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| Gameplay questions threads Everything about playing CoD (missions, tactics, how to... and etc.) |
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#10
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Well, it's in your own quote
Quote:
1) We need more range 2) We add two more fuel tanks 3) Plane is now heavier so we need more power 4) Modify the engines to run higher boost 5) Higher boost needs better fuel 6) Fill the outboard tanks with 100 octane 7) Use outboard tanks for takeoff and emergency power 8 ) Use inboard tanks during cruise because the power settings are lower and there's less risk of detonation I'm not an engineer mind you, just going by what the manual says. Everything in the manual points to the fact that the engines could switch between 87 and 100 octane mid-flight without problems, as long as the correct boost limits for each fuel type were observed to prevent detonation. As for the rest of the checklists, sorry for the delays but i've had a bit of a busy week. I don't want to just copy things over, so i'm taking the time to format it in an easy to read manner. The manual mentions a lot of stuff in detail and then provides abbreviated limitations, or gives additional information in a different section. What i'm trying to do is fuse that information together in a way that's easy to read and follow. The end result is shortened checklists that contain only the stuff applicable to the game for all relevant systems. For example, i make no mention of hydraulic pump operation because even though it's modeled in the sim, its operation is automatic. I do this separately for every phase of flight (start up, warm up, taxi, take off, cruise, etc), so it needs quite a bit of back and forth though the pages. As you can guess it's taking some time, but i might be able to have it done and posted during the weekend. |
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