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#1
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You can put any AAA on the Stationary ships (or any object for that matter) by typing in their property Z axis box the proper height. You need to play a little to get it just right and use the 3D mode to move them to exact position. For the bow position the height is around 9.0 m and the for the stern on around 8.5 m. Depending on the type of the gun you need to play a few 10th of a meter.
Also they the guns will show up on single mission setups but on multiplayer the height is not read yet, so the AA will be in the hull of those ships. The moving ships have a different property parameter to set AA on deck |
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#2
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AHA !!! - so I need a genarator besides the searchlights to make them work !
Did you find that out by "try and error method" ? Because I could not find anything where it is written to do it that way. Good hint also for the AA guns on trains. Anyway, great Info that helps a lot in this case ! So I will be able to make some nightmissions. Thanks a lot for your support folks ! PS: did you see the buildings at night, you can see lights through the windows. With a snowy landscape it must feel like christmas, although according to black-out orders you would have the police comming for a visit if you light your house so brightly at night during the war, hehe,... |
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#3
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Quote:
I don't know exactly how it works yet, but this is where it was discussed back in 2008: http://forum.1cpublishing.eu/showpos...0&postcount=11 Quote:
Last edited by ATAG_Bliss; 05-11-2011 at 11:57 AM. |
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#4
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there is a function to add objects together in the FMB menu,s Does this play a part in directly attaching a generator to a search light system ? or is it the radius association u can make that dictates the positiong of objects that work together. ? and....what else can it do ?
Last edited by Ali Fish; 05-11-2011 at 03:18 PM. |
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#5
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...thanks Bliss for those nice pictures.
I have tried and put different generators near the searchlights, the small ones and the big ones. But none of them seems to activate the searchlights when enemy planes aproach. I also have tried the set function where you get a green string on your cursor with that bullseye at the end, but you cant position it anywhere. Maybe I have missed something? Well I keep on trying, ... ![]() |
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#6
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Pluto,
You need to include Airdefence AI, see FG28_Kodiak post Quote:
In FMB select any train - ie the first of list show bellow - define waypoints, etc. ![]() Save mission, ie. TrainAA Go to C:\Users\User\Documents\1C SoftClub\il-2 sturmovik cliffs of dover\missions\Single And open TrainAA.mis file with notepad, an look in these lines: Quote:
Obvious you can select this train under FMB. This bla-bla-bla is to illustrate. Result: Quote:
Like: Quote:
Quote:
![]() If you add /tow03_00 1_Static /tow05_00 2_Static and under [stationary] Quote:
![]() Now strafing trains is a bit more challenging. Sokol1 |
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#7
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tow00_00 also works with ships
[Chiefs] 0_Chief Ship.Tanker_Medium1 gb /sleep 0/skill 2/slowfire 1/tow00_00 0_Static [Stationary] 0_Static Artillery.Bofors_StandAlone gb 0.00 0.00 0.00 if you need the second cannon add a /tow00_01 1_Static to 0_Chief Ship.Tanker_Medium1 gb /sleep 0/skill 2/slowfire 1/tow00_00 0_Static [Stationary] 0_Static Artillery.Bofors_StandAlone gb 0.00 0.00 0.00 1_Static Artillery.Bofors_StandAlone gb 0.00 0.00 0.00 ![]() And Trucks [Chiefs] 2_Chief Vehicle.Bedford_MW_open gb /tow00_00 1_Static [Stationary] 1_Static Artillery.Bofors_StandAlone gb 0.00 0.00 0.00 ![]() And tow01_00 with trailer trucks [Chiefs] 1_Chief Vehicle.custom_chief68 gb /tow01_00 1_Static [Stationary] 1_Static Stationary.Cruiser_Mk_IV gb 0.00 0.00 0.00 ![]() Enjoy the possibilities. Sample Mission added. Last edited by FG28_Kodiak; 05-12-2011 at 03:38 AM. |
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