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Performance threads All discussions about CoD performnce |
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Thread Tools | Display Modes |
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#1
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As I posted over at the Ubi forum (http://forums.ubi.com/eve/forums/a/t...8811092619/p/2), my CloD-eating Beast PC has arrived, and I'm just in the process of setting it up for the sim:
![]() MOBO - X58 Asus Sabertooth X58 CPU - Intel i7 950 Quad Core 3.06Ghz (overclocked to 3.80Ghz) RAM - 12 GB (3x4GB) Corsair DDR3 (1600) GPU - XFX 6970 2GB PSU - 1000W Corsair SSD - 128 GB HDD - 1 TB SATA 2 OS - Win 7 Home Premium 64bit Case - Antec Three Hundred Monitor 24" Samsung I've downloaded the latest Radeon drivers (11.5), and I don't think there is anything else that is out-of-date. At some point I'll probably try a RAM disk, but for now CloD is installed on the HDD (I could also try moving critical files to the SSD). Can anyone give a suggestion or two as to how I should optimise the graphics setup for CloD? I'm sure that I can figure it all out, but if anyone has a similar setup, help would be appreciated. |
#2
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Well id put everything on HIGH mate apart from Forest amount which is LOW/MED, Building amount again MED and building detail MED..I also have SSAO unchecked but tinker with that see what suits
Everything else leave as it is if you select HIGH Gfx |
#3
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Congrats on the new rig, sure looks awesome. Attached are my settings, updated after the last patch. Since the revision to the model draw distance I can no longer see a difference between ‘high’ and ‘medium’ in the model detail setting, and the ‘original’ texture setting doesn’t slow down frame rates either. Note that the ‘buildings amount’ setting controls how many buildings will be textured rather than rendered, and like I have it you will only see brown boxes over London. Setting this to 'unlimited' means no brown boxes even there, but costs too many fps on my system (~22 vs. ~35). Happy flying!
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I'd rather be flying ... Gigabyte 990FXA-UD5 | AMD FX-8350 | MSI HD7970 TFOC-BE | 8GB Corsair DDR-III 1866 | Win8.1 Pro 64-bit
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#4
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Are you saying that building amount doesnt decrease the amount of building but more what gets textured as opposed to rendered? |
#5
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That's how I read it too. Was news for me. Good to know.
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#6
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Hmmm so that setting high turn the buildings into textured brown boxes from afar as opposed to trying to render them? I'm sure I dint get that much of a fps difference when adjusting that...could be wrong will do some tests later
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#7
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I have been using ram disk lately and I see a huge difference. I use 5 GB of ram for it and I add my map file plus several others. I have recently posted several videos in these forums touring London in what I been told was wonderwomen view. That's without anything on the screen just London and I get very few shutters and these settings are everything on as high as it goes. |
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