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IL-2 Sturmovik: Birds of Prey Famous title comes to consoles. |
View Poll Results: How should the flight models in BoS perform? | |||
As in Birds of Prey, I'm used to them and like them. |
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3 | 8.57% |
As historically accurate as possible, even if I have to change my flying. |
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20 | 57.14% |
Give us both options in the game. |
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12 | 34.29% |
Voters: 35. You may not vote on this poll |
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Thread Tools | Display Modes |
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#1
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Why exclude people who love flying/combat games but prefer arcade mode?
It's easy to implement and you don't lose more than half of your audience. I don't think I'm wrong in saying far more people play Arcade/Realistic mode in BoP than Sim mode. And what I like most about BoP is it's stepping stone nature in getting people interested in sim games. More sales = more Gaijin games. ![]() |
#2
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as real as they can get it please with sim, arcade, realistic, i think what you said olife about hardcore would be fun?
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#3
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thx my friend ,yes i think,and i think about a games in "hardcore tb mode" in bop,i prepare it(rules and goals)and will post it in a new thread but i need for a time to prepare it.
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#4
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#5
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As authentic as possible please
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#6
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Let me think...
![]() AS REAL AS POSSIBLE! ![]()
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Jagdwaffe |
#7
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Hi guys,
Super discussion, thanks! ![]() So far it seems that most people want as authentic if possible. Still many want to have the option to have both. It's approximately a 2/3 to 1/3rd split, with a minority who would like things to remain as they are. I think an easy way to nearly achieve both would be through Custom mode, which is already available in WOP (and I think it'll be included in BoS too). At the moment this mode gives you an Arcade boost option which as we know let's you go supersonic in our trusted WWII warbirds ![]() If alternatively to that it gave you a BOP power option (which would imply locking top speeds to where they would historically be), you could still enjoy the airplanes pretty much the way you're used to them now, if you set up a game specifically for that. What would you think of that? MAC Last edited by MACADEMIC; 06-15-2011 at 06:06 AM. |
#8
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Talking a bit in general... in theory i would love to have a game experience as close as possible to real, but the bottleneck of this wonder are the output devices and the human interfaces.
It's hard to fly a 100% realistic plane in a 100% realistic enviroment, having the need to access several switches, reading several instrument panel, having the need to feel how a plane react because some settings, using just a joypad and looking at the surrounding world tru a 1080p TV screen. Few simulator users can afford a multi monitor system with force feedback devices and IR tracking, and place that in a room that will be basicly dedicated at it. I have few "theory" i made about how huds and cockpit should be simplifyed making a game fair, some few logical drawback and considerations between realism and playability. But this is not the right thread to post them ![]() So hopefully the experienced game developer will make some drawback between what few aviation geek enthusiast want ( me included ![]() a game that hopefully will sell hundred thousand copies making our lobby game room full every night ![]() p.s.: "Give us both options in the game." is my poll. |
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