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#1
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How about a look through this (subjective, but maybe useful?)
http://www.webbaviation.co.uk/gallery/v/kent/ |
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#2
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the first picture looks like midday, the last picture looks like dusk. I don't think the green is off. Just came from england yesterday, england is really lush and green this spring
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#3
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looks much better and real to me, great work.
__________________
CPU Q9550 2.83ghz - Mobo Asus P5q - RAM4Gb - GPU GTX260 1732Mb - Sata2 HD - Vid Drivers 267.24
1440x900 - AA 4x - SSAO on - Grass OFF - Forest LOW - Txtr Original - FX HIGH - Terr Detl HIGH - Buildgs LOW - Terr Shad LOW - Damg Labl HIGH - Shadows ON - Modls HIGH - Buildgs Detl LOW |
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#4
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ok ive modded every assett now. sadly theres a mip mapping bug with the trees file which i had darkened. It produces an error on the console readback too. i have created a photoshop action file for modding the files in bulk ( an autumn and winter mod could be generated in minuites mwahahahha.)
here is where iam at. its subtle now. top pic is original lower the update. trying to create the same images is nigh on impossible lol. feedback ? TIME= 09:00 settings: ![]() ![]() low shots which just seem crap in general. ![]() ![]() BTW i could so easily make this game look like WoP ? but i dont think so. Last edited by Ali Fish; 05-13-2011 at 12:12 AM. |
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#5
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Looks great!
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#6
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Quote:
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#7
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thanks ! not sure i'd call it a patch but i see your meaning lol.
not sure about releasing to quickly as everyone using this might intefere with the developers getting there necissary performance information etc, although my DXT profiles are similar, mip map levels the same too (asides the trees). so there shouldnt be a problem. discussing mods is one thing, releasing them at this time is another. but we will see after a few more tweaks. what you recommend Near Miss ? last thing i want is to annoy any development processes etc. anway i think i want to bring out the contrast more and work some of my own art in there, ala hedge row darkening etc. ! 156 meg worth of files, 66 meg in rar so far. my next mod will be in the form not so much as a mod but a full template for the mkIIa spitfire. including all the panel lines, details of what the overlay parts are and new specular and normal maps. damage maps decails etc...that should be finished by tommorow \o/ i wont be happy untill i have a ficticious metalic spit showing how good these lighting effects really are. Last edited by Ali Fish; 05-13-2011 at 12:05 AM. |
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#8
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Yes looks sweeet mate..nice work
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#9
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Great work,much better,well done friend
__________________
Alienware Aurora|Win 7 64-bit Home Premium|IC i7-920 Processor (Quad-Core)|14GB DDR3 RAM|1 TB SATA 7200rpm Hard Drive|GIGABYTE GeForce GTX 770 2GB WINDFORCE 3 X fan|Thrustmaster Warthog|Saitek Pro Combat rudder pedals,throttle quadrant and Cessna trim wheel|TrackIR4|Sense of humour,I find it comes in handy! |
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#10
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Wow Ali, that looks so much better to my eyes anyway. Great work.
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