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#1
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Hmm thats a bit cryptic. so can we actually do this ? I thought we were allowed and thats why we have this sub forum, (ive pm'd nearmiss to get an answer for sure)
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#2
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im just blethering about modding in general. im not suggesting what anyone does other than myself. and dont stop modding the sounds ! untill you release somthing its fine really. also its not cool to release somthing for the sake of just releasing somthing if that makes sense. its important we build a nice social enviroment around modding whilst allowing the developers to complete what they work hard for. a completed feature full flightsim as intended. that means 2 things in this context. for my modding its maybe a fact that the scenery may change. for you the sounds may change too. without a developer telling us we will never know. I just dont want to be the guy that screws things up lol for anyone including myself.
Last edited by Ali Fish; 05-26-2011 at 12:26 PM. |
#3
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Doesn't the fact that there are no atmospheric sounds just highlight the fact that most (if not all) of these sounds are merely placehholders? From what I can hear, your work here has been awesome BigPickle, but I'd hate to see you end up 'wasting' your time in the event that a new sound-engine is introduced...
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#4
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i wouldnt call it waste of time, nobody knows when we will get the "right" sounds get from 1c, until then, the modded sounds are much more better and gives more flair in game, then the default sounds...
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#5
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well i gotta be honest im a little concerned that "what if" i might be doing something wrong by 1C by modding sounds and posting the download link like i have on page 1.
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#6
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im sure i remember oleg commenting on how proud he was of the new sound engine. so i think the new sound engine is there. he is proud of how it is directly related to CEM.
i believe the sounds are placeholders. a study of these sounds and how they interact with each other is whats needed, then apply new sounds within that overall enviroment. regards the introduction of atmospherics that affect the sounds thereafter im really not sure. to expect that might be a bit too much. but i dont know. heres to hoping \o/ |
#7
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they definately seem like place holders, all engine sounds run from the merlin.prs file which gives the same sound for all and the individual tweaks to make them sound a little different. That fact, makes it look very placeholder like. I can hope anyhow because if its not, sound will be less detailed than expected.
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#8
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Nowt wrong wit sound modding ....Pickle ive included your weapons sounds in my release version but they are some what altered to my taste , I hope you dont mind
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#9
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nah its fine mate. Nice video indeed you making a short movie sort of thing? You must have a monster rig the detail is stunning!
@ Ali & JG1 - Nearmiss just said, basically until we are told not to, making and posting mods is fine Last edited by BigPickle; 05-26-2011 at 04:06 PM. |
#10
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