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#1
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#2
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Hm . . . seems a bit unbalanced. So we take couple units and get them to high lvl, and after that buy all we can cary and all of them will have experiance already. No mater if new troops haven`t fought any battles. Is there any way to distribute gained exp to all troops? Not just ot give exp lvl`s to new units you just bought in castle/shop
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#3
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It would be strange to be different. You should have upgraded berserkers and normal berserkers in your army at the same time, so you basically waste a slot just to upgrade the normal berserkers.
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#4
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I dont think we understood each other again. Here`s what i thought : you play mage and all heappy when hit 2500 leadership get 1 black dragon and lead him around fighting and before you get 5000 lead, your 1 BD got some unit exp and upgraded some stats. So when you get second BD are they separated first BD is expert lvl from before, and second is noob just bought/hatched from egg, or you continue game with 1 stack of 2 BD on medium lvl where second BD got part of experianced one(they shared exp first gained during battles) ?
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#5
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I understood what you said but it would be strange to have 1 normal BD and 1 upgraded BD in your army at the same time at 5000 leadership. So it makes sense to have the second BD automatically upgraded. Yes, it seems unbalanced, but I suppose the game design takes this fact into consideration (harder battles, already upgraded enemies(!), etc ).
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#6
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Lol, wouldn't it be best to have 2 Semi-Upgraded Black Dragons, as I think that Fatt_Shade has suggested.
You have 1 Black Dragon, then trough battles, you upgrade it to 10th level (which I believe is the max level), then you go and buy yourself another Black Dragon... Now, in this mod, you'll have 2 x 10th level Black Dragons, which is not fair from some perspective. Instead, as in HoMM: Wake of Gods, you should have 2 x 5th level Black Dragons, which I think would be better. ![]() I think that it wasn't done on purpose, rather, scripting out such a system take's time, knowledge and patience, and modders of Red Sands lacked one of those things, but then again, that's just my opinion. Anyway, it's a great mod, and we'll have to play it as it is. ![]() P.S. with my relatively humble knowledge of Russian language, I would be willing to help with the translation, if my help is needed. |
#7
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Ok my bad, we did understood but this is a bit of problem. As i sugested and bladeking rememberd in Wake of Gods you had that sistem where 1 experianced unit and 1 brand new made 2 mid trained troops, it was great. And there games lasted for months (game time, turn based) and enemy wasn`t much more advanced than that, since it was set to stationary enemy get like 3% exp/week or something. Here in KB-CW game time is from 7 days to 1 month (for all those who like to travel around) and making enemy advance in exp could be done in same way. I dont diss on ppl who made this mod, just sugesting to look at HoMM3-WoG scripts it was done great by them, so they already have reference how to make in work also in this mod Red Sands. I like ideas in Red Sands, and we needed something new to give other moders inspiration for their projects.
But as it is now this unit exp system could make serious unbalance in game play. Here Pcbun had similar mod for KB-AP but many players complained about geting units to max lvl very fast and all battles got very easy even on impossible http://forum.1cpublishing.eu/showthread.php?t=14741 (he also had great idea to make 5 reserve slots). I havent still dl this mod, but i`m guessing it was huge project to finish, and good job for all involved. But as every player i`m looking for ways to get game working for me, and this units sharing exp will make it very nice : get 1 unit lead it throught couple of battles to max lvl then buy as much as you can lead, and instantly you have full stack of high lvl units ![]() |
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