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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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You are welcome. I have just tried the "ambisonic uncoded" settings in the Syndicate server, the sound is still broken. Instead of disappearing, it remains garbled forever. No joy here. Cheers, Insuber |
#2
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This...still...needs....to....be....stickied.... this is prob one of the most important threads, if not the most important here and it needs to be a sticky.
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Furbs, Tree and Falstaff...The COD killers... ![]() Last edited by furbs; 06-04-2011 at 01:02 PM. |
#3
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#4
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----------- Unclickable airfields in MP can be solved by setting font size to "Smallest 100%" in Win7 Personalization >> Screen http://forum.1cpublishing.eu/showpos...5&postcount=26 Reported to the devs. ----------- And bump for the 109 proppitch ) Last edited by Ataros; 06-05-2011 at 01:49 PM. |
#5
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Just to make sure that posts from the following thread are integrated into this list http://forum.1cpublishing.eu/showthread.php?t=19629
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#6
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#7
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- Game freezing when first spawning in OnLine Channel map. This does not happen in Islands OnLine maps.
- A new The Black Death track as Standard Tool to measure performance and FPS: Currently most aircraft sounds are missed (excepting 109) . All other sounds (guns, bombs) are present, but no planes'. Thank you Insuber for your work! Core Duo E6550 @2,3 GB 4x1GB RAM Dual Corsair 1066 Nvidia GTX580 1.5GB VRAM w/Driver 270.61 Audigy 2ZS Windows 7 Ultimate 32bits ClOD patched uptodate STEAM "Cloud" activated "Redist" folder software reinstalled. Windows7 Ultimate 32 Last edited by FAE_Cazador; 06-05-2011 at 06:50 PM. Reason: Order |
#8
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I guess i found a grafic glitch on the map.
This screesnhot was made awhile friggin around with the FMB. Loading the FMB once again didnt fix it, means i dont think it is a atifact e.g. My system: I7920@3.99;HD5870;Win7-64bit;6gig Ram. Bug Management The responsible should really think about the alternative of using a ticket system like DevHeaven in ArmA2. This point was posted several times! Managing bugs is much easier for the Comm and for the devs! |
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