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  #1  
Old 05-31-2011, 06:14 PM
MrBaato MrBaato is offline
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In a few planes the gunsight is only slightly above the engine so its
pretty much inpossible to see anything that happens underneath your crosshairs.

So my question, could you consider changing the seat/gunsight position of the
razorback p-47's, the mig's and perhaps the ki61?

I know a slight correction was done on the Mc202 and it makes a huge differance when aiming

Thanks
  #2  
Old 05-31-2011, 09:26 PM
harryRIEDL harryRIEDL is offline
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Quote:
Originally Posted by MrBaato View Post
In a few planes the gunsight is only slightly above the engine so its
pretty much inpossible to see anything that happens underneath your crosshairs.

So my question, could you consider changing the seat/gunsight position of the
razorback p-47's, the mig's and perhaps the ki61?

I know a slight correction was done on the Mc202 and it makes a huge differance when aiming

Thanks
The tempest should be altered as it was implemented incorrectly when it was launched I remember Gibbage being unhappy that the seat was changed and it lost it rear view due the increased closeness to the rear plate (unless ive missed something and its been changed already)
  #3  
Old 06-01-2011, 10:14 PM
IceFire IceFire is offline
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Quote:
Originally Posted by harryRIEDL View Post
The tempest should be altered as it was implemented incorrectly when it was launched I remember Gibbage being unhappy that the seat was changed and it lost it rear view due the increased closeness to the rear plate (unless ive missed something and its been changed already)
That would be Alex Voicu who did the Tempest. Gibbage did a great many other aircraft.

The original positions for the Tempest cockpit were changed at the last minute and that is part of the reason why rearward visibility is poor. It's tricky because the interior struts can block the fuel indicators in some positions as well.

Not sure what it takes to alter the viewpoints. The cockpit may need to be recompiled to do that.
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  #4  
Old 06-01-2011, 05:40 PM
Pursuivant Pursuivant is offline
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Quote:
Originally Posted by MrBaato View Post
In a few planes the gunsight is only slightly above the engine so its pretty much impossible to see anything that happens underneath your crosshairs.
Would this be realistic though? I'm all for changing pilot's POV if it is wrong, or if historically seat and sight positions could be altered to give the pilot optimum field of view, but not if it would be unrealistic.
  #5  
Old 06-01-2011, 10:21 PM
MrBaato MrBaato is offline
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Quote:
Originally Posted by Pursuivant View Post
Would this be realistic though? I'm all for changing pilot's POV if it is wrong, or if historically seat and sight positions could be altered to give the pilot optimum field of view, but not if it would be unrealistic.
Couldnt agree more and im not talking about the Fw190 for instance.
I noticed the seat/sight position of the later p47 versions are higher than the razorback ones, making the earlier models alot harder to aim with.
  #6  
Old 06-05-2011, 01:39 PM
Phil_K Phil_K is offline
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Just a quick request - please could you set the Burma map to a PTO map so we no longer get D-Day stripes on the static C-47's.

Thanks.
  #7  
Old 06-06-2011, 01:06 AM
Ace1staller Ace1staller is offline
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I think this request can go to 4.12, But I though of adding Neutral countries Sweeden,Spain, and Switzerland to the game. also a new feature that would pick the oppenent would face from which side (either Allied or Axis). Also For the Neutral country feature that I would like to see from the feature that you have the enemy's planes which you could pick the enemy and players country.
  #8  
Old 06-07-2011, 10:32 AM
Pursuivant Pursuivant is offline
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More FMB ideas:

1) Standardized convoys of ships.

2) Ability to "program" ground vehicle or ship to take evasive action without having to assign waypoints. For example, you could have a vehicle or convoy stop and start, swerve, make random turns or perform similar evasive action while still traveling along a more or less straight line.

3) Ship and vehicle convoys which follow simple "follow the leader" and station-keeping "flocking" behavior when they change direction, allowing them to automatically keep formation when they turn.
  #9  
Old 06-07-2011, 08:01 PM
Romanator21 Romanator21 is offline
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Along with #2 that you mentioned, maybe subs that can dive. The standard response to sighting a plane was to crash dive - only when the sub was stuck on the surface for various reasons including reloading externally mounted torpedoes, or fueling next to a "milk-cow" was AAA used. There were specially built flak-boats which conning towers with multiple quad AA installations, to project other u-boats, but these were very unsuccessful.

But yeah, +1 on the pre-built ship convoys and simple ship AI that takes evasive action (to an extent - sometimes ships had to stay in line no matter what). This would make situations like the battle of the Bismark Sea possible in which Beaufighters struck convoys with rockets, destroying flak and bridges. Anticipating a torpedo attack, all the ships turned 90 degrees to face the Beaufighters to reduce the area that could be hit. But by doing so, they exposed themselves to attacks from B-25s which were carrying bombs.

This is impossible to replicate in Il-2 because the ships have no AI (you would need to time the way points perfectly) and because it's impossible to inflict damage specifically to guns, bridges, etc.
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