Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover > FMB, Mission & Campaign builder Discussions

Reply
 
Thread Tools Display Modes
  #11  
Old 06-06-2011, 06:41 AM
Ataros Ataros is offline
Approved Member
 
Join Date: Jun 2010
Location: USSR
Posts: 2,439
Default

Quote:
Originally Posted by TheEnlightenedFlorist View Post
This has now been fixed.
Great news! Thanks a lot. It is worth mentioning in the CoD multiplayer section.

The original code for actors destruction comes from oreva at sukhoi.ru forums btw and then was improved by ZaltisZ from 1C forums. Maybe also worth mentioning.
Reply With Quote
  #12  
Old 06-06-2011, 06:50 AM
Ataros Ataros is offline
Approved Member
 
Join Date: Jun 2010
Location: USSR
Posts: 2,439
Default

Actually ZaltysZ corrected oreva's code to be more friendly to single-engined AC. Sorry, did not notice earlier.
Code:
        int iNumOfEngines = (aircraft.Group() as AiAirGroup).aircraftEnginesNum();
        for (int i = 0; i < iNumOfEngines; i++)
        {
            aircraft.hitNamed((part.NamedDamageTypes)Enum.Parse(typeof(part.NamedDamageTypes), "Eng" + i.ToString() + "TotalFailure"));
        }
upd.
Sorry for multiple posts. Do you plan to develop the mission further, say including a movable frontline and having ground forces to actually push an enemy to the channel waters? Dunkerque tragedy is a remarkable event in history and deserves further development imho.

I am slowly working (mostly studying C# actually) )) with this script to have movable frontlines in Calais area. At this point there is no generator to generate waypoints for ground groups and all submissions should be created manually. In future we could combine our submissions into one mission covering half of existing France map if we use the same script and the same submission naming convention.

Last edited by Ataros; 06-06-2011 at 07:46 AM.
Reply With Quote
  #13  
Old 06-07-2011, 05:13 AM
TheEnlightenedFlorist TheEnlightenedFlorist is offline
Approved Member
 
Join Date: May 2011
Location: SLC, Utah, USA
Posts: 143
Default

Quote:
Originally Posted by Ataros View Post
Actually ZaltysZ corrected oreva's code to be more friendly to single-engined AC. Sorry, did not notice earlier.
Code:
        int iNumOfEngines = (aircraft.Group() as AiAirGroup).aircraftEnginesNum();
        for (int i = 0; i < iNumOfEngines; i++)
        {
            aircraft.hitNamed((part.NamedDamageTypes)Enum.Parse(typeof(part.NamedDamageTypes), "Eng" + i.ToString() + "TotalFailure"));
        }
upd.
Sorry for multiple posts. Do you plan to develop the mission further, say including a movable frontline and having ground forces to actually push an enemy to the channel waters? Dunkerque tragedy is a remarkable event in history and deserves further development imho.

I am slowly working (mostly studying C# actually) )) with this script to have movable frontlines in Calais area. At this point there is no generator to generate waypoints for ground groups and all submissions should be created manually. In future we could combine our submissions into one mission covering half of existing France map if we use the same script and the same submission naming convention.
Hi Ataros. Yes, I am going to improve the mission. Moving frontlines is unlikely. I can barely get the ships to do what I wan them to.

It seems like as soon as I fix one problem, another comes up. In the future though, for sure we'll see.
Reply With Quote
  #14  
Old 06-07-2011, 07:06 AM
Ataros Ataros is offline
Approved Member
 
Join Date: Jun 2010
Location: USSR
Posts: 2,439
Default

Quote:
Originally Posted by TheEnlightenedFlorist View Post
It seems like as soon as I fix one problem, another comes up.
I thought it happens only to me every time I open the FMB lol Probably this is what the devs are experiencing too. At least we are not alone

BTW with your level of C# knowledge I would target not less then writing a waypoints generator for tank groups and supply convoys i have a sample code for bombers waypoints generation if you are interested. The hardest part would be to release the tanks that are stack in cities or can not cross rivers but this is an interesting and achievable challenge
Reply With Quote
  #15  
Old 06-07-2011, 08:47 PM
_79_dev _79_dev is offline
Approved Member
 
Join Date: Sep 2010
Location: Dublin
Posts: 242
Default

~S~

Can`t get it work ......... as soon as I start server, everything looks fine, I just cant select army... any advise?
__________________

Asus P6T V2 Deluxe, I7 930, 3x2 GB RAM XMS3 Corsair1333 Mhz, Nvidia Leadtek GTX 470, Acer 1260p screen projector, Track IR 4 OS ver5, Saitek Pro Flight Rudder, Saitek X52, Win 7 x64 ultimate
Reply With Quote
  #16  
Old 06-08-2011, 01:37 AM
TheEnlightenedFlorist TheEnlightenedFlorist is offline
Approved Member
 
Join Date: May 2011
Location: SLC, Utah, USA
Posts: 143
Default

Quote:
Originally Posted by _79_dev View Post
~S~

Can`t get it work ......... as soon as I start server, everything looks fine, I just cant select army... any advise?
Sorry you're having trouble. Please check these things:

1) You're playing in multiplayer mode instead of single player.

2) You're starting opDynamo.mis and not any of the other .mis files.

3) Make sure the game is extracted to the correct directory. It must look like this: missions/Multi/Dogfight/OpDynamo/opDynamo.mis
Reply With Quote
  #17  
Old 06-09-2011, 05:44 AM
TheEnlightenedFlorist TheEnlightenedFlorist is offline
Approved Member
 
Join Date: May 2011
Location: SLC, Utah, USA
Posts: 143
Default

Updated to version 2.0. Fixed more bugs, added ground troops at Veurne, made train go back and forth between Dunkirk and Veurne, added vehicles that drive around some of the airfields. Also added UK missions and Stuka raids that target the ships and ground troops at Dunkirk.

I highly recommend everybody take a shot at the steam engine. It blows up real good.
Reply With Quote
  #18  
Old 06-11-2011, 02:50 PM
JG11Raven JG11Raven is offline
Registered Member
 
Join Date: Apr 2011
Posts: 7
Question

Hi TheEnlightenedFlorist,

thanks for your mission, its great.

i have a problem with map. you see this in my jpg.

can you help me?

Gruß

I/JG11_Raven
Attached Images
File Type: jpg problem.JPG (132.1 KB, 25 views)
Reply With Quote
  #19  
Old 06-11-2011, 11:18 PM
TheEnlightenedFlorist TheEnlightenedFlorist is offline
Approved Member
 
Join Date: May 2011
Location: SLC, Utah, USA
Posts: 143
Default

Quote:
Originally Posted by JG11Raven View Post
Hi TheEnlightenedFlorist,

thanks for your mission, its great.

i have a problem with map. you see this in my jpg.

can you help me?

Gruß

I/JG11_Raven
Hi Raven, that's a strange one. When did it happen? It looks like it happened just after starting the mission. Did this bring down the whole server? Are you able to repeat this or was it just a one time thing? Ships are... temperamental at best.
Reply With Quote
  #20  
Old 06-12-2011, 07:08 AM
JG11Raven JG11Raven is offline
Registered Member
 
Join Date: Apr 2011
Posts: 7
Default

Hi TheEnlightenedFlorist, the problem always comes right after the start.
I have tested this on 2 servers, always the same. These are all your original files 2.0.

The server continues to run but getting this error message.

can you please check the ships.mis


Gruß

I/JG11_Raven
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 08:07 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.