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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #141  
Old 05-21-2011, 12:46 PM
Kankkis Kankkis is offline
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Quote:
Originally Posted by Ali Fish View Post
ive notivced the hurry is incredibly hard to fly without stalling too.

unrelated to that theres somthing wrong with the sounds, when in 109 its as if the engine is idle when at full revs. and maybe thats to do with the new prop controll. not sure.
Check your PP gauge is set to 12.00. PP is working on the wrong way.
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  #142  
Old 05-21-2011, 01:17 PM
mugen mugen is offline
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Same for me with the PP going automatically to 9 o'clock (for BF109 which i fly nearly exclusivly). Then i can change it back by commands. Annoying but no real prob.
Performance is pretty good, still stutters here and there but less than before. Playing on high preset in MP now.
The most annoying thing to me is now heavy sound stutters which makes the game now nearly unplayable for me in MP, without just muting it.
I tried several things like updating sound drivers (onboard Realtek chip) and this sound exclusive thing in windows device settings but nothing helped for me.
No sound probs in SP, as i already mentioned yesterday.

Kudos to Luthier and Team for this incredible developing progress since release. I'm really impressed and my glass i still half full!

thx a lot

mugen
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  #143  
Old 05-21-2011, 01:49 PM
JG53Frankyboy JG53Frankyboy is offline
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Originally Posted by Rattlehead View Post
Funny, mine stops at the 8:30 position.

.
i can understand that the Pitch wants to go to a basic setting when the game/mission starts on the ground with stopped engine... but could that not be the 12:00 setting please ? What you need anyway when you are starting....................
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  #144  
Old 05-21-2011, 03:21 PM
Desertowl Desertowl is offline
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Default sound problems

while in MP, no sound from the beginning with occasional stutters of sounds and then silence again.
when i looked at the console i saw a repeating error that FOOT.WAV is missing.

flying with the last hotfix, Q6600@2.4, GTX 560 TI, 6GB ram.
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  #145  
Old 05-21-2011, 04:09 PM
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phoenix1963 phoenix1963 is offline
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Default Sound fix

I'll repeat what I posted above, as all do not seem to have seen it:

I've found two switches in Windows: Sounds -> Playback -> [device] -> Properties -> Advanced -> Exclusive Mode
UNCHECK this.
I've tried many servers, sounds are all on.

56RAF_phoenix
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  #146  
Old 05-21-2011, 04:21 PM
BigPickle
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thanks for the quick fix, but this is grating me, we have to keep making all these sorta system changes just for this game.
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  #147  
Old 05-21-2011, 04:28 PM
ATAG_Doc ATAG_Doc is offline
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Originally Posted by Kankkis View Post
Check your PP gauge is set to 12.00. PP is working on the wrong way.
Does it act like a 3 position switch now? Before it was a smooth lever but it seems it has a top, middle and bottom. Are you finding this as well?
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  #148  
Old 05-21-2011, 04:40 PM
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Pitti Pitti is offline
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Originally Posted by timej31 View Post
Does it act like a 3 position switch now? Before it was a smooth lever but it seems it has a top, middle and bottom. Are you finding this as well?
Yes, now it acts like a 3 position switch but I have to invert my control axis to make it work correctly. Also in the motor info window the prop pitch control slider is inverted. If you raise the rpm, you push the prop pitch contorol up, the slider in the montor info window goes down.
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  #149  
Old 05-21-2011, 04:56 PM
Blackdog_kt Blackdog_kt is offline
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Quote:
Originally Posted by JG53Frankyboy View Post
as a non native english speaker and a STEAM novice - I personally would like to have a further explanation about this please.
Thx in advance !

Quote:
Originally Posted by JG53Frankyboy View Post
THIS , for sure, i dont want do !!!
Perhaps it is possible to copy the settings via WordPad (or similar programm) in the than new conf file ??

and what is so different in the new one.

As i said, to configurate the controls and infowindow is a lot of hassle with this game (i also have the complete bombercontrols mapped !) !!
And before i will do that again i want know why i should do that exactly !!


btw, if you are start a mission on the ground with a 109, is your pitch also going automaticaly and unstopable to full coarse. And than you have to set it to full fine before start ? just beeing curious.

The cloud keeps backups of your configuration files and control settings on some Steam server.

If you have messed up your conf.ini you can enable this and it will restore the backup.

However, doing so will cancel any changes you have made after the last "cloud backup" was done. This is why people lose controls.

What you can do is run the sim, go to options-->controls and click on the "save as" button. This will let you save your controls locally on your disk.

Then you can enable the cloud thing to get your conf.ini to default standards. After this is done (i guess it needs to run and exit the sim once to do it), you can turn it off again.

Finally, you can go once again to options-->controls and press the load button. You'll get a windows pop-up menu asking you where you controls file is, just point it to the location on your hard-disk where you saved it. This will restore all your controls.

Short version:

1) Save your controls from within the game interface on your hard disk
2) Exit the sim, enable cloud.
3) Run and exit the sim to "fix" your configuration files to default standards
4) Load your previously saved controls from within the game interface.


Quote:
Originally Posted by JG53Frankyboy View Post
i can understand that the Pitch wants to go to a basic setting when the game/mission starts on the ground with stopped engine... but could that not be the 12:00 setting please ? What you need anyway when you are starting....................
Maybe it's standard operating procedure to feather the prop before shutting everything down? This would prevent windmilling when the aircraft is parked on the ground and the wind blows, which could damage the engine or cause accidents (if the ignition remained to on by accidents).
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  #150  
Old 05-21-2011, 05:03 PM
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ElAurens ElAurens is offline
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Originally Posted by timej31 View Post
Does it act like a 3 position switch now? Before it was a smooth lever but it seems it has a top, middle and bottom. Are you finding this as well?

The prop pitch control on BF 109s was indeed a three position rocker switch on the control column, and not a lever. Push it one way and the pitch increased, push the other and it decreased. The "hands off" neutral position left it where it was last set.
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