea TV cabinet, it's a combat flight simulator.
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  #93  
Old 06-14-2011, 02:11 PM
Danelov Danelov is offline
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"This is not an Ikea TV cabinet, it's a combat flight simulator".
Good this one
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  #94  
Old 06-14-2011, 02:56 PM
ATAG_Doc ATAG_Doc is offline
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So at the end of the day what do you want us to do for you? Would you like your money back? Seems like a reasonable solution to me. How about you guys? Give the customer his money back and ask him not to return?

What's your point? I bet there's not one sole in this thread that can make you feel any better about the emotional state you're in at the moment.

So what do you want here that we can assist you with? To delete or "shelve" CoD and come play with you? I just play CoD for now its all I can handle at the moment.

But really what's the goal of your post about all this? Tell us something we don't already know.

I deal with it and am use it now and I love it. Do you have a particular outcome that you or anyone that is in this thread has any control over that will help you in your time of despair?

Put on your big boy pants and deal with it.
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  #95  
Old 06-14-2011, 03:10 PM
Tvrdi
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@Strike - OK well see CLOD in year ot two...Im all eyes and ears

@Bliss - please dont take this as an attack on CLODs devs...its just, Im not able to play this sim with my rig (which is far from weak). Whatever I did (tweaks) etc Im able to play decently with med to low (and that is over sea) and that sucks. Neon landscape is ugly, AA is not working at distance (properly). External engine sounds are stock il2-like.
What I like is FM and DM (and DM effects) and cockpit textures. But thats all. This sim needs to grow fast or will die. It need huge optimisation rework and more content.
about ROF - hehe we both know cons and pros....my biggest issues being limited NO of units available for online war and retarded view system (which is fixed now). Fm fixes are comin as I heard. Otherwise ROF is better in optimisations, content, features (graphics features and some other which brings immesion as diving with flamed engine - to extinguish the fire etc.) and graphics. Sure, ROF has still some issues as a result of optimisations (occasional flickering ground textures over no mans land - for some) but at least Im able to play smoothly unlike CLOD. Every time I fire up CLOD I see ulgy neon landscape and when I hear the stock IL2 sound...then flying over buildings and trees - slowdown...aarghhh....we will se in the future....we will see
Like I said, Im a sim fun "fighting" with die hard fans of ROF and CLOD. Uneven fight on their homeboards.

Last edited by Tvrdi; 06-14-2011 at 03:16 PM.
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  #96  
Old 06-14-2011, 03:35 PM
LoBiSoMeM LoBiSoMeM is offline
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Originally Posted by Tvrdi View Post
I would like to place all the f*ing units you sugested but even without them he sim is more or less unplayable on my (not weak) system...
hypnotised die hard fans....you cant fight them even with facts...we have them in ROF too
The "fact" is that I'm running CloD OK in my very simple rig, WITHOUT ANY COMPLEX TWEAK!!!

See one of my videos recorded with fraps, actual gameplay:



Better graphics than RoF in every aspect, sorry to say. And I like a lot RoF!

Maybe it's time to people ignore this kind of crap, "performance unplayable in my great rig"... It' a lie in actual development of CloD.
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  #97  
Old 06-14-2011, 03:46 PM
ATAG_Doc ATAG_Doc is offline
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Quote:
Originally Posted by Tvrdi View Post
@Strike - OK well see CLOD in year ot two...Im all eyes and ears

@Bliss - please dont take this as an attack on CLODs devs...its just, Im not able to play this sim with my rig (which is far from weak). Whatever I did (tweaks) etc Im able to play decently with med to low (and that is over sea) and that sucks. Neon landscape is ugly, AA is not working at distance (properly). External engine sounds are stock il2-like.
What I like is FM and DM (and DM effects) and cockpit textures. But thats all. This sim needs to grow fast or will die. It need huge optimisation rework and more content.
about ROF - hehe we both know cons and pros....my biggest issues being limited NO of units available for online war and retarded view system (which is fixed now). Fm fixes are comin as I heard. Otherwise ROF is better in optimisations, content, features (graphics features and some other which brings immesion as diving with flamed engine - to extinguish the fire etc.) and graphics. Sure, ROF has still some issues as a result of optimisations (occasional flickering ground textures over no mans land - for some) but at least Im able to play smoothly unlike CLOD. Every time I fire up CLOD I see ulgy neon landscape and when I hear the stock IL2 sound...then flying over buildings and trees - slowdown...aarghhh....we will se in the future....we will see
Like I said, Im a sim fun "fighting" with die hard fans of ROF and CLOD. Uneven fight on their homeboards.
I stand corrected. Your hardware issues are no ones issues on this board. Especially not the Devs problem.

So what would you like us to for you? Take up a collection on these forums to buy some hardware for you that will run it?

Last edited by ATAG_Doc; 06-14-2011 at 03:51 PM.
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  #98  
Old 06-14-2011, 03:57 PM
Davy TASB Davy TASB is offline
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Originally Posted by LoBiSoMeM View Post

Better graphics than RoF in every aspect, sorry to say. And I like a lot RoF!
Even flying in the rain???



PS/.. Nice vid, shame about the "music".

Last edited by Davy TASB; 06-14-2011 at 04:01 PM.
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  #99  
Old 06-14-2011, 04:09 PM
LoBiSoMeM LoBiSoMeM is offline
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Originally Posted by Davy TASB View Post
Even flying in the rain???



PS/.. Nice vid, shame about the "music".
Well, people talk a lot about "cartonish" in CloD... If we start to discuss rain effects in RoF, will be better to draw a Graphic Novel.

Let's wait to see how rain will be handled in CloD, as complex weather system.

Last edited by LoBiSoMeM; 06-14-2011 at 04:21 PM.
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  #100  
Old 06-14-2011, 04:24 PM
ATAG_Doc ATAG_Doc is offline
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Patton ordered the Chaplain of the 3rd Army to write a prayer for good weather.

Why did he do that?
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