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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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And I don't think il2 modelles any air over the vehicles. |
#2
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Clod models a hell of a lot of things, you clearly have no understanding of the detail in a simulator if you are trying to compare it to the arcady battlefield style of flying a jet with basically no physics in a map that would be flooded by a spiders piss puddle. The jets in battlefield 2 had speeds closer to that of a ww1 fighter than a jet so that you could fly them on the tiny maps lol
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#3
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Exactly.
The biggest map in Arma II Operation Arrowhead is about 11 miles on a side. That's too small for WW2 air operations, unless you are just doing touch and goes, for training.
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![]() Personally speaking, the P-40 could contend on an equal footing with all the types of Messerschmitts, almost to the end of 1943. ~Nikolay Gerasimovitch Golodnikov |
#4
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I really enjoyed the E3 trailer.
It seems very immersive. The multiplayer is going to be awesome! I have thoroughly enjoyed the Battlefield series as it is more realistic than Call of Duty.
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STRIKE HOLD!!! Nulla Vestigia Retrorsum |
#5
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Realistic???
There is a huge difference between realistic environment and those games. Also between CoD and those games, not as huge but still big.
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Win 7/64 Ult.; Phenom II X6 1100T; ASUS Crosshair IV; 16 GB DDR3/1600 Corsair; ASUS EAH6950/2GB; Logitech G940 & the usual suspects ![]() |
#6
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IF it wasnt for PR BF" would jsut suck for me..... my dream is a PR for BF3, wich is unlikable becosue they are working on PR for arma II ![]() |
#7
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This island in ArmA3 is only about 22x22 kilometers (475sq.km island on a 900sq.km map)but this already makes it impossible to have as many scripted cinematic effects as in BF or Call of Duty with their tiny maps. And this is rendering capabilities of 2012 game (wip).
What is the size of the channel map in CloD? Last edited by Ataros; 06-10-2011 at 11:08 AM. |
#8
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#9
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In point of fact I have tried Project Reality. I haven't played BF in over a year but PR made it much more enjoyable.
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STRIKE HOLD!!! Nulla Vestigia Retrorsum |
#10
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![]() Draw distance can murder framerates. Whenever I had framerate issues when doing custom levels, I reduced the draw distance by slapping a big, fat mountain in the way. It's no surprise that most fps games channel the player down narrow funnelways...ususally disguised as mountains paths or canyons or corridors. Even 'open ended' Crysis was full of these tricks. 3D vegetation also murders framerates. Even something relatively simple and innocent as grass can kill frames if packed too densly. And guess what? Most simulators have ample of both! ![]() Why could Crysis 1 not run on consoles, but Crysis 2 runs fine on consoles? Taking out the large draw distances and the ample vegetation makes a huge difference. Last edited by Rattlehead; 06-09-2011 at 06:48 PM. |
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