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#1
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Cant wait to see "many" skins for the E-4 version. Wick, Galland, Möldersetc. There are so many talented skinners out there.
Sadly i am not one of them. Hopefully dev team will patch skin selection problem. Its to sad not using them. Keep up skinnig for all airplanes. Thanks BP (not British Petrol)
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MSI 790FX-GD70 Win 7 64bit AMD Phenom II 965BE 4 x 3.5Ghz ASUS GTX 680 TOP Corsair 16GB RAM Thrustmaster Warthog Hotas Saitek Pro Rudder Track IR 5 SB Audigy 2 ZS Last edited by LcSummers; 06-03-2011 at 01:40 PM. |
#2
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I know it hasnt been finished yet, but i thought id show u guys my 1st CLod skin
![]() ![]() Would anyone know by chance if you can do a colour replacement tool with photoshop, havin to do all the paintin is pretty time consuming (not that i mind), but im not too sure if there is a faster way ![]() |
#3
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What a beauty!
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#4
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there is colour replacement via the adjustments rollout, but you really want to lay down stuff yourself, its very haphazard using photoshop tools like that. regards the time. its the quality that matters imo. take the time its worth it.
Last edited by Ali Fish; 06-03-2011 at 04:39 PM. |
#5
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#6
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#7
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Wow, that Me 110 is looking awesome. Very nice mate.
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MSI 790FX-GD70 Win 7 64bit AMD Phenom II 965BE 4 x 3.5Ghz ASUS GTX 680 TOP Corsair 16GB RAM Thrustmaster Warthog Hotas Saitek Pro Rudder Track IR 5 SB Audigy 2 ZS |
#8
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Ok first Yellow
![]() http://www.mediafire.com/?52n2fep3vednmn4 ![]() And The Red ![]() http://www.mediafire.com/?uklehwh2fikm1r1 ![]() (can you believe it I found every red but 1 lol) Enjoy |
#9
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what a ugly bastard.
![]() I know it was for that movie but anyway. |
#10
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nice skin bigpickle.
see you got the layer fixed ![]() btw another technique i sometimes use is to bake light over the main skin. adding that panel & rivett information into an alpha channel then using render/lighting effects with the alpha channel selected under the lighting settings with a directional light produces more light and shadowing associated in a pseudo bump map for the panels effect over the main diffuse. its quite good for simulating the fact that the physical information is heavily painted over on these planes in RL. as opposed to an actuall physically painted panel line or rivett. becuse for example. what you actually see is 2 panels meeting not a line between them. simulating the shadow and highlight of the 2 panels meeting is more correct imo. but maybe i take that too far lol.. Last edited by Ali Fish; 06-03-2011 at 04:56 PM. |
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