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Mods King's Bounty: Crossworlds Mods

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  #1  
Old 05-27-2011, 09:40 PM
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Mystic Phoenix Mystic Phoenix is offline
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How is the text organized? I think automatic translation does a good job nowadays, wasn't the fan manual translated that way?
Maybe, much of the text needs only to be copied pasted; let's assume we find enough volunteers who can split the work in several pieces, so maybe we can have an English version which is playable.

Can you tell us some of the features in Red Sands? When we know what we will have as an end product, there might be a bigger chance in finding volunteers.
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  #2  
Old 05-27-2011, 09:44 PM
zini4_tha_grunt zini4_tha_grunt is offline
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You see, there are realy lot of text, there humor, sarcasms, jokes and some cultural references. I realy don't think, that google tramslate is cappable to outstand such a task.

As far as i know, literaturic translation of the campaingn costs about 300-350 usds. I guess, my free time costs much more.
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  #3  
Old 05-27-2011, 09:50 PM
zini4_tha_grunt zini4_tha_grunt is offline
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Quote:
Originally Posted by Mystic Phoenix View Post
Can you tell us some of the features in Red Sands? When we know what we will have as an end product, there might be a bigger chance in finding volunteers.
Well then.

There about 15 new playable units, 6 unplayable enemy units, which can be met in the very end of the campaign. Each unit can gain expirience in battles, lvl4 rewards for hero. ultra-beholder Asmadeo, which gain exp in battle too and has it's own level-up system with various upgrades. About 30 new items, 5 companions, about 8 new item sets, new race bonuses for each race (like Adrenaline for Orcs in Orc's March). Huge all-new story which is tainted in main story-line (about 10 hrs of gameplay) with various quests (about 15). And this list is not even half fulled...

As i said already, we spent about 7 months to create this masterpiece.
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  #4  
Old 05-28-2011, 12:02 AM
Fatt_Shade Fatt_Shade is offline
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Wow it`s allot of content, i like what i see here.
So you spend 7 months making this, we`ll give you 7 days to translate it to english and release that version for public OR . . . well there is nothing we can actually do but we would appreciate new mod playable in english
And question : how is individual unit exp related to enemy units ? Do they also advance during game, or all enemy stay on 1 lexp vl ? I referred to this in Adventure mod tread, since this `Red Sands` mod for KB looks allot like `In the wake of Gods` mod for Heroes of might & magic 3.

Last edited by Fatt_Shade; 05-28-2011 at 01:44 PM.
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  #5  
Old 05-28-2011, 12:12 AM
zini4_tha_grunt zini4_tha_grunt is offline
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The advance of enemy is mastered by locations difficulty and somehow by your creatures expirience.
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  #6  
Old 05-28-2011, 02:10 PM
Mandea Mandea is offline
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Well, it's almost a full add-on, as far as I can see. However, we don't need to translate everything, I think we need to translate only the parts which are an absolut necessity.
So, even if google translate isn't perfect, as long as we can understand the general idea, we can play the game.
I am willing to pay for this mod, I've read about it on the russian forum and it seemes very interesting.
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  #7  
Old 05-29-2011, 07:04 PM
ShadowTek ShadowTek is offline
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It would be awsome to have this translated, I downloaded the mod, as I figure it wouldnt hurt to at least try and use a online translator to translate it (its a start, and we have to start somwhere) and then once that was done, one of our russian friends could go through and fix up the rest,(I realize that the cultural refs and such would not make sense, but if we dont at least start the translation..) unfourtunatly, I learned that as I have windows 7 home premium, I cant install the russian lang pack unless I upgrade to ultimate edition, but I dont have the money to do so, so the russian lang just is a bunch of symbols on my computer

Last edited by ShadowTek; 05-29-2011 at 07:13 PM.
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  #8  
Old 05-29-2011, 10:36 PM
grimeleven grimeleven is offline
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Yes awesome mod so far and i tried to translate it, units and specials mostly but the translators simply messup the code and put "spaces" where it must not, hence breaking the code. Several translators all do the same errors. It worked in part but the info tooltips we're garbage letters because of the spaces. There was LUA errors too (special_hint.lua) related to non-translated mismatched names and info.

Here's what it did in the translate
cpi_defense_res_D=^def_hint_t1^[dis](Защищен)[/c]
=
cpi_defense_res_D = ^ def_hint_t1 ^ [dis] (protected) [/ c]

If anyone interested in further check localization\eng_units.lng, eng_units_features.lng, eng_units_specials.lng

Renamed from rus_units..lng etc
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  #9  
Old 10-06-2012, 07:26 AM
Elizabe55th Elizabe55th is offline
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I dont know russian so can help with it, but good luck with it ppl.
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  #10  
Old 10-06-2012, 07:36 PM
Belcanzor Belcanzor is offline
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fillyra: Still work on this? Want help?
I translate all the "eng_chat", "eng_quest" and "other" in old versions, I can do some files and you do others. I star again because dont know how many changes these guys do.
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