Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover > CoD Multiplayer

CoD Multiplayer Everything about multiplayer in IL-2 CoD

Reply
 
Thread Tools Display Modes
  #1  
Old 05-05-2011, 06:45 PM
Troll2k Troll2k is offline
Approved Member
 
Join Date: Dec 2007
Posts: 722
Default

With all IL2 versions up to and including 1946 only like versions(the same version number as the server) could join a server.

I am surprised that different version numbers could even connect.Maybe it is a Steam thing.
Reply With Quote
  #2  
Old 05-06-2011, 06:35 PM
Formula88
Guest
 
Posts: n/a
Default

Please post the version number you are running either in the server information section or in the server title itself so everyone will know what patch they should have installed, thanks.
Reply With Quote
  #3  
Old 05-06-2011, 06:54 PM
Flashman Flashman is offline
Approved Member
 
Join Date: May 2010
Posts: 109
Default

Quote:
Originally Posted by Formula88 View Post
Please post the version number you are running either in the server information section or in the server title itself so everyone will know what patch they should have installed, thanks.
Thats not a bad idea, we will see what we can do. You can join with a different beta patch but you may have issues.
Reply With Quote
  #4  
Old 05-06-2011, 09:22 PM
Urufu_Shinjiro's Avatar
Urufu_Shinjiro Urufu_Shinjiro is offline
Approved Member
 
Join Date: Oct 2007
Posts: 267
Default

Quote:
Originally Posted by Troll2k View Post
With all IL2 versions up to and including 1946 only like versions(the same version number as the server) could join a server.

I am surprised that different version numbers could even connect.Maybe it is a Steam thing.
Well, it's not so much a steam thing as it was assumed since Steam keeps all clients on the latest patch there would be no need for a version check I guess. I don't think beta patches were anticipated when writing that part of the code since the need for beta patches was last minute, i.e. forced early release.
Reply With Quote
  #5  
Old 05-07-2011, 01:33 AM
wildwillie wildwillie is offline
Approved Member
 
Join Date: Aug 2010
Posts: 111
Default

Yes there are issues with clients and server running different versions of the patches. IMHO the game should check this 1st thing and notify the client of which version the server is running and disallow any client that does not match the server.

Adding the server version info to the server name would help players know which version they need.

I know the last few times I was on the SYND server and spawned in a 110 my right engine was spooled up without sound and I was unable to start any of the engines.

Unfortunatly I am still unable to get my server to show on the list even after a fresh install today.

RAF238thWildWillie
Reply With Quote
  #6  
Old 05-07-2011, 09:32 AM
Blackrat Blackrat is offline
Approved Member
 
Join Date: Apr 2011
Posts: 133
Default

Quote:
Originally Posted by wildwillie View Post
I know the last few times I was on the SYND server and spawned in a 110 my right engine was spooled up without sound and I was unable to start any of the engines.


RAF238thWildWillie
That was a bug we found with the last two patches I think it was, may even be just the last one, Flashman did some testing, it wasn't until we rolled the client back to Beta 1 that it disappeared, but we didn't try and run on the latest patch server in that configuration. So I don't think that is a cause of different patches more a new bug.
Reply With Quote
  #7  
Old 05-07-2011, 04:37 PM
Flashman Flashman is offline
Approved Member
 
Join Date: May 2010
Posts: 109
Default

The BF110 error was seemingly caused by 14315 beta patch (this is the 2nd beta since last official patch). We have rolled the server back to 14214 beta patch (the first after the last official patch and includes Vsync) as this is the most stable. The latest beta just isn't user friendly enough for MP (even though it fixes the Bf110)

If you join our server and your client is patched to 14214 then the bf110 should work fine.

Please note: to roll back your game to a certain patch I suggest the following: Go into steam>righ click on CloD>properties>local files and then click 'Verify integrity of game cahce'.

this will likely foind 26 or 33 'errors' (i.e. the beta patch files). Click repair and you should then be back at the last official patch. Then apply whichever beta you prefer.

For Syndicate use 14214 for maximum compatibility, though the other patches will give you access but with possible problems (such as the bf110 issue).

We don't like messing about with the patches TBH, however at the moment stability of the server is paramount to give people an opportunity to fly online. We have tried other missions but again, these introduce issues which we havent't managed to sort (or in the case of my mission I haven't the time ATM!). As such for stability we are running the same mission continuously. We will try and intorduce new missions, however there is the risk they won't work and the server needs to be restarted.... such is life trying to make missions for a new game!
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 05:52 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.