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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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Yes, when Jorri keeps mentioning how nice my tush is, I get embarassed. That's sexual harassment man, tell him to stop that crap.
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#2
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The RoF system has a lot of benefits, the only thing I dont like about is the server message saying whether or not you killed someone you were shooting at too early, the server should hold back that information till either the plane crashes or disconnects, kills a bit of the immersion, because you do not have to watch the plane going to down to make sure he really is 'down'.
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#3
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#4
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Im sure when we get a stale code for mutiplayer that we will have a resolution to this problem. Yes, obviously it is a problem if people disconnect to avoid a "deathstat". As it stands its more likely that ppl are crashing out, testing, losing connection or any other perfectly reasonable reason for leaving the server as opposed to trying to dodge a deathstat that doesnt even exist yet.
Its a bit early to be accusing people of being "pussies" Mind you....when the code IS sorted I can assure you that I will be screaming at "disco-queens" worse than Parazaine on crack! ![]() |
#5
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#6
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Finish landed only - option
I like this option and as far the more realistic |
#7
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A solution would probably need some rework of the script so that it doesn't allow creating a new aircraft until the previous one is crashed or despawned, keeping the aircraft's "virtual ID" tied to the player who was in the cokpit until the aircraft is removed. |
#8
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#9
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What we need is what we had in IL2 which was simple and worked.
A refly button.
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Furbs, Tree and Falstaff...The COD killers... ![]() |
#10
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I know! I can't help for being hawt dammit!
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