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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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That photo, and every WoP screenshot of England, has a puke green hue to it. If you can't see it, it's because you are desperately trying to pretend it isn't there.
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#2
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yup
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#3
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People can say, WOP maps are smaller, agreed fm and dm is not as good as in IL2 COD but, I play both and wop feels much more immersive in the graphical aspect(only ![]() I am the one who would really like to see WOP graphics with IL2 COD. |
#4
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#5
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End all of these sentences with "for now". CoD isn't and doesn't have a completion goal. It's a journey. It will have all you can stand and more.
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#6
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that's rich! if i used the same evolved line of dialog i'd say some may find radioactive green an eye therapy then...
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#7
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But what some of us think WOP does well is the landscape and terrain under the green filter (so just to really labour the point completely: green filter....bad, landscape.... good). For why a lot of us think the landscape is good (ie more real and natural looking than COD) see the previous posts, but please understand you are attacking a different elephant in the room when you keep going for the green filter thing (or map size for that matter). Cheers.
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#8
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Hallelujah
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#9
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WoP could have too much green but the tiles (textures) are really amazing and much better than the CoD textures in DX10. CoD landscape should be reworked from scracth because is looking really bad for my opinion. CoD with WoP landscape would be another world.
Look also at the Rise of Flight autumn (fall) textures, coming soon......DX9. Somentimes would be better simple to say the truth: CoD textures are horrible. |
#10
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All WOP has that is better than COD is the volumetric lighting, which looks brilliant, the lack of toxic greens and the way objects blend naturally in to the environment.
Unfortunately, instead of toxic green grass the world has little contrast and very low saturation ![]() |
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