![]() |
|
#1
|
|||
|
|||
![]()
never mind, I got them working. Searchlights are shining now, thanks again to all for their support!
![]() |
#2
|
|||
|
|||
![]()
Post a screenshot if you get the time Pluto, am interested to see them operating but to lazy to try and figure it out myself
![]() |
#3
|
|||
|
|||
![]()
you have not to edit the missionfile manualy to arm the "light Tanker" , just enable skins for it you you get an armament choice for it...
|
#4
|
|||
|
|||
![]()
But not for the second place and not so many options for AAA.
![]() |
#5
|
|||
|
|||
![]()
but IF the manual edits are still overwritten (as in old IL2) as soon you save the mission in the FMB again, it makes live easier...and i like it easy
![]() anyway, i doubt im going in missionbuilding again like in the past with this weird "script" system. Personal 'feeling'. |
#6
|
|||
|
|||
![]()
Personal i hope that these "dirty little tricks" get integrated in FMB in a later patch.
![]() |
#7
|
|||
|
|||
![]() Quote:
Maybe air balloons will work as well. |
#8
|
|||
|
|||
![]()
To this time no, hm Invasion Tankers
![]() [Edit:]Tanks (Artillery) working ![]() ![]() Ballons not :/ Last edited by FG28_Kodiak; 05-13-2011 at 11:10 AM. |
#9
|
|||
|
|||
![]()
I cannot get searchlights to stay on if one is damaged or shot. If one goes out they all go out.
Also could some of you that are doing the cool tricks with text in missions for ships and stuff make a script for it to so it could be brought up easily in the FMB? |
#10
|
|||
|
|||
![]()
I tried attaching (towing) air ballon on ships. They do attach OK, but ballon height always comes out as close to zero irrespective of what height you set in the mission file
![]()
__________________
When one engine fails on a two engine bomber, you will always have enough power left to get to the scene of the crash. Get the latest COD Team Fusion patch info HERE |
![]() |
|
|