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FM/DM threads Everything about FM/DM in CoD

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  #1  
Old 05-22-2011, 05:13 PM
Aggro Aggro is offline
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Ok Sternjaeger, you have been banned already.. Well Im not surprised about that. But its surprising that you are still posting freely. I thought that was the point of bans, keeping the order. But I dont care anymore, there will be no more posts from me, because if banning didnt help (since you were banned and still posting) then whats the point with the rules at all? The message here is that he can troll, come back with a II in his name, everyone seems to know its the same guy, he admits it himself, keep trolling and irritate the hell out of readers. So he wins. Why should I stay here then? I wont. Its not worth my energy. And it will spare you the trouble of putting me on the list of posters who might create "phoney accounts" and attack you. I promise I wont! I wish you Good Luck and a high post count!
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  #2  
Old 05-22-2011, 05:55 PM
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I did some tests two-three patches ago, trying to find if wings bending was present and we have the "aileron reversal" effect modelled ingame. My conclussions were that no bending is modelled, from a FM point of view. Graphically I dont know because I dont care too much.
This test was in a 109.

Not directly related, but to give an idea of the things included in the DM: I made some tests trying to see if the airframe degrades when you go beyond the maximum G allowed during manouver, and I found that you can reach 13 G without doing any damage to the aircraft. Sure, you can break a wing, but no progressive damage as it was modelled in 4.10 in 1946.
The aircraft used in this tests was a spitfire and I recorded a video if someone is interested.

BTW, is interesting to recall that before 4.10, IL2 had this exact behaviour, i.e., all aircraft had hardcoded a limit of 13 G. If you were beyond that, you will broke your wings. It was in 4.10 that progessive damage to the airframe, and different limits for each aircraft, or even the same aircraft with different loads, was modelled, as you can test reading the readme of 4.10

Another thing you can test yourselves, that you can do virtually whatever you want with the flaps extended and you wont see a single failure.

So, although we have a incredibly well detailed DM in some aspects, in other aspects someone forgot to do their homework, and for a trained eye this is not difficult to see that, beyond the eye candy.

Hopefully, in future versions of the game, we will have all this stuff, but I think we are far from it yet.

If this have been corrected in the last official patch or its hotfix, that is something I didnt test, so maybe I am wrong and I apologize in advance if that were the case.

Last edited by SG1_Lud; 05-22-2011 at 06:53 PM.
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  #3  
Old 05-23-2011, 09:42 AM
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Basically, I setup carefully a test place in FMB, putting marks every 50 and 100 m, and preplanned the manouver before the final test, which I recorded. Then analyzing afterwards in slow motion and in several angles, i have a enough precise estimation of the turn radius.

Last edited by SG1_Lud; 05-23-2011 at 09:51 AM.
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Old 05-23-2011, 11:26 PM
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Quote:
Originally Posted by cheesehawk View Post
But wouldn't the changing speed, energy bleed, etc screw this up? I'm assuming you mean turning, which wouldn't be constant radius, or can you set it up so you find the apex and speed? Interesting.......

You cannot get exact values, but you can tell if you are above certain G. For example, imagine you could put an imaginary semicircle of radius R and turn inside it. You are underestimating the G's if in the formula

a = V ^ 2 / r

You use r = R


So you cannot say your exact G, but you can tell if you were above some specific value or not.

The specific value in this case would be around 7G, as has been discussed in another thread (http://forum.1cpublishing.eu/showthread.php?t=16362), because this is the value at which one could say that a correct DM would start to model structural damaging of the plane ( a spitfire in this case) in normal load conditions. So basically my test was not : how many G can I pull? But, Can I pull more than 7G and have no damage? The aswer to this later question was, yes, it can be done and you wont notice damage in the aircraft (spitfire I state again). And more than that, I found that I could open the flaps at 400 mph pull more than 7G and no damage was present either.

You can make this tests and see, big radar towers are 200m height I estimate, and you can use and array of them and the grid in FMB to set references in place of that imaginary circle I was describing above.

But I feel that this, that was a side note in my post, maybe is hijacking the OP topic, so mabe is better to discuss it apart, I'd love to see other guys results.

Last edited by SG1_Lud; 05-24-2011 at 12:01 AM.
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  #5  
Old 05-23-2011, 09:48 PM
Kurfürst Kurfürst is offline
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Quote:
Originally Posted by cheyennepilot View Post
I did some tests two-three patches ago, trying to find if wings bending was present and we have the "aileron reversal" effect modelled ingame. My conclussions were that no bending is modelled, from a FM point of view. Graphically I dont know because I dont care too much. This test was in a 109.
You can't possibly get to the point of aileron reversal. AR means that the wings twist so much from the force that they start to act like huge ailerons and start to roll in the opposite direction. But this occurs at only such high speeds, well above diving limits, that is not a concern. The Spitfire, which had a relatively low - compared to other fighters - calculated AR point of about 510 mph IAS iirc, at which airspeed it is supposed to roll in the opposite direction. The reason for that was the wing's structural design, which wasn't very stiff. But that wasn't that much a problem since the plane was limited at around 450 mph IAS in dives.. iow, you were beyond the safety limit when this happened.

But since AR is not a on/off function but sets in gradually, its a good indicator of how high speed (negatively) effects the rate of roll.
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Il-2Bugtracker: Feature #200: Missing 100 octane subtypes of Bf 109E and Bf 110C http://www.il2bugtracker.com/issues/200
Il-2Bugtracker: Bug #415: Spitfire Mk I, Ia, and Mk II: Stability and Control http://www.il2bugtracker.com/issues/415

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  #6  
Old 05-23-2011, 10:06 PM
Sternjaeger II Sternjaeger II is offline
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well apparently you can reach flutter speed in the Bf110, wonder if you can achieve it in other planes too.
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  #7  
Old 05-23-2011, 11:42 PM
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Quote:
Originally Posted by Kurfürst View Post
You can't possibly get to the point of aileron reversal. AR means that the wings twist so much from the force that they start to act like huge ailerons and start to roll in the opposite direction. But this occurs at only such high speeds, well above diving limits, that is not a concern. The Spitfire, which had a relatively low - compared to other fighters - calculated AR point of about 510 mph IAS iirc, at which airspeed it is supposed to roll in the opposite direction. The reason for that was the wing's structural design, which wasn't very stiff. But that wasn't that much a problem since the plane was limited at around 450 mph IAS in dives.. iow, you were beyond the safety limit when this happened.

But since AR is not a on/off function but sets in gradually, its a good indicator of how high speed (negatively) effects the rate of roll.
Convinced for the spitfire, thank you very much for your explanation Kurfürst
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  #8  
Old 05-24-2011, 03:03 PM
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Quote:
Originally Posted by Kurfürst View Post
You can't possibly get to the point of aileron reversal. AR means that the wings twist so much from the force that they start to act like huge ailerons and start to roll in the opposite direction. But this occurs at only such high speeds, well above diving limits, that is not a concern. The Spitfire, which had a relatively low - compared to other fighters - calculated AR point of about 510 mph IAS iirc, at which airspeed it is supposed to roll in the opposite direction. The reason for that was the wing's structural design, which wasn't very stiff. But that wasn't that much a problem since the plane was limited at around 450 mph IAS in dives.. iow, you were beyond the safety limit when this happened.

But since AR is not a on/off function but sets in gradually, its a good indicator of how high speed (negatively) effects the rate of roll.
I'm not an expert, but is this the same thing that happens currently to the BF110 when you go beyond 500 kph. At 550 kph the plane is almost out of control with its twisting and drifting.
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  #9  
Old 05-25-2011, 05:45 PM
Kurfürst Kurfürst is offline
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Originally Posted by RE77ACTION View Post
I'm not an expert, but is this the same thing that happens currently to the BF110 when you go beyond 500 kph. At 550 kph the plane is almost out of control with its twisting and drifting.
I guess the 110s case is a simulation of control surface flutter. Simply to put, the airflow over control surfaces gets turbulent, and it starts to vibrate and deflect the control surface increasingly wildly. Its a very dangerous situation, as this would vibrate the whole structure and sooner or later it will structurally fail and fall apart.

The odd thing about the 110 that this starts well below the official diving limits of the plane since the recent patches..
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Il-2Bugtracker: Feature #200: Missing 100 octane subtypes of Bf 109E and Bf 110C http://www.il2bugtracker.com/issues/200
Il-2Bugtracker: Bug #415: Spitfire Mk I, Ia, and Mk II: Stability and Control http://www.il2bugtracker.com/issues/415

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  #10  
Old 05-25-2011, 06:31 PM
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Quote:
Originally Posted by Kurfürst View Post
I guess the 110s case is a simulation of control surface flutter. Simply to put, the airflow over control surfaces gets turbulent, and it starts to vibrate and deflect the control surface increasingly wildly. Its a very dangerous situation, as this would vibrate the whole structure and sooner or later it will structurally fail and fall apart.

The odd thing about the 110 that this starts well below the official diving limits of the plane since the recent patches..
Thank you for your answer because I was really wondering. If I remember correctly, the label in the cockpit says something about 700kph.
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