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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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Old 05-08-2011, 02:13 AM
Phazon Phazon is offline
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I found they were making some decent progress with the last few patches but they seem to have hit a wall with the current patch in development, especially in regards to the full-screen mode which seems like such a simple thing given that EVERY game I own runs in full-screen mode.

Why are they having such difficulties with it? Is it really that hard to implement late into an engine's development? Have programmers with intimate knowledge of the engine left the company?

These questions are what's causing alot of doubt for me at the moment. It would be really nice if Luthier could give us a small writeup of why they are having these issues and what is being done about it I would be abit more happy but we are left in the dark at the moment.

I have found though that I have less performance issues after I switched to a HD6970 even in the currently buggy full-screen mode. I had stuttering with my old HD4870. I think the biggest improvement has come from the increase in VRAM on the videocard. More memory means less loading, it looks like Cliffs of Dover needs at least 1.5GB+ of video memory to run happily.
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Old 05-08-2011, 08:00 AM
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addman addman is offline
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Quote:
Originally Posted by Phazon View Post
I found they were making some decent progress with the last few patches but they seem to have hit a wall with the current patch in development, especially in regards to the full-screen mode which seems like such a simple thing given that EVERY game I own runs in full-screen mode.
The last time I ran a computer game in less than full-screen mode was on my Macintosh Performa 475 back in the nineties, it couldn't handle some games in full-screen 640x480 mode.
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