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  #1  
Old 05-25-2011, 06:01 PM
Ataros Ataros is offline
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Try placing an AAA or a car. Maybe I just do not see why the object has to be invisible.

btw. Did anyone managed to spawn a building or a fuel depo via loading a submission or in any other way?
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  #2  
Old 05-25-2011, 08:28 PM
Flashman Flashman is offline
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Quote:
Originally Posted by Ataros View Post
Try placing an AAA or a car. Maybe I just do not see why the object has to be invisible.
The reason I want an invisible & indestructible object is that I want to be able to place them on runways and such (therefore not blocking planes) and also be invisible to the target team.

It would be a mission makers object (a bit like the old invisible runways) rather than something you see. Also it needs to be able to spawn in the same point every time so you can have repeat missions.
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  #3  
Old 05-25-2011, 10:15 PM
Longbone Longbone is offline
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Hi mate

Quote:
Originally Posted by Flashman View Post
The reason I want an invisible & indestructible object is that I want to be able to place them on runways and such (therefore not blocking planes) and also be invisible to the target team.

It would be a mission makers object (a bit like the old invisible runways) rather than something you see. Also it needs to be able to spawn in the same point every time so you can have repeat missions.
Use small targets such as (oilcan, barbed wire,)or look at the bulletproof bucket,leave not so much garbage
on the map if they not get hit, nearly unvisible and you can respawn them again

EDIT: bombs and bomb crater works also but bomb crater are buildings don't use them on runways!
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Last edited by Longbone; 05-25-2011 at 11:15 PM.
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  #4  
Old 05-26-2011, 04:43 AM
FG28_Kodiak FG28_Kodiak is offline
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You can also use a script to assign a airgroup to a target.
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  #5  
Old 05-26-2011, 07:45 AM
Tbag Tbag is offline
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Can't you simply have a negative z displacement and put any object under ground?
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  #6  
Old 05-26-2011, 09:51 AM
SYN_Flashman SYN_Flashman is offline
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Quote:
Originally Posted by Tbag View Post
Can't you simply have a negative z displacement and put any object under ground?

Good idea, I will have a look at that and see if its possible.
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  #7  
Old 05-26-2011, 10:35 AM
Longbone Longbone is offline
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Originally Posted by Ataros
View PostOnce I set 1st wp to attack target with a ship selected as target and 2nd wp attack area for Stukas. There were 3 Stukas in the same staffel I think. And all attacked 2nd target only ignoring the 1st one.

Seems to be that attack area has priority over selected target.
if you select two targets with select target then always the first target is bombed (Stuka uses all bombs together) other bombers not tested so far.

Originally Posted by Flashman
There is a bullet proof bucket?

He is under static environment empty bucket

Last edited by Longbone; 05-26-2011 at 10:41 AM.
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  #8  
Old 05-26-2011, 07:45 AM
Ataros Ataros is offline
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Quote:
Originally Posted by Longbone View Post
Use small targets such as (oilcan, barbed wire,)or look at the bulletproof bucket,leave not so much garbage
on the map if they not get hit, nearly unvisible and you can respawn them again

EDIT: bombs and bomb crater works also but bomb crater are buildings don't use them on runways!
Will these small things be targeted in case bomber's wp task is 'attack target' but a particular target is not selected?
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  #9  
Old 05-26-2011, 08:10 AM
Longbone Longbone is offline
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Quote:
Originally Posted by Ataros View Post
Will these small things be targeted in case bomber's wp task is 'attack target' but a particular target is not selected?
I don't believe but why not select as target ?
I will do a test
EDIT: Yes they do it I tested with the bucket

Last edited by Longbone; 05-26-2011 at 08:25 AM.
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  #10  
Old 05-26-2011, 08:36 AM
Ataros Ataros is offline
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Quote:
Originally Posted by Longbone View Post
I don't believe but why not select as target ?
For instance if one target is already destroyed I want them search for another one nearby, e.g. 2-3 ships in a convoy. Another case is if bombers are loaded by one submission but targets loaded earlier by another submission you can not assign target to them directly.


BTW. Did anyone experiment with setting 2-3 waypoints with 'attack' task for the same group.

Once I set 1st wp to attack target with a ship selected as target and 2nd wp attack area for Stukas. There were 3 Stukas in the same staffel I think. And all attacked 2nd target only ignoring the 1st one.

I wonder if the latest target always has a priority or area attack always has a priority over target attack.

Last edited by Ataros; 05-26-2011 at 08:38 AM.
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