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#1
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In a few planes the gunsight is only slightly above the engine so its
pretty much inpossible to see anything that happens underneath your crosshairs. So my question, could you consider changing the seat/gunsight position of the razorback p-47's, the mig's and perhaps the ki61? I know a slight correction was done on the Mc202 and it makes a huge differance when aiming Thanks |
#2
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#3
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The original positions for the Tempest cockpit were changed at the last minute and that is part of the reason why rearward visibility is poor. It's tricky because the interior struts can block the fuel indicators in some positions as well. Not sure what it takes to alter the viewpoints. The cockpit may need to be recompiled to do that.
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Find my missions and much more at Mission4Today.com |
#4
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Would this be realistic though? I'm all for changing pilot's POV if it is wrong, or if historically seat and sight positions could be altered to give the pilot optimum field of view, but not if it would be unrealistic.
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#5
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I noticed the seat/sight position of the later p47 versions are higher than the razorback ones, making the earlier models alot harder to aim with. |
#6
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Just a quick request - please could you set the Burma map to a PTO map so we no longer get D-Day stripes on the static C-47's.
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#7
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I think this request can go to 4.12, But I though of adding Neutral countries Sweeden,Spain, and Switzerland to the game. also a new feature that would pick the oppenent would face from which side (either Allied or Axis). Also For the Neutral country feature that I would like to see from the feature that you have the enemy's planes which you could pick the enemy and players country.
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#8
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More FMB ideas:
1) Standardized convoys of ships. 2) Ability to "program" ground vehicle or ship to take evasive action without having to assign waypoints. For example, you could have a vehicle or convoy stop and start, swerve, make random turns or perform similar evasive action while still traveling along a more or less straight line. 3) Ship and vehicle convoys which follow simple "follow the leader" and station-keeping "flocking" behavior when they change direction, allowing them to automatically keep formation when they turn. |
#9
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Along with #2 that you mentioned, maybe subs that can dive. The standard response to sighting a plane was to crash dive - only when the sub was stuck on the surface for various reasons including reloading externally mounted torpedoes, or fueling next to a "milk-cow" was AAA used. There were specially built flak-boats which conning towers with multiple quad AA installations, to project other u-boats, but these were very unsuccessful.
But yeah, +1 on the pre-built ship convoys and simple ship AI that takes evasive action (to an extent - sometimes ships had to stay in line no matter what). This would make situations like the battle of the Bismark Sea possible in which Beaufighters struck convoys with rockets, destroying flak and bridges. Anticipating a torpedo attack, all the ships turned 90 degrees to face the Beaufighters to reduce the area that could be hit. But by doing so, they exposed themselves to attacks from B-25s which were carrying bombs. This is impossible to replicate in Il-2 because the ships have no AI (you would need to time the way points perfectly) and because it's impossible to inflict damage specifically to guns, bridges, etc. |
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