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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 05-10-2011, 07:56 PM
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philip.ed philip.ed is offline
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A seperate modding section, anyone?
Maybe we should wait....there has been much suggestion that the sounds are placeholders...
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  #2  
Old 05-11-2011, 09:50 AM
BigPickle
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I'd like to see a seperate modding section too.

Thanks for the reply nearmiss you make a good point.

I have a question about the SDK, i have never used one before so i presume its like a tools pack, that will have a program that will extract/wrap up data cabs etc and convert textures and so on?
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  #3  
Old 05-11-2011, 12:29 PM
Ataros Ataros is offline
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You can find a very basic sound mod here
http://translate.google.com/translat...hp%3Ft%3D69026

It uses sounds from Il-2 mods I believe.
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Old 05-11-2011, 02:13 PM
ATAG_Doc ATAG_Doc is offline
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I am hopeful that once many of the kinks have been ironed out they will address or assist with the sound mods. Right now changing things that may be unrelated to other issues changes too many variables and makes it much harder to isolate other issues.
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Old 05-11-2011, 03:39 PM
Doc_uk Doc_uk is offline
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Quote:
Originally Posted by Ataros View Post
You can find a very basic sound mod here
http://translate.google.com/translat...hp%3Ft%3D69026

It uses sounds from Il-2 mods I believe.
Just a shame the download links dont work
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  #6  
Old 05-11-2011, 07:24 PM
Blackdog_kt Blackdog_kt is offline
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When we do get sound mods i hope they will be dynamic sounds and not just loops of varying intensity.

The stock engine sounds might not be perfect, but on the luftwaffe aircraft they are dynamic and that enables me to fly with full CEM without looking at the gauges.

Take a 110 for a ride, start a long, shallow glide from 3km or so of altitude, pull power to idle and lower pitch as far as it goes, then push it back up. Repeat a few time, letting the propeller angle settle before you change it again and you'll see exactly what i mean.

It's like the engines are talking to me and once i get used to (or reminded of, during cruise to the target) how a certain RPM range sounds i can work that manual prop pitch without ever looking at the gauges again for the duration of the mission.

Anything less than dynamic sounds with similar abilities is probably something that i wouldn't use, regardless of how much better they might sound.
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Old 05-11-2011, 08:23 PM
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SlipBall SlipBall is offline
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Quote:
Originally Posted by Blackdog_kt View Post
When we do get sound mods i hope they will be dynamic sounds and not just loops of varying intensity.

The stock engine sounds might not be perfect, but on the luftwaffe aircraft they are dynamic and that enables me to fly with full CEM without looking at the gauges.

Take a 110 for a ride, start a long, shallow glide from 3km or so of altitude, pull power to idle and lower pitch as far as it goes, then push it back up. Repeat a few time, letting the propeller angle settle before you change it again and you'll see exactly what i mean.

It's like the engines are talking to me and once i get used to (or reminded of, during cruise to the target) how a certain RPM range sounds i can work that manual prop pitch without ever looking at the gauges again for the duration of the mission.

Anything less than dynamic sounds with similar abilities is probably something that i wouldn't use, regardless of how much better they might sound.

+1...looking forward to that possibility
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  #8  
Old 05-11-2011, 08:37 PM
Zimbower Zimbower is offline
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Anyone moded this Biatch yet? I seam this Maddox company will never learn or put to work an professional sound technician . let me remind you 75% of game experience come from sound! now its your choice to pick one

Last edited by Zimbower; 05-11-2011 at 08:39 PM.
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  #9  
Old 05-11-2011, 09:24 PM
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sorak sorak is offline
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Quote:
Originally Posted by Blackdog_kt View Post
When we do get sound mods i hope they will be dynamic sounds and not just loops of varying intensity.

The stock engine sounds might not be perfect, but on the luftwaffe aircraft they are dynamic and that enables me to fly with full CEM without looking at the gauges.

Take a 110 for a ride, start a long, shallow glide from 3km or so of altitude, pull power to idle and lower pitch as far as it goes, then push it back up. Repeat a few time, letting the propeller angle settle before you change it again and you'll see exactly what i mean.

It's like the engines are talking to me and once i get used to (or reminded of, during cruise to the target) how a certain RPM range sounds i can work that manual prop pitch without ever looking at the gauges again for the duration of the mission.

Anything less than dynamic sounds with similar abilities is probably something that i wouldn't use, regardless of how much better they might sound.
This is true.. hehe +1
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  #10  
Old 05-12-2011, 10:21 AM
Buzpilot Buzpilot is offline
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Quote:
Originally Posted by Doc_uk View Post
Just a shame the download links dont work
You just need to use link from original site, not the translated one.

http://www.sukhoi.ru/forum/showthread.php?t=69026

Edit; Ehrm, will the Soundmod using Kegetys.dll be allowed online?

Last edited by Buzpilot; 05-12-2011 at 10:53 AM.
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