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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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believe me i almost did uninstall IL-2 , however when the HSFX5.1 mod appears i decide to keep it .
also in combination with the still bad performance in Cliffs of Dover over land . i really give this Sim(COD) a chance but i think they still have a long way to go . it feels i bought a car and 1 cylinder is not working and the garage tell me i have to wait a few month,s before its fixed that's really how COD feel right now . so yes in the mean wile i keep flying the good old IL-2 !! ![]() |
#2
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I agree that IL-2 seemed WAAAY ahead of its time. It looks good even now and with some mods, nobody would ever guess that the game is 10 years old. Bf1942 is something like that too
![]() Now I have a problem, after experiencing CoD I just cant get back to IL-2, as it feels arcad-ish compared to it in CEM, flight and damage models. Yet, being too lazy and unimaginative to mess with FMB, I cant find much to do in CoD except furball all the time in QMB (which is much worse than IL-2 QMB). In IL-2 those little dynamic campaigns were simple but did the job for me. I wish they could be ported over somehow. |
#3
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Stolen from another thread:
Vengeanze Vengeanze is offline Member Join Date: Apr 2011 Posts: 54 Default You think CloD get patched alot? We all remember IL-2 Sturmovik as a great game that broke new boundaries and started a new era in WW2 flightsim. But we don't remember the patchrate. Many complain about CloD patches being patched and one thing fixed and two broken. So how was it in the days of IL-2 Sturmovik? Googled some and this is what I found. It might be inaccurate. If so the please correct it. Game released in November 2001 Patch 1.01g Patch 1.02a Patch 1.02b Patch 1.03a Patch 1.04 Patch 1.04b Patch 1.1 Patch 1.1a Patch 1.2 Patch 1.2ov released in September 2002 So in less than a year we had 10 patches! Seems CloD development and patches ain't any different from IL-2 which we today hold so high! Patience is a virtue! |
#4
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From all people I know who have bought IL2 Mk I on release concur with this. They all say that in the beginning it was unplayable and full of bugs. Some even say that IL2 got really good only after patch 1.4 |
#5
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I cant remember which version i first played- it was il2 1.????
I recall being awestruck by the atmosphere and scrolling terrain, but i had to turn all the visuals way down just to get it to run. I also recall seeing AI doing amazing hammerhead turns that quickly got referred to as 'bat turns'- they were a real immersion killer for me, they looked so out of place. I dont recall so many beta patches coming out back then, but then i was solely offline and hadn't really discovered the forums. If 1C can hold their nerve and release patches that are robust i expect great things again. |
#6
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"From all people I know who have bought IL2 Mk I on release concur with this. They all say that in the beginning it was unplayable and full of bugs. Some even say that IL2 got really good only after patch 1.4 "
I believe IL2 has had only patches up to 1.2 (before going to Forgotten Battles). |
#7
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IIRC, the following was going on, on or about the time IL-2 came out:
Air Warrior was dying, Aces High was starting, Warbirds was in decline (it's chief staff having left to start Aces High) and EAW was beginning to sink into mod madness and suffering from a graphics card generation change it couldn't cope with, and I can't quite remember when Rowen's Battle of Britain was released but I think it was around the same time or slightly earlier. I certainly bought IL-2 as soon as at came out (I'll buy any WWII prop sim); and I was wonderfully impressed by the graphical beauty, but I very quickly shelved it again due to the funky view system (this was long before Track IR) and the lack of Spitfires! I picked up again for Forgotten Battles (Spitfires again!). The only apparent revolutionary things in IL-2 were the bail out animation, plane set and the fact that it was Russian, which was unheard of at the time, every thing else had been seen before (from a features/end user perspective, I've no idea if the code had new solutions to old problems). Edit: I'll take some of that back, there was something new for IL-2: The training missions. A genuinely new idea as far as I know. Unfortunately, every patch seemed to break it, and Oleg never seemed bothered about one of the few features that were genuinely unique. Thinking back, the Current crew could probably avoid a hell of a lot of moaning by including training tracks on how to cope with CEM, and maybe even a "Technical officer briefing" on game set up including graphic options and what they do. Another huge, massive hole in the whole IL-2 series has been some sort of collated documentation on the finer aspects of conf.ini and RCU file tweaking. The RCU idea _could_ have been developed into something unique, but for some reason it never seems to get any attention, being hidden away in the file system, a place where ordinary users have no business! In many ways, Clod is only now catching up with EAW's feature set, and then only just. It still lacks Airwarrior's online mission briefing tools, Aces High's linked buff AI, any online sim's multi crewed buffs and a slew of features common in the better sims of the last centuary. Nothing about Clod is revolutionary, not a thing. Last edited by Seeker; 05-08-2011 at 11:20 AM. |
#8
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![]() True to some extent, except the complexity of everything from graphics to damage model and trying to put everything together in one package. Witch, as everyone have noticed, isn't a easy thing. (not referring to CoD only here) The more game developers can do the more complex it gets and harder to get to work properly. Last edited by Baron; 05-08-2011 at 11:27 AM. |
#9
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There are a lot of other aspects for a flight sim beyond this few you focus on. I say in terms of graphics and damage model CoD is definitely pushing the bar very very high in the genre of flight sims. There are many features I never heard of before such as the possibility to use scripting language for mission building as is possible in CoD. That I would say is a pretty new feature but perhaps a feature you don't care for. But others do. Also I am very much looking forward to the moment when the devs turn on the weather module. This will be awesome I am certain. So will CoD revolutionize the flight sim market? I am sure it will do it as much as IL2 did. It will become the standard in ww2 flight combat simulation and setting a standard. It is no secret that most people switched to IL2 when it was on the market and only few remained with other simulations like Aces High or Battle of Britain Wings of Victory. The same will happen and is already happening with CloD. |
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