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Space Rangers The lavish mix of an intense space RPG with 3D real-time strategy.

 
 
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Old 06-14-2011, 02:00 AM
Loopy Loopy is offline
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Join Date: Mar 2011
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I pretty much never use a scanner unless its really small and/or gives bonus to something else. Same for shields early on until its at least 20% damage reduction. I just figure out ballpark estimates of how many salvos it will take.

Dominators destroying their stuff is definitely the biggest problem. I try to fly in loops around the system, this way destroyers behind the one I'm shooting at won't fly directly over the loot that dropped, instead flying directly towards me further along the circle. The faster your engine and sharper you can make the circle, the harder you can turn and the further it gets them away from the loot. No matter what you do though, they are going to blow up lots of their own stuff.

For the RTS games I highly recommend either all 3 rockets + 1 repair + 1 mortar bots, or 3 rockets + 1 stunner + 1 mortar for offense and 2x 4 repair no mortar per group to stay behind them and repair. All of them get the antigravity and locator. Just don't let enemies get close, don't fight big groups without defensive turrets to support, and try to have your robots retreat/dodge constantly. Probably most importantly, don't use big groups, they block each other from firing and can't dodge because dodging just means the rockets hit another robot next to them anyways. Split into groups of 3-5 offensive robots per group if you have lots of robots.

If you aren't familiar with basic RTS control schemes, Ctrl-# will save a group of robots so that you can reselect them just by pressing the #, and you can instantly move the screen to the group by double tapping the #.
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