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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 05-10-2011, 02:47 PM
609_Huetz 609_Huetz is offline
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Some people apparently enjoy making an ass of themselves on an internet forum. Everytime I see your posts Bliss, the only thing I can do is shake my head. Not sharing the same opinion does in no way give you the right to start throw about insult and personal attacks. There's better ways to enlighten the lesser knowledgable on the subject than that.

Having said that, the script you are running is a decent idea to bypass one of the game's shortcomings, however adds some problems (since I have only seen it on SYN): when a player bails out, his plane immediately disappears, not only denying players well earned kills (minor issue) but also totally killing the immersion. I have seen the problems of abandond a/c blocking takeoffs and in massive numbers even causing a performance hit for some people, but getting rid of them alltogether immediately seems too much.

Can that script be altered to a point where it is timer based i.e. despawn an a/c without human pilot after 60/90/x seconds rather than having them vanish immediately?

Back OT, Reflected has a valid point as exiting when loosing a fight is nothing more than using a cheap exploit in the game dynamics.
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Old 05-10-2011, 04:03 PM
GnigruH GnigruH is offline
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Quote:
Some people apparently enjoy making an ass of themselves on an internet forum. Everytime I see your posts Bliss, the only thing I can do is shake my head. Not sharing the same opinion does in no way give you the right to start throw about insult and personal attacks. There's better ways to enlighten the lesser knowledgable on the subject than that.
Apparently he thinks he's special.
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  #3  
Old 05-10-2011, 05:22 PM
ATAG_Bliss ATAG_Bliss is offline
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Quote:
Originally Posted by 609_Huetz View Post
Some people apparently enjoy making an ass of themselves on an internet forum. Everytime I see your posts Bliss, the only thing I can do is shake my head. Not sharing the same opinion does in no way give you the right to start throw about insult and personal attacks. There's better ways to enlighten the lesser knowledgable on the subject than that.

Having said that, the script you are running is a decent idea to bypass one of the game's shortcomings, however adds some problems (since I have only seen it on SYN): when a player bails out, his plane immediately disappears, not only denying players well earned kills (minor issue) but also totally killing the immersion. I have seen the problems of abandond a/c blocking takeoffs and in massive numbers even causing a performance hit for some people, but getting rid of them alltogether immediately seems too much.

Can that script be altered to a point where it is timer based i.e. despawn an a/c without human pilot after 60/90/x seconds rather than having them vanish immediately?

Back OT, Reflected has a valid point as exiting when loosing a fight is nothing more than using a cheap exploit in the game dynamics.
Wait a minute here. So he starts calling everyone that's disappearing a pussy, based on the only thing we know to do right now to keep a server up for other's to enjoy, and you are bad mouthing me, because he had no idea that we were doing it? So I explained to him exactly what he didn't know. Sorry if my tone was off, but everything I've stated has already been posted in the MP section if anyone would happen to spend time reading it. So the idea that he wants in the game IS ALREADY THERE, it just isn't working properly.

The finish only option if you want to call it that, has been around in IL2 5 years before ROF was even released. So very sorry to try to make the server run for the majority of the day without having to baby sit it.

As I said earlier, go ahead and script me something in C# and I'll gladly put it up there. And guess what, we've spent hours trying to figure out how to make the script work properly. So thanks for the pointers. Sorry for trying to provide a service for people to fly on. Put up your own server if you thinks it's in any way easy.

And huetz, I'm not here to fill the forums with smiley's. I'm brutally honest. You can shake your head all you want, but your team is some of the biggest online whiners ever to hit ROF. (You can't even imagine the head shaking done when we see all the gripes about missions/being shot down, Para flat out yelling at everyone, etc. etc. everytime your group joins the server). So you shaking your head at me, is kinda laughable. Maybe I should put up some server chat logs to show just how kind, never yelling, or insulting squad. Yep, I think that's a good idea. People think wow about my post, you should see who he runs with.
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Old 05-10-2011, 06:37 PM
kimosabi kimosabi is offline
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Hellequins are gay.
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Old 05-11-2011, 06:12 AM
reflected reflected is offline
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Originally Posted by kimosabi View Post
Hellequins are gay.
So what? Do you have a problem with that?

By the way, some of the aircrafts disappeared when I wasn't even firing at them. There's still a remote chance that the pilot had a heart attack and died, which trggered the holy script but I find it highly unlikely

What's more likely is that the pilot was even more yellow than the nose of his plane
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  #6  
Old 05-11-2011, 06:37 AM
ATAG_Bliss ATAG_Bliss is offline
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It's more than likely people crashing. Looking at the logs there's all sorts of P2Psteam connection errors and people getting forced out either by steam or by a launcher.exe error. MP is far from running correctly, let alone the game. It's still a bad assumption to make that people are simply disconnecting, when there's many errors that show otherwise.
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Old 05-11-2011, 06:43 AM
reflected reflected is offline
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Yes, of course that's also a possibility.
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Old 05-11-2011, 06:59 AM
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ZaltysZ ZaltysZ is offline
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Currently some script methods do not work correctly with player planes in MP. Checking if plane is airborne, catching landing/takeoff events do not work, so the best you can do is just remove the plane immediately it is abandoned. Adding timer would be nice for airborne planes, but not worth now, because you will get piles of planes on the ground.
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Old 05-11-2011, 07:40 AM
602Sqn.McLean
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Originally Posted by SYN_Bliss View Post
It's more than likely people crashing. Looking at the logs there's all sorts of P2Psteam connection errors and people getting forced out either by steam or by a launcher.exe error. MP is far from running correctly, let alone the game. It's still a bad assumption to make that people are simply disconnecting, when there's many errors that show otherwise.
A bad assumption hey. Well I would agree with you Bliss and to assume something can make an ass out of u and me, however, you would agree that in IL2 pilots would exit and grab another plane regularly. How do I know? Well Bliss, as you know, you only have to look at the list of pilots to planes and see that the pilot would spawn immediately after in a new plane. Wasn't hard to check. Bit harder to check in this multiplayer system but not impossible.
So, yes there could be other reasons but I do believe there is a large number of people who just want to get up in the sky and raise those stats.
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Old 05-11-2011, 08:07 AM
ATAG_Bliss ATAG_Bliss is offline
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Oh I agree with you Mclean. But the servers I played on in old IL2, the only way you could hop into another plane was if you bailed, landed, or were PK'd. Some people had a habit of hitting the refly button fairly soon (after one of those) and it could screw up your "in-game" score/not give you credit, but the stats the server was running would catch it. But that's a completely different thing than actually disco'ing from the server, what we are talking about here.

And the only thing I can say, is looking at the logs, many people are constantly crashing out all the time from MP. So I don't think, or should I say hope, that many people are worried about their online stats at this stage in the game. I think we should worry about that sort of think after we have some sort of stability/progress.
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