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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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1. Sound disappears in MP, probably linked with AIs spawning
2. Sound disappears in MP, probably linked with AIs spawning 3. Sound disappears in MP, probably linked with AIs spawning 4. Sound disappears in MP, probably linked with AIs spawning 5. Sound disappears.... I think you can guess the rest of the list.... ![]() |
#2
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-Config of the plane (skin, ammo, etc) is not saved from preflight config screen both in QMB and in MP.
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#3
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- Speed of the propeller pitch change in the 109 must be increased by 4x
- Ceiling of the 109 is 7800 m in sim, was 11400 in RL. Ceiling of the Spit is 27000 ft in game, 35500 ft in reality - top speed of the Fiat G.50 was 483 kmh at 4500 m, it is some 370 in game (to be counter checked) |
#4
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I think it should be made faster by 2.67x according to book of I.V.Shepetkov (1941). Do you have any reference for making it even 4x faster?
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#5
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1. Fix SLI support (I am sorry, I have no good knowledge of the Crossfire situation)
My SLI now works 99% above sea (and overheats my GPUs to 90°C) and sometimes 55% over times 85% above land 2. introduce mode for 3renders (three monitor view) 3. fix Bf109-3B bomb dropping & exploding bug 4. fix communication control with the AI planes 5. regular communication with 1C about the progress and priority ist |
#6
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1. Fix mutiplayer sound
2. Improve crossfire support 3 Introduce mode for 3renders (three monitor view, full 90° view left, center, right, as IL2FB has) |
#7
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Guess i'll add mine too.
1. MP soundbug 2. non functioning radiocommands 3. random stripes of land along the coasts , random water inland (popping in and out depending on distance it seems) 4. blue lines on the horizon 5. occasional freeze when starting up and leaving the plane to idle for 10+ minutes (AFK) ctrl-alt-del let's me terminate launcher.exe |
#8
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Originally Posted by 41Sqn_Stormcrow "I did some testing with the ingame 109 using a clock. It takes 4 secondes for 15 minutes and 16 seconds for one hour both increasing and decreasing the pitch. So if I understand right, it is four times slower than it should be." Originally Posted by IvanK "I agree and thats exactly what the devs have been told." BTW, Im impartial, just want it to be correct. |
#9
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#10
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Radio commands is the biggest issue for me right now. Having a full squad following me during air combat and eventually crashing into each other is just plain stupid.
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