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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 05-21-2011, 10:38 AM
Kankkis Kankkis is offline
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Quote:
Originally Posted by Tvrdi View Post
I lost sound twice (in multiplayer)....only restart fixed....anybody else?
How Tvrdi, do you got AA 2x works with my method yesterday?

I don't have Sound Problems in single player, not tested MP yet but i have USB sounds.
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  #2  
Old 05-21-2011, 11:21 AM
Insuber Insuber is offline
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This game runs very well here. No problems of sound whatsoever, neither in multiplayer nor in SP. Online is a lot of fun except I had a couple of lags while chasing a Spit with my Emil ... But this is the Internet, isn'it .
I watched a 109 hammering a Spit above Boulogne sur Mer, and enjoyed the beautiful effects of gun smoke, bullet impact and tracers. I peppered a bomber and a large piece blew away tumbling at my side, I'm quite sure I saw the exposed steel frame in it ... Pure visual joy.

Hopefully the worst performance bugs are behind us; let the devs iron up the remaining issues causing troubles to some of us, and then please adjust the plane's FM and add some gameplay content! I've read that the 109 ceiling is 8000 m, I will test it and if true expect a whining havoc on this forum!

Cheers,
Insuber
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  #3  
Old 05-21-2011, 09:43 PM
Tvrdi
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Quote:
Originally Posted by Kankkis View Post
How Tvrdi, do you got AA 2x works with my method yesterday?

I don't have Sound Problems in single player, not tested MP yet but i have USB sounds.
Hi mate, AA is working now...thanks....sound probs I had online
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  #4  
Old 05-21-2011, 09:56 PM
Ivan Fooker Ivan Fooker is offline
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Well this "FIX" fucked it up again for me.
The screen is flickering from black to ingame back to desktop and it takes ages to kill the game via taskmanager.
Not able to get into the game for playing.


However this is my system:
I7-920@3.01ghz;HD5870VaporX;6gig Ram;Win7-64bit. cat 11.3
Playing on Fullscreen,1680x1020(?)...one below FullHD at least.

I will check to get a log file i can send to Luther.

-> Fullscreen fucked up since latest fix for me! Back to "Pseudo" Mode
.....dont get a PR Manager,...save the money for a one more programmer...lol!

Positive:
the PP is working on keys aswell as on axis.
performance seems to be slightly better ~ 2-4fps.

Last edited by Ivan Fooker; 05-21-2011 at 10:12 PM.
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  #5  
Old 05-21-2011, 10:13 PM
Tvrdi
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OK finally I had more time to test....aand..its much better now. Online that is. On my rig CLOD runs great (most settings at high, grass and shadows off) now. Sounds is ok now as I tried what somebody suggested with my sound settings in win7. Altough it was pretty slow when i was looking with max zoom flying over trees. All in all, at least now I have hope LOL.
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  #6  
Old 05-21-2011, 10:20 PM
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Gromic Gromic is offline
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Originally Posted by Tvrdi View Post
...Sounds is ok now as I tried what somebody suggested with my sound settings in win7....
Got a Link? Haven't got a chance to read all new posts since 2 days.

Cheers
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  #7  
Old 05-21-2011, 10:28 PM
Ivan Fooker Ivan Fooker is offline
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I am noticing little "knix & knax" before firing the MgFF or the 20mm.

Flying with the PP is really great now! Congratz on that fix!
A bit annoying it is initially on 10:50 (?)...at least not at 12:00h.
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  #8  
Old 05-22-2011, 02:42 AM
Blackdog_kt Blackdog_kt is offline
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I think it starts with a pitch for low RPM due to having airstart missions in the QMB.

The new pitch control is awesome (even though it's currently reversed, pressing the key command that raises the RPM on other aircraft actually lowers my RPM in the DB equipped ones), more historically accurate and more precise, but it also has a realistic limit on how fast it changes and that makes it slower than before.

If we were starting a QMB mission on the 12:00 position it might over-rev the engine before we could bring it under control. We would have to chop the throttle to contain this and in QMB it's not really practical to deny yourself speed at the initial merge.

Actually, 9:50 is pretty close to the cruise setting i use (10:10) and the spawning speed is close enough, so i just advance it to 10:10 and increase RPMs only if i want to climb after the initial merge.
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  #9  
Old 05-22-2011, 09:45 AM
Tvrdi
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Quote:
Originally Posted by Gromic View Post
Got a Link? Haven't got a chance to read all new posts since 2 days.

Cheers
Windows: Sounds -> Playback -> [device] -> Properties -> Advanced -> Exclusive Mode
UNCHECK this.

kudos to Phoenix
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  #10  
Old 05-22-2011, 11:23 AM
whatnot whatnot is offline
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Default Some experiences trying the patch & hotfix last night

So a few thoughts:

- London FPS test, all settings more or less maxed out except buildings on medium @ 1920 x 1200: Smoother than before! Getting about 30-35 fps flying low level with no stutters. Haven't had much problems before either.

- Full screen works nicely for me

- AI pilots on some still wacos especially on larger planes, not sure if that was tweaked much though with this release

- Tried MP on a german server: worked ok with no fps or stutter issues. Had some hickups / stuttering on sounds though that popped in and out every 5 mins or so. Haven't cleared any caches or done any other tricks are posted..

- Hung once after joining MP server when selecting the army (chose a plane first, not sure if there's a connection). Had to cold start my pc.

- The briefing & plane customization screens finally before a mission are a godsend! Missed a zoom on the map though, is there one?

So overall a good release for me so thanks a lot for your efforts!

Tell me what would be a good MP server for a european? I'm getting 250-350 pings to Syndicate and the rest in Europe (with 6-7 players) had ppl just speaking german on them. Would love to find a way to join MP, hook up TS or something with a few random pilots to fly a formation without being a part of a clan or whatever.

Is that doable?
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